I'm creating a text field like Text or RichText. And after that, I want to zoom in/out the size of text using pinching. For now, I tried implementing GestureDetector but it zooms in/out with one finger too. And it is really hard to aim pinching detection. Sometimes is freezing. I added a video that shows when after pinching it freezes and suddenly get bigger. The second video is with the case that image zoom in only when I tap on the text with one finger and move to up left corner. The ideal implementation is to detect pinch and zoom in/out all text area. And disable zooming when I use only one finger. Could you send me some hints, link or code how to solve or where to find the solution?
body: GestureDetector(
onScaleUpdate: (details) {
setState(() {
_textSize =
_initTextSize + (_initTextSize * (details.scale * .35));
});
},
onScaleEnd: (ScaleEndDetails details) {
setState(() {
_initTextSize = _textSize;
});
},
child: Center(
child: SizedBox(
height: _textSize,
child: FittedBox(
child: Text("Test"),
),
))),
In Stateful widget with these configuration
double _scaleFactor = 1.0;
double _baseScaleFactor = 1.0;
And use setState only on update, using the scaleFactor on textScaleFactor property of RichText.
Only one setState to rebuild widget and store the initial factor when scale starts
GestureDetector(
onScaleStart: (details) {
_baseScaleFactor = _scaleFactor;
},
onScaleUpdate: (details) {
setState(() {
_scaleFactor = _baseScaleFactor * details.scale;
});
},
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
color: Colors.red,
child: Center(
child: Text(
'Test',
textScaleFactor: _scaleFactor,
),
),
),
);
The height and width I put just to expand and simulate area of gesture detector.
Google software engineers Gary Qian and Chris Yang demonstrated this in their Google Developer Days talk. The video is viewable here:
Text in Flutter: Building a fancy chat bubble at GDD China
There code is similar to some of the other answers here, but they notably add a clamp so that it doesn't get too big or small.
Here is a summary of their scalable text bubble:
Because scaling still gets called even for a single finger touch, I added a check for scaleUpdateDetails.scale == 1.0. That means the UI won't be updated if there was no change in scale.
class Bubble extends StatefulWidget {
#override
_BubbleState createState() => _BubbleState();
}
class _BubbleState extends State<Bubble> {
double _fontSize = 20;
final double _baseFontSize = 20;
double _fontScale = 1;
double _baseFontScale = 1;
#override
Widget build(BuildContext context) {
return GestureDetector(
onScaleStart: (ScaleStartDetails scaleStartDetails) {
_baseFontScale = _fontScale;
},
onScaleUpdate: (ScaleUpdateDetails scaleUpdateDetails) {
// don't update the UI if the scale didn't change
if (scaleUpdateDetails.scale == 1.0) {
return;
}
setState(() {
_fontScale = (_baseFontScale * scaleUpdateDetails.scale).clamp(0.5, 5.0);
_fontSize = _fontScale * _baseFontSize;
});
},
child: ...
// descendant with a Text widget that uses the _fontSize
);
}
}
Notes:
Use a StatefulWidget so that you can store the current font size and scale at all times
Use two additional variables to remember the original font size and also the scale at the start of the pinch
Wrap the Text widget in a GestureDetector
Save the original scale in onScaleStart
Calculate the new font size onScaleUpdate
Use setState to rebuild the widget with the new size
Solution: Two finger zoom-in and zoom-out.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class TransformText extends StatefulWidget {
TransformText({Key key}) : super(key: key); // changed
#override
_TransformTextState createState() => _TransformTextState();
}
class _TransformTextState extends State<TransformText> {
double scale = 0.0;
#override
Widget build(BuildContext context) {
final ValueNotifier<Matrix4> notifier = ValueNotifier(Matrix4.identity());
return Scaffold(
appBar: AppBar(
title: Text('Single finger Rotate text'), // changed
),
body: Center(
child: MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
notifier.value = m;
},
child: AnimatedBuilder(
animation: notifier,
builder: (ctx, child) {
return Transform(
transform: notifier.value,
child: Center(
child: Stack(
children: <Widget>[
Container(
color: Colors.red,
padding: EdgeInsets.all(10),
margin: EdgeInsets.only(top: 50),
child: Transform.scale(
scale:
1, // make this dynamic to change the scaling as in the basic demo
origin: Offset(0.0, 0.0),
child: Container(
height: 100,
child: Text(
"Two finger to zoom!!",
style:
TextStyle(fontSize: 26, color: Colors.white),
),
),
),
),
],
),
),
);
},
),
),
),
);
}
}
Full code. Hope it helps.
import 'package:flutter/material.dart';
import 'package:flutter/foundation.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final appTitle = 'Demo';
return MaterialApp(
title: appTitle,
home: MyHomePage(title: appTitle),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: TransformText());
}
}
class TransformText extends StatefulWidget {
TransformText({Key key}) : super(key: key); // changed
#override
_TransformTextState createState() => _TransformTextState();
}
class _TransformTextState extends State<TransformText> {
double scale = 0.0;
double _scaleFactor = 1.0;
double _baseScaleFactor = 1.0;
double _savedVal = 1.0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('GestureDetector Test'), // changed
),
body: Column(
children: <Widget>[
RaisedButton(
child: Text('get'),
onPressed: () {
_savedVal = _scaleFactor;
}),
RaisedButton(
child: Text('set'),
onPressed: () {
setState(() {
_scaleFactor = _savedVal;
});
}),
Expanded(
child: Center(
child: GestureDetector(
behavior: HitTestBehavior.translucent,
onScaleStart: (details) {
_baseScaleFactor = _scaleFactor;
},
onScaleUpdate: (details) {
setState(() {
_scaleFactor = _baseScaleFactor * details.scale;
});
},
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
child: Center(
child: Text(
'Test',
textScaleFactor: _scaleFactor,
),
),
),
)),
),
],
),
);
}
}
I'm building a Flutter app, mainly for iOS.
One of my views has a text field, and iOS keyboard appears when you tap on it. The problem is - layout does not change smoothly like it does in native iOS apps. Instead, it instantly jumps to the final available screen height even before keyboard opening animation finishes.
I tried wrapping my SafeArea element in AnimatedSize and AnimatedContainer - it didn't help.
My layout code:
SafeArea(child:
Column(children:[
TextField(...)
])
)
How can I make the layout resize smoothly when the keyboard appears?
Expected:
Actual
I use something like that:
AnimatedPadding(
padding: MediaQuery.of(context).viewInsets,
duration: const Duration(milliseconds: 100),
curve: Curves.decelerate,
child: ....
)
This animates the padding based on the viewInsets(software keyboard height).
The desired output can be achieved using AnimatedPadding Widget, though this is not perfect, but better than nothing :d
Open issue as of 15/03/21, for reference
import 'dart:math';
import 'package:flutter/material.dart';
final Color darkBlue = Color.fromARGB(255, 18, 32, 47);
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(scaffoldBackgroundColor: darkBlue),
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: MyWidget(),
),
),
);
}
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return SafeArea(
bottom: false,
child: Scaffold(
// !!! Important part > to disable default scaffold insets
resizeToAvoidBottomInset: false,
appBar: AppBar(
title: Text("Appbar Title"),
),
body: Stack(
children: [
Scrollbar(
child: ListView.builder(
padding: EdgeInsets.all(0.0),
itemCount: 30,
itemBuilder: (context, i) {
return Container(
height: 100,
width: double.infinity,
color: Colors
.primaries[Random().nextInt(Colors.primaries.length)],
);
},
),
),
Align(
alignment: Alignment.bottomLeft,
child: AnimatedPadding(
padding: MediaQuery.of(context).viewInsets,
// You can change the duration and curve as per your requirement:
duration: const Duration(milliseconds: 200),
curve: Curves.decelerate,
child: InputField()),
)
],
)),
);
}
}
class InputField extends StatefulWidget {
InputField({Key key}) : super(key: key);
#override
_InputFieldState createState() => _InputFieldState();
}
class _InputFieldState extends State<InputField> {
#override
Widget build(BuildContext context) {
return Container(
color: Colors.grey[100],
padding: const EdgeInsets.symmetric(vertical: 6),
child: Row(
children: [
SizedBox(
width: 60,
child: Icon(Icons.add_a_photo),
),
Flexible(
child: TextField(
style: Theme.of(context).textTheme.bodyText1,
decoration: InputDecoration(
border: InputBorder.none,
hintText: 'Enter text...',
),
),
),
SizedBox(
width: 60,
child: Icon(Icons.send),
),
],
),
);
}
}
Output ->
You can use this package keyboard_visibility and listen to keyboard visibility. Then you can give your logic to implement your feature like you can shorten the home container height. That's not perfect . But I think it's the only way right now.
You need to use keyboard_visibility package and use it to trigger your AnimatedContainer or AnimatedPadding
bool _isKeyboardActive = false;
#override
void initState() {
super.initState();
//add keyboard visibility Listener
KeyboardVisibility.onChange.listen((event) {
setState(() {
_isKeyboardActive = event;
});
});
}
Widget build(BuildContext context){
return AnimatedContainer(
width: _isKeyboardActive ? 200 : MediaQuery.of(context).size.width,
height: 60,
color: Colors.red,
duration: Duration(milliseconds: 600)
)
}
use this as a basis.
You should try setting resizeToAvoidBottomPadding: false like so:
return Scaffold(
key: _scaffoldKey,
resizeToAvoidBottomPadding: false,
I am trying to create a uniform drawer that is accessible across all pages in my app. How do I make it persist throughout all these pages without having to recreate my custom Drawer widget in every single dart file?
There are a few different options for this. The most basic is hopefully something you've already done, but I'll list it anyways:
1: Create a class for your drawer
Your widget should be its own stateful or stateless widget. This way, you just have to instantiate it each time.
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(...);
}
}
And then when using it in each page:
Scaffold(
drawer: MyDrawer(...),
...
)
I hope you're already doing this; if not you should be. A class's build function shouldn't be too large or it can lead to poor performance and harder to maintain code; splitting things into logical units will help you in the long run.
2: Create a class for your scaffold
If having to include the same drawer in a scaffold for each page is still too much code, you can instead use a class that encapsulates your scaffold. It would essentially take inputs for each of the scaffold inputs you actually use.
class MyScaffold extends StatelessWidget {
final Widget body;
MyScaffold({this.body});
#override
Widget build(BuildContext context) {
return Scaffold(
body: body,
drawer: MyDrawer(...),
);
}
}
And then instead of using Scaffold in your code, use MyScaffold (but please name it something better =D).
3: Multi level scaffold
I'm only including this way of doing it to be complete, and I don't recommend it. That being said, there are certain things you can't get to work within flutter's normal workflow that you could do by doing this - for example if you want a custom animation for when the user taps on different items in the drawer.
Basically, what you'd do in this case is to have a Scaffold outside of your MaterialApp or Navigator (which I believe would also mean you'd have to have another Navigator outside that, but I'm not 100% sure). You would have the scaffold that's outside your navigation show the drawer while the other one (on each page within the navigation) would do whatever else you need it to do. There's a few caveats - you'd have to make sure you get the right scaffold (i.e. Scaffold.of(context) by itself wouldn't cut it - you'd have to get the context of the first scaffold and use it to find the higher-level one), and you'd probably need to pass a GlobalKey (of the lower-level scaffold) to the Drawer so that it could actually change pages within it.
As I said, I don't recommend this approach, so I'm not going to go into any more detail than that but rather leave it as an exercise for the reader if they want to go down that rabbit hole!
rmtmckenzie is very correct.
Although if you are curious about the multi scaffold solution, this can be more elegant than you think.
To share a drawer between all pages we could add a builder in our MaterialApp instance.
This will instantiate a Scaffold under Navigator but above all routes.
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
Inside your page, you can instantiate another Scaffold without restriction as you'd usually do.
You can then show the shared drawer by doing the following in any widget under MaterialApp :
final ScaffoldState scaffoldState = context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
Code which you can extract into a nice helper :
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
Then reuse using RootScaffold.openDrawer(context)
In Addition to #Rémi Rousselet Answer
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
For Navigation in root drawer if you use Navigator.of(context) // push or pop that will throw error and for that you must use child widget to navigate to different pages
Like that
(child.key as GlobalKey<NavigatorState>).currentState // push or pop
Demo project in Github
if somebody looking for fancy stuff while navigating look here. What I use as a drawer for my project is flutter_inner_drawer package.
I created a stateful class named CustomDrawer.
class CustomDrawer extends StatefulWidget {
final Widget scaffold;
final GlobalKey<InnerDrawerState> innerDrawerKey;
CustomDrawer({
Key key,
this.scaffold,
this.innerDrawerKey,
}) : super(key: key);
#override
_CustomDrawerState createState() => _CustomDrawerState();
}
class _CustomDrawerState extends State<CustomDrawer> {
MainPageIcons assets = MainPageIcons();//From my actual code dont care it
final vars = GlobalVars.shared; //From my actual code dont care it
#override
Widget build(BuildContext context) {
return InnerDrawer(
key: widget.innerDrawerKey,
onTapClose: true, // default false
tapScaffoldEnabled: true,
swipe: true, // default true
colorTransition: Colors.teal, // default Color.black54
//innerDrawerCallback: (a) => print(a ),// return bool
leftOffset: 0.2, // default 0.4
leftScale: 1,// default 1
boxShadow: [
BoxShadow(color: Colors.teal,blurRadius: 20.0, // has the effect of softening the shadow
spreadRadius: 10.0, // has the effect of extending the shadow
offset: Offset(
10.0, // horizontal, move right 10
10.0, // vertical, move down 10
),)],
borderRadius: 20, // default 0
leftAnimationType: InnerDrawerAnimation.quadratic, // default static
//when a pointer that is in contact with the screen and moves to the right or left
onDragUpdate: (double val, InnerDrawerDirection direction) =>
setState(() => _dragUpdate = val),
//innerDrawerCallback: (a) => print(a),
// innerDrawerCallback: (a) => print(a), // return true (open) or false (close)
leftChild: menus(), // required if rightChild is not set
scaffold:widget.scaffold
);
}
double _dragUpdate = 0;
Widget menus(){
return
Material(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
ColorTween(
begin: Colors.blueAccent,
end: Colors.blueGrey[400].withRed(100),
).lerp(_dragUpdate),
ColorTween(
begin: Colors.green,
end: Colors.blueGrey[800].withGreen(80),
).lerp(_dragUpdate),
],
),
),
child: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(left: 30),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 10, bottom: 15),
width: 80,
child: ClipRRect(
child: Image.network(
"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSrWfWLnxIT5TnuE-JViLzLuro9IID2d7QEc2sRPTRoGWpgJV75",
),
borderRadius: BorderRadius.circular(60),
),
),
Text(
"User",
style: TextStyle(color: Colors.white, fontSize: 18),
)
],
//mainAxisAlignment: MainAxisAlignment.center,
),
Padding(
padding: EdgeInsets.all(10),
),
ListTile(
onTap: ()=>navigate(Profile.tag),
title: Text(
"Profile",
style: TextStyle(color: Colors.white, fontSize: 14),
),
leading: Icon(
Icons.dashboard,
color: Colors.white,
size: 22,
),
),
ListTile(
title: Text(
"Camera",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.camera,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Camera.tag)
),
ListTile(
title: Text(
"Pharmacies",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.add_to_photos,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Pharmacies.tag)
),
],
),
),
Positioned(
bottom: 20,
child: Container(
alignment: Alignment.bottomLeft,
margin: EdgeInsets.only(top: 50),
padding: EdgeInsets.symmetric(vertical: 15, horizontal: 25),
width: double.maxFinite,
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Icon(
Icons.all_out,
size: 18,
color: Colors.grey,
),
Text(
" LogOut",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
),
),
],
),
),
)
],
),
),
_dragUpdate < 1
? BackdropFilter(
filter: ImageFilter.blur(
sigmaX: (10 - _dragUpdate * 10),
sigmaY: (10 - _dragUpdate * 10)),
child: Container(
decoration: BoxDecoration(
color: Colors.black.withOpacity(0),
),
),
)
: null,
].where((a) => a != null).toList(),
));
}
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
}
I copied example from package and didnt touch original much. only aded a function to toggle after turn back.
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
to navigate from all over pages aded GlobalKey globally so that reachable from every class
final GlobalKey<NavigatorState> navigatorKey = GlobalKey(debugLabel: "Main Navigator");
inner_drawer also needs a globalkey for state to toogle but if you create only one when navigate between pages it gives duplicate global key error. to avoid I created a global variable named innerKeys
Map<String,GlobalKey<InnerDrawerState>>innerKeys={
'main':GlobalKey<InnerDrawerState>(),
'profile':GlobalKey<InnerDrawerState>(),
'pharmacies':GlobalKey<InnerDrawerState>(),
};
finally I added this CustomDrawer to every pages
#override
Widget build(BuildContext context) {
return CustomDrawer(
innerDrawerKey: vars.innerKeys['profile'],
scaffold:Scaffold(
appBar: CustomAppBar(
title: 'Profile',
actions: <Widget>[
],),
body: Stack(
children: <Widget>[
Background(),
])));
}
I hope it will helps to someone.
NOTE: please check original flutter pack if anything updated. Be avare that this example is not perfect and needs to taken care that if many navigation over this drawer then widget tree will have many pages and performance will be impacted. any tuning suggestion will be appriciated.
My Solution Navigation Drawer with Multiple Fragments using bloc package
First, add below dependencies in your pubspec.yaml file
flutter_bloc: ^4.0.0
Now create below files
drawer_event.dart
import 'nav_drawer_state.dart';
abstract class NavDrawerEvent {
const NavDrawerEvent();
}
class NavigateTo extends NavDrawerEvent {
final NavItem destination;
const NavigateTo(this.destination);
}
nav_drawer_bloc.dart
import 'package:bloc/bloc.dart';
import 'drawer_event.dart';
import 'nav_drawer_state.dart';
class NavDrawerBloc extends Bloc<NavDrawerEvent, NavDrawerState> {
#override
NavDrawerState get initialState => NavDrawerState(NavItem.homePage);
#override
Stream<NavDrawerState> mapEventToState(NavDrawerEvent event) async* {
if (event is NavigateTo) {
if (event.destination != state.selectedItem) {
yield NavDrawerState(event.destination);
}
}
}
}
nav_drawer_state.dart
class NavDrawerState {
final NavItem selectedItem;
const NavDrawerState(this.selectedItem);
}
enum NavItem {
homePage,
profilePage,
orderPage,
myCart,
}
drawer_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/drawer_event.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
class NavDrawerWidget extends StatelessWidget {
final String accountName;
final String accountEmail;
final List<_NavigationItem> _listItems = [
_NavigationItem(true, null, null, null),
_NavigationItem(false, NavItem.homePage, "Home", Icons.home),
_NavigationItem(false, NavItem.profilePage, "Profile Page", Icons.person),
_NavigationItem(false, NavItem.orderPage, "My Orders", Icons.list),
_NavigationItem(false, NavItem.myCart, "My Cart", Icons.shopping_cart),
];
NavDrawerWidget(this.accountName, this.accountEmail);
#override
Widget build(BuildContext context) => Drawer(
child: Container(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: _listItems.length,
itemBuilder: (BuildContext context, int index) =>
BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) =>
_buildItem(_listItems[index], state),
)),
));
Widget _buildItem(_NavigationItem data, NavDrawerState state) =>
data.header ? _makeHeaderItem() : _makeListItem(data, state);
Widget _makeHeaderItem() => UserAccountsDrawerHeader(
accountName: Text(accountName, style: TextStyle(color: Colors.white)),
accountEmail: Text(accountEmail, style: TextStyle(color: Colors.white)),
decoration: BoxDecoration(color: Colors.indigo),
currentAccountPicture: CircleAvatar(
backgroundColor: Colors.white,
foregroundColor: Colors.amber,
child: Icon(
Icons.person,
size: 54,
),
),
);
Widget _makeListItem(_NavigationItem data, NavDrawerState state) => Card(
shape: ContinuousRectangleBorder(borderRadius: BorderRadius.zero),
borderOnForeground: true,
elevation: 0,
margin: EdgeInsets.zero,
child: Builder(
builder: (BuildContext context) => ListTile(
title: Text(
data.title,
style: TextStyle(
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
),
leading: Icon(
data.icon,
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
onTap: () => _handleItemClick(context, data.item),
),
),
);
void _handleItemClick(BuildContext context, NavItem item) {
BlocProvider.of<NavDrawerBloc>(context).add(NavigateTo(item));
Navigator.pop(context);
}
}
class _NavigationItem {
final bool header;
final NavItem item;
final String title;
final IconData icon;
_NavigationItem(this.header, this.item, this.title, this.icon);
}
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
import 'package:flutterdrawerwithbloc/drawer_widget.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Navigation Drawer Demo',
theme: ThemeData(primarySwatch: Colors.blue, scaffoldBackgroundColor: Colors.white),
home: MyHomePage(),
);
;
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
NavDrawerBloc _bloc;
Widget _content;
#override
void initState() {
super.initState();
_bloc = NavDrawerBloc();
_content = _getContentForState(_bloc.state.selectedItem);
}
#override
void dispose() {
super.dispose();
}
#override
Widget build(BuildContext context) => BlocProvider<NavDrawerBloc>(
create: (BuildContext context) => _bloc,
child: BlocListener<NavDrawerBloc, NavDrawerState>(
listener: (BuildContext context, NavDrawerState state) {
setState(() {
_content = _getContentForState(state.selectedItem);
});
},
child: BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) => Scaffold(
drawer: NavDrawerWidget("AskNilesh", "rathodnilsrk#gmail.com"),
appBar: AppBar(
title: Text(_getAppbarTitle(state.selectedItem)),
centerTitle: false,
brightness: Brightness.light,
backgroundColor: Colors.indigo,
),
body: AnimatedSwitcher(
switchInCurve: Curves.easeInExpo,
switchOutCurve: Curves.easeOutExpo,
duration: Duration(milliseconds: 300),
child: _content,
),
),
),
));
_getAppbarTitle(NavItem state) {
switch (state) {
case NavItem.homePage:
return 'Home';
case NavItem.profilePage:
return 'Profile Page';
case NavItem.orderPage:
return 'My Orders';
case NavItem.myCart:
return 'My Cart';
default:
return '';
}
}
_getContentForState(NavItem state) {
switch (state) {
case NavItem.homePage:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.profilePage:
return Center(
child: Text(
'Profile Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.orderPage:
return Center(
child: Text(
'My Orders',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.myCart:
return Center(
child: Text(
'My Cart',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
default:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
}
}
}
You can find complete project here Navigation Drawer with Multiple Fragments using bloc
In Addition to #Rémi Rousselet Answer, the code has slightly changed (2022) - due to null safety amends.
Replace this:
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
...with...
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState? scaffoldState = context.findRootAncestorStateOfType<ScaffoldState>();
scaffoldState?.openDrawer();
}
}
You can create the ScaffoldCustom when you ensure that all pages have only the body differently.
But I feel that this approach is too restrictive.
So, I am using this.
For the AppBar:
class AppBarPattern1 extends StatelessWidget implements PreferredSizeWidget {
const AppBarPattern1({Key? key}) : super(key: key);
#override
// TODO: implement preferredSize
Size get preferredSize => const Size.fromHeight(kToolbarHeight); // You can change it.
/*
/// The height of the toolbar component of the [AppBar].
const double kToolbarHeight = 56.0;
*/
#override
Widget build(BuildContext context) {
return AppBar();
}
}
For the Drawer:
class DrawerPattern1 extends StatelessWidget {
const DrawerPattern1({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const Drawer();
}
}
Using like this:
class ExamplePage extends StatelessWidget {
const ExamplePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: const AppBarPattern1(),
endDrawer: const DrawerPattern1(),
body: SafeArea(child: Container()),
);
}
}
As you see these custom widgets can be const.
hello guys i want to create an onTap option for my icon, my code is like this and I cant figure out how to do so can you help me.this is my code:
trailing: new Column(
children: <Widget>[
new Container(
child: new Icon(Icons.bookmark),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Use IconButton instead.
new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
)
In your code, you can use like this
trailing: new Column(
children: <Widget>[
new Container(
child: new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Create the button and Wrap it in a GestureDetector with an onTap callback
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Gesture Demo';
return MaterialApp(
title: title,
home: MyHomePage(title: title),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(child: MyButton()),
);
}
}
class MyButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Our GestureDetector wraps our button
return GestureDetector(
// When the child is tapped, show a snackbar
onTap: () {
final snackBar = SnackBar(content: Text("Tap"));
Scaffold.of(context).showSnackBar(snackBar);
},
// Our Custom Button!
child: Container(
padding: EdgeInsets.all(12.0),
decoration: BoxDecoration(
color: Theme.of(context).buttonColor,
borderRadius: BorderRadius.circular(8.0),
),
child: Text('My Button'),
),
);
}
}
Important : for user interactivity, you can use onPressed property.