I'm trying to launch an .app build on iOS simulator for automation purposes. My steps:
Download an .ipa file from app distribution resource
Unzip .ipa and get .app bundle from Payload folder
Simply drag and drop the .app bundle on the running simulator
And.. when I try to launch the .app this simply crashes. I'm not seeing any logs though. Funny thing is that my teammate is doing this successfully and the only difference between our machines is that my one is on M1 chip and hers is on Intel.
I've also tried to check the box "Open with Rosetta" with no success.
versions:
macOS Monterey 12.0.1,
xcode and simulator 13.1
Any ideas what I'm doing wrong here?
I have downloaded an .ipa file from an iOS developer for our project.
I need to test the app on my simulator because I don't have a physical device, but I don't know how to.
how to install the .ipa file to XCode iOS Simulator? I have been read the difference between emulator and simulator, which the .ipa only able installed on real device and emulator while the .app only able installed on simulator. The emulator also mimic the real device's hardware and software while simulator only mimic the software and interface. If those differences above are true, does anyone know how to convert the .ipa to working .app file? I have been tried changed the .ipa to .zip by rename it then extract it and last, drag and drop the .app file (in the payload folder after extracted) to my simulator but failed, the message is "Please update the app". I also tried the command xcrun simctl install but failed. Currently, I am using the Mac with Big Sur and XCode 12. I can't download the project because the project size is very big and my internet too slow for download it, Thank you all
Since you have the ability to run the simulator, You have the ability to have Xcode installed.
Rather than have the developer send you the IPA file, you could get access to the source code for your project (usually this is on a Git service provider) download the source and build the app to the simulator directly.
In a well set up project it shouldn't be hard to clone the repository, maybe run some configuration, then open Xcode and build to the simulator
I have the same problem, and refer to that link before. it seems noway but to buy an iphone test device...
I have debug my flutter app on ios all is working fine i need to give IPA file to my client. IPA file is also generated but issue is now how he can install ? Because he dont have Itunes on his macbook because he have BigSur OS. And Xcode is not a good option because of size. So need to know what is the quick way to install IPA file ?
I am using xcode 11.3.1 to archive an app. I have set my profile correctly and run the same ipa to multiple devices. I have an new iphone device with ios 10.0.1 to which I can't install the archive. I have added the device's udid in the profile. I create development archive.
The error on device is Unable to Download App. "App" could not be downloaded at this time.
Any thoughts?
The provisioning profile must not have the newly added iPhone UUID.
Do following checks.
1. Rename your AppName.ipa file to AppName.zip
2. Unzip the file to get Payload.
3. Run below command on terminal
security cms -D -i /PATH_TO_PAYLOAD_DIR/Payload/appName.app/embedded.mobileprovision
and check your included devices UUID's.
I followed the below process in order to install apps in IOS simulators
1.I have Test.app file with me go to Library->application support->iPhone simulator->6.1->Application->i created new folder and i placed my test.app file in that folder as of i knew after when we open the simulator we can able to see that particular app in the simulator it doesn't happened in my case
2.i followed the cd in terminal window xcrun simctl install booted (my test.app path ) it showing error that
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
and i tried with different methods which i had read in internet but nothing is working
so guide me how to install the app in IOS simulators and how to work with them.