How to approach iOS Activity app "Awards" Control - ios

I am trying to find approaches on building an iOS Control that looks much similar to "Activity" app "Awards 3D Control" on iOS.
Is there anything available around which is similar to this? Or How Should I approach this control? I need to develop it on both iOS app and for apple watch.
The snapshot of the same is attached below. You can flip it 360".
I am planning to do it with Native XCode Programming (Objective-C and/or Swift). Please suggest on the same lines.

Related

Programmatically lock iPhone on iOS

Does anyone know how to programmatically lock the iPhone on iOS? I don't care if it involves using private API or framework as it's for personal use.
I have tried using https://github.com/neuroo/LockMeNow but it doesn't work on my device (running iOS 10). I guess it's for iOS 5 and below only. Does anyone have an updated method that works on newer versions of iOS?
My iPhone 5 lock button is not working properly, so I wrote this application.
If that is the issue, there is a better way. Turn on AssistiveTouch.
You'll find it in
General -> Accessibility -> AssistiveTouch
I use that because all my buttons aren't working and it's very easy to get used to. I know this doesn't strictly answer your question, but it may solve your problem. I hope it helps.

Is it possible to integrate a Unity app into an iOS app?

I have a Unity app that I made some time ago and am having a school project about related subject (chess game) in Swift.
I'm aware that iOS is compatible with Unity in running a whole Unity app, but is it possible to integrate both apps: I click on a Swift button called "3d scenario", and it launches the Unity app within, then I click on "return" button in unity to dismiss it and return to previous iOS app (either previous view or main menu, doesn't matter).
I can't find any help on the subject, but if it is possible. Could you briefly explain how the launch and "exit" functions are done?
Also the same question for Unity within android if possible.
The possible way to do so is to export it in Unity to the platform of choice, IOS or Android, then embed the source in your app.

Showing app shortcut on App Switcher in iOS 9 based on geofencing like Uber does

I've noticed that Uber displays this kind of app shortcut in the App Switcher in iOS 9 with description "Arrived at home":
I'd like to use similar feature in my app. Do you know how is it possible to achieve it? I can't find anything on that in the iOS 9 documentation.
That shortcut is not displayed by Uber, it's displayed by iOS 9.
This feature is called proactive suggestions. The iOS constantly monitors your activity and displays suggestions at the bottom of the App Switcher based on your usage patterns. In your case iOS saw that you usually open Uber app when you arrive at home, so it showed you a suggestion.
There doesn't seem to be a way for your app to influence this behaviour because Apple doesn't provide an API for that.

Adding contextual help in ios app

What is the best approach to develop Contextual Help in an iOS (iPhone) app?
Shall I use A masking UIView with all the images and the buttons and their gesture recognisers?
Are there any Apple guidelines or documentation for developing Contextual Help in iOS apps?
(P.S. I did not find any!)
Have a look at this library https://github.com/ruipfcosta/SwiftyWalkthrough. I think it may be useful for your needs.

Card.IO camera flash button for iOS

I noticed on the card.io website there is a flash button during the scanning process. How do I activate that? I looked at the header files and did not see a property for that.
This is for the iOS SDK.
Thanks.
#CLDev, thanks for asking!
Older versions of the card.io SDK for iOS did indeed include that flash button in the interface. But in the current version, we have taken a new approach.
Now, in a low-light situation the flash will automatically come on, and its brightness will be automatically adjusted by the SDK. We have run lots of experiments, and we think that we've arrived at settings that produce the best results for most cards in most lighting situations.
(Some older devices don't support the APIs for adjusting flash brightness. On those older devices, the SDK will instead display the flash button, as in the past.)

Resources