How to delete hidden ARCore application from Huawei smartphone? - augmented-reality

My Huawei P Smart smartphone doesn't support ARCore. Nevertheless, I installed it on this device using ARCore Patch, Terminal and adb. App was installed successfully. But, unfortunately, Huawei still doesn't support ARCore.
The problem is: there's no ARCore app on my smartphone and in Play Store I see the following message: "This app isn't compatible with your device anymore."
Question: How to delete ARCore app from the phone without resetting Android OS?

For uninstalling ARCore tools I used the following Terminal command:
adb uninstall com.google.ar.core
If you have the original apk installed already, it is necessary to manually uninstall that before, since it is signed with a different key.

Related

How can I install a Flutter app on iPhone in Windows?

I have developed an app with Flutter in Windows 10 and I have my iPhone 6S. I have tried to install it through iTunes, but I can't. How can I install the app on my iPhone?
You cannot create an iOS App without a macOS machine. That is not a limitation of Flutter, but rather a problem all app developers face. No matter what technology or toolkit you use, you can only create the app on an Apple device.
Some have made a business out of that and offer you an Apple device as a service or for rent, some developers just buy the cheapest used Mac they can get away with. But you need a Mac. Sorry.
The guide on how to deploy your app when you have a Mac can be found here.

Run flutter app on iOS from android studio

So I'm trying to build an app on flutter SDK using the android studio platform and now I want to run it on an iOS device. I've serched on google like 1h but I couldn't find anything(they only said how to run it on MAC which I don't have) . Is there any way how can I run the app from my android studio (or output the iOS app like the android app file which I can find in the project folder?)
I believe your asking how to run your app on a physical iOS device which you can find on flutters website scroll down a little past half way and you will see a section called deploy to iOS devices. Since you don't have a mac testing on a physical device would be your only other option because you can not run a iOS simulator on anything but a mac computer. Gotta love apple :)
If you are without a mac there are some options to you. I will link to a couple articles below. Your best option is to get access to a mac I understand this isn't an option for everyone.How to sign Flutter apps for iOS automatically without a MacDeveloping and debugging Flutter apps for iOS without a Mac

Suggest any workaround to Enable Developer Options on iOS (preferably 9 and higher) without use of MacOS or Xcode?

I am using Appium to test mobile apps on iOS. I was wondering if there's a way to enable Developer Options on iPhone and iPad using my Windows PC?
There are many applications and testing frameworks (for example, SeeTestAutomation) that are able to activate this option without the use of X-Code or MacOS, so there must be a way to do it.
The Developer Disk Image needs to be mounted to the Apple mobile device (Xcode does this process automatically when an Apple device is connected to an Apple computer).
You need to install libimobiledevice library on your machine, which comes with the ideviceimagemounter tool. Also, you need to have the correct DeveloperDiskImage and DeveloperDiskImage.signature that's version is the same as the mobile device's iOS version you are trying to connect with.
To use the ideviceimagemounter:
ideviceimagemounter <pathToDeveloperDiskImage> <pathToDeveloperDiskImageSignature>
In case of multiple devices connected, specify the udid of the device:
ideviceimagemounter -u <udid> <pathToDeveloperDiskImage> <pathToDeveloperDiskImageSignature>
To get the UDID of the device:
idevice_id
You can get the DeveloperDiskImage and the Signature of your Apple computer from here:
/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
See this ubuntu manual page for more details.

iOS could not be installed at this time

So I have tried everything and am currently beating my head against the desk. I am using trigger.io to generate apps for both android and ios. The android apps work just find and I am able to distribute with MDM as needed. The ios app on the other hand just keeps throwing the error " could not be installed at this time."
I have generated and regenerated my certificates/profiles using the documentation provided and still nothing. Can anyone shed some light on this?
Thanks!
Bill
There are a number of additional things you can check:
Is Xcode up to date? Use the App Store to check for updates and install any updates if required.
Do you have the relevant iOS SDK installed in Xcode? Open up Xcode, go to Preferences and check the "Downloads" tab. Install any missing components that are required by your application (e.g. the supported iOS version needed for your app).
Does your iOS device support the minimum iOS version required by your application? Make sure you are running the minimum supported iOS. A difference in the installed version and the build version could be preventing install.
Does "Development Mode" need to be enabled on your device? Use Xcode > Window > Devices to see if Development Mode needs to be installed on your device. This will install some debugging tools to your device but won't affect any existing apps.
Check that your device is trusted with the computer you are using. Disconnect the USB cable and reconnect. You may be prompted on both the device and computer to "trust" each other.
Unlock your device with passcode and try running the app again to see if that makes a difference.
Hopefully one of these is your issue. Please comment if any of these helped.

beginner with hybrid app

I am developing a hybrid app using Cordova. I successfully tested and installed it on android. However I can not install it on iOS nor on Windows Phone. I am using Intel XDK to compile the application codes to a package. At the moment I want to verify that these hybrid apps work good enough before buying developer license for iOS and Windows Phone.
Is there any way to get the developer certificate(for iOS and anything else necessary) to successfully compile the app and create an app package?
Is it possible to install the app (packaged in the above question) without a Mac computer on iPhone?
How can I install the app on windows phone from windows 7 OS, if it is possible?
Thanks for your answers.
If you are using the Intel XDK, you can install App Preview on an iPhone, Android or Windows Phone device. This will let you test your app without an account.
https://itunes.apple.com/us/app/intel-app-preview/id725023841?mt=8
https://play.google.com/store/apps/details?id=com.intel.html5tools.apppreview&hl=en
http://www.windowsphone.com/en-us/store/app/intel-app-preview/5632e397-0a7c-4d34-b857-c2b7b8b046fa

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