Issue in colab with audio clipping using ffmpeg_extract_subclip - machine-learning

With all the updated libraries in colab, I am facing the given error. Please help.

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Cannot copy, cut or paste code in Google Colab (Google Colab + iOS bug)

I am using Google Colab through Safari (or Google Chrome) on an iPad.
I noticed I cannot cut, copy or paste code from one cell to another on this device. This does not happen on desktop-based operating systems.
This question addresses the same issue but is still unsolved and hasn't show any activity in a while. This GitHub issue addresses the problem too, but all the proposed solutions are workarounds.
Is there a way to fix this? Does anyone know if there's a browser where Colab works as expected?
It seems that the bug has been fixed as of 09-17-2021. I can now copy code from one cell to another in Safari on my iPad 8 running iOS 14.7.1.
In case someone needs it, here's the issue on GitHub.

Q: AudioKit: Total Newbie - Can't import AudioKit

I'm following the HelloWorld intro video on the AudioKit website. I've double-checked that I followed the instructions correctly. I included the AudioKit.framework, but when I type import AudioKit into my code, Xcode cannot find the module. I assume this is a search path issue, but I cannot figure out how to fix it. As in the demo video, I have the AudioKit-iOS folder and my HelloWorld folder on my desktop. Any help would be greatly appreciated. Cheers!
Just in general for anyone who has these kind of problems, I'm willing to jump on screen share and just get your computer working for you. It's usually something very quick. Just email me directly via any one of my public address my name aure at audiokit.io or audiokitpro.com

Google Maps SDK demo doesn't works with Swift 3.0

I am using the google maps demo (http://www.appcoda.com/google-maps-api-tutorial). After updating my Xcode to latest Version the MapTasks.swift (https://github.com/appcoda/google-maps-api-demo) has many errors with swift 3. And some how I was fixed those errors but the map isn't works and the map is not loading as well.
So, Please help me to fix it , hence I've to update it in my Current working project.
Thanks!
I guess the demo you use is a old demo. The most accurate way to try Google Maps demo is to get the demo directly from Google.
Here is a easy way to get it from Google using CocoaPods.
https://developers.google.com/maps/documentation/ios-sdk/code-samples
Finally i found the Answer at https://github.com/BhavinBhadani/MapDemo thanks to Bhavin

Can't render video texture on iOS app using Kudan AR Unity plugin w/ Cardboard SDK

I'm trying to replace my own SLAM code with Kudan Unity Plugin (1.2.1, native 1.2).
I've already succeeded in building and running sample app on my iPhone.
I also checked the plugin works on my Unity project on the editor.
But when I build it on my iPhone, it does not render the video background as like in the picture.
I attached:
KudanTracker to a camera,
added:
MarkerlessTransformDriver,
MarkerlessTracking,
and BackgroundRender
as like in the sample.
I appreciate if someone give me some suggestions for what I'm missing.
Thank you in advance.
UPDATE (7/13):
I found that KudanSample scene also have same problem when Google Cardboard SDK plugin is added as shown in the screenshot.
In this case, I just imported Cardboard plugin and didn't add any prefabs in it to the scene hierarchy. It seems some plugin parts of Kudan and Cardboard are conflicting.
For trial, I deleted Cardboard's static library, libvrunity.a (and CardboardAppController.mm/h and entire "Cardboard" folder as they are referencing the library).
As the result, Kudan could render video background.
I also try to use the latest Google VR instead of Cardboard SDK, but the result was totally same as in the case of Cardboard.
I'd appreciate if someone knows how to fix it. Any suggestions are very welcome.
UPDATE (7/14):
As the signing problem of Xcode is now fixed, I'm checking the debug log.
It says "[KudanAR] Failed to create external textures".
It indicates _textureYp or _textureCbCr is null in TrackeriOS.cs.
_textureYpID and _textureCbCrId do not change whether I remove libvrunity.a or not.
Therefore, maybe there are something wrong with GetTextureForPlane().
I will keep you updated.
UPDATE (7/15):
I found that _textureYp and _textureCbCr are both null in TrackeriOS.
As they are results of GetTextureForPlane(), I hope it can be solved by changing parameters for the function. Since I could't find the documents for the function, I would be very happy if someone give me the information about it.
I have same problem.
And I think this problem is very wired.
Please adjust Link Binary With Libraies of your xcode project setting build phases.
https://i.stack.imgur.com/jLYGh.png
Please follow this order. it's work for me.
libPhone-lib.a
libgvrunity.a
libkudanPlugin.a

import google drive to ios project (cocoapods)

I want to use google drive, through cocoapods introduced, but there is a problem.
I try for a piece of equipment, the problem remains. I do not know what the problem why the SVN. Thank you to answer.

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