Xcode Storyboard file was broken suddenly - ios

My Xcode is 10.1 and has been used for over 6 months. Before upgrading Security-Updates-2009-001 from App Store in MacOS X High Sierra 10.13.6, my Xcode quitted frequently and accidentally. Today, after upgrading the security path, it finally broke my Xcode and my Storyboard in projects suddenly as the images below.
It doesn't work even I checkout my Git to previous versions. It seems that the Xcode was something wrong inside, and so does my Simulators. The Xcode cannot launch any Simulators at all and always shows "Unable to boot simulator", no matter I launch it from Scheme Building or Launchpad.
I have been testing all solutions on boards to try to recover my Simulators and Storyboards, but it doesn't work. Does anyone can give me more assistance to solve it?
Unable to boot the Simulator.
The broken Storyboard looks like this one.. and the Log text file shows
Encountered an error communicating with IBAgent-iOS. (Failure reason: IBAgent-iOS failed to launch): Failed to boot device iPhone 8 (E28478CE-81DC-4B16-A12E-16AA7086BE31, iOS 12.0, Shutdown) for context ...... The folder “disabled.plist” doesn’t exist. (Failure reason: The folder doesn’t exist.): The operation couldn’t be completed. No such file or directory (Failure reason: No such file or directory).....
and it is useless to uninstall and re-install Xcode again and again from 10.1 to 10.0 and to 10.1 again

The below permissions are worked for me.
sudo chmod -R 777 /private/tmp/

After trying again and again, I finally deleted all Xcode and re-installed Xcode 10.1 again and then changed the permission and ownership of the folder /private/tmp to 777 and root:wheel, and it finally works back!! Storyboard and xib files are workable now.
Reference: https://forums.developer.apple.com/thread/66665

This might be an issue of Command Line Tools resetting it may fix up your problem...
Run xcode-select --reset in your terminal and tell me if it works for you : D

I have spent more than 6 hours on this. Restarting the Xcode fixed it

Related

Simulator not working and showing the error message "Unable to boot the iOS Simulator" [duplicate]

I recently installed the beta of Xcode Version 6 in OS X Mavericks, with which comes the iOS simulator for iOS 8. I've managed to successfully run from Xcode 6 beta on a device with iOS 8 Beta, but opening the simulator always get the same error I have tried to change the hardware version of iPhone 4s, iPhone 5, ... in the simulator and still gives the same error: "Unable to boot the iOS Simulator".
I'm working with Xcode 5.1 at the same time in Mavericks, any suggestion to solve this? Is a possible problem for run this simulator in Mavericks because is only for OS X 10.10? Thanks.
After I found some solutions on the web, a combination of procedures worked for me:
Close Xcode and iOS Simulator (and all related applications)
Install (or reinstall) Xcode6-Beta to Applications folder (direct from the .dmg file)
Open Xcode6-Beta and go to Xcode -> Preferences -> Locations -> Command Line Tools and select "Xcode 6.0" (be sure that you've selected the one in Applications folder)
Launch the iOS Simulator and go to iOS Simulator -> Reset Content and Settings...
Close all the applications and restart your mac (I unchecked "Reopen windows...")
Open Xcode6-beta and test the iOS Simulator
Good luck
I also had this problem and found the solution by doing following steps:
Initially i downloaded Xcode 6 library in Documentation section under the path Xcode --> Preferences --> Downloads and restart my xcode but didn't solve my problem.
Downloaded and installed the iOS 7.1 Simulator under the path Xcode --> Preferences --> Downloads.
Restart xcode again and the problem solved.
I am facing same issue again next morning.
Unsetting the DYLD_INSERT_LIBRARIES variable solves my problem:-
Open terminal and type "sudo vi /etc/launchd.conf" command and press Enter
Press I "Insert" mode and change this
"setenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
to this
"unsetenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
and press esc to exit from insert mode.
Save changes by typing ":wq" Press Enter
Reboot your system and problem soloved.
Prior to that I didn't find any iOS version in front of each listed devices
but after installation or by unsetting DYLD_INSERT_LIBRARIES variable I found the same in front of each device.
I solved by removing and re-adding the simulators see screenshots here.
https://stackoverflow.com/a/25387715/1565615
I don't believe your issue is related to running Xcode 6 in Mavericks, as I encountered the same error on OS X 10.10.
After a bit of toying around with XCode and the iOS Simulator, the only fix I found was simply restarting the computer, and the error hasn't appeared since.
Try a reboot and then see if you can get things up and running.
(On a side note, after restarting just XCode (not the OS), I lost the option to run on the simulator at all—the reboot also fixed this problem, if anyone here encounters anything similar).
In Xcode go to the Xcode menu->Open Developer Tool - IOS Simulators. Choose simulator and then go hardware->device->manage device.
If the troubled device shows in the left column, delete it. Then add the device back from the '+' button. If it wasn't there in the first place, simply add it using the '+' button.
I had previously deleted ~/Library/Developer/CoreSimulator/ directory and the only command that worked for me is xcrun simctl erase all. Perhaps you might want to give this a try.
No need to download a new ios version. All you need is to go to About this Mac > Storage > Manage > Delete XCode Cache. And, it works for me
In latest OS version
About this Mac > Storage > Manage > Developer > select Xcode cache > Click delete button
I've faced same issue and solved by below steps:
1) Move xcode6-beta into application folder
2) Restart mac and open xcode6-beta from application folder.
i too had the same issue, but solved by installing the required simulators (Xcode > Preferences> downloads > install simulators)
This happened to me running the simulator on both Xcode 7 and 8 on El Capitan. The only thing that worked was disabling System Integrity Protection (https://apple.stackexchange.com/a/208481/86757).
I tested an awful quantity of solutions and the only one which worked for me was disabling root protection through Recovery Mode. I tested it with XCode 7.3, it's possible that this approach may work for XCode 8.
Reboot and hold the keys cmd + R prior to show the loading view with Apple Logo
When you are on Recovery Mode, go to Menu and choose Terminal
Type csrutil disable
Reboot the machine and run the simulator again.
I am adding this answer as it seems to be slightly different from the others.
Due to working on an older project I needed to download and run Xcode 7.3 and load the project in simulator - this yielded the "Unable to boot the iOS Simulator" error.
I completed all the above suggestions and none of them worked (reset simulator setting, restarted, deleted and reinstalled Xcode, reset the simulator location, restarted again etc)
In the end the issue was that I was trying to load the iPhone 5 (10.0) simulator on Xcode 7.3.
You can see here the Apple release notes for Xcode 7.3
Xcode 7.3 requires a Mac running OS X 10.11 or later.
Xcode 7.3 includes SDKs for iOS 9.3, watchOS 2.2, OS X version 10.11.4, and tvOS
9.2.
As you can see Xcode 7.3 doesn't include an SDK for iOS 10.0
This meant as soon as I loaded the simulator with iPhone 5 (9.3) it worked immediately.
I would therefore recommend when approaching this issue not to get railroaded (as I did) in thinking that something is wrong with the system before checking the basic things.
Note: It is also worth noting that the simulator must be configured to the Xcode version being used. This can be set in
Xcode -> Preferences -> Locations -> Command Line Tools
and also using the command line:
sudo xcode-select --switch /Applications/Xcode_7.3.app/Contents/Developer
*change the Xcode version to the new one you want to use
one of the reasons could be you might deleted /private folder.
you can try with following commands
sudo mkdir /private/tmp
sudo chmod 1777 /private/tmp
Following are the steps for solved above issue:
Search launchd.conf file in your mac
If not found then create from Terminal with help of command
~ user$ sudo touch /etc/launchd.conf
Terminal will ask you machine password
Then Open created file with help of command for EDIT, if terminal give you error as permission failed
~ user$ sudo /Applications/TextEdit.app/Contents/MacOS/TextEdit /etc/launchd.conf
Open file manually from /etc/launchd.conf (Shift+cmd+g) and enter /etc/ (TextEdit software)
In file "DYLD_INSERT_LIBRARIES" flag replace with "ZZ" and save it.
Restart your machine.
Xcode will defiantly works.
This error indicates an error starting up launchd_sim when booting the simulated device. In and of itself, it does not indicate the actual cause. You can look in ~/Library/Logs/CoreSimulator/CoreSimulator.log for more information about the error (including the error reason).
Possible causes:
On OSX 10.9 and earlier, DYLD_INSERT_LIBRARIES could be set by 3rd party applications. On later versions, invalid DYLD_INSERT_LIBRARIES are ignored instead of resulting in an error.
Usage of older simulator runtime DLC with Xcode 7 betas. Newer versions of Xcode ignore these older DLC.
If you need additional help, please provide that additional datum.
Just check your simulator's iOS version. I fought with this error for 2 days and tried everything. Once I run the project on the simulator with iOS version that my Xcode supports, it worked sadly... :/
I quit everything and restarted the Mac. That's all. Its worked like charm!!
I don't know why, but this happened to me when I had Charles Proxy's throttling turned on.
I didn't have to run Xcode again or clean anything. Just disabling the throttling allowed the simulator to work again.
I also clicked on details, but this was all that I got:
Details
Unable to boot the Simulator. Domain: NSPOSIXErrorDomain
Code 60
Failure Reason: launchd failed to respond.
This might be related a known Xcode 11.2 issue:
Third party “endpoint security” software may cause slow simulators, system freezes, or prevent debug processes from running in simulators reliably. This sometimes manifests as debugserver disconnections or simulator applications receiving a SIGKILL signal. (55853555)
Workaround: Uninstall the third party software.
Though I was seeing this error on 11.1. Yet Apple may have just not realized this was an issue on 11.1 as well ¯_(ツ)_/¯
I have solved this issue using following steps:
Xcode -> Preferences -> Location -> Derived Data -> Delete your project folder.
I got this error on OS Catalina, Xcode 11.
I solved this by simply quiting simulator and Xcode, and then start Xcode and run your application.
1. Quit Xcode and Simulator if running.
2. Remove customised settings setup
defaults delete com.apple.Xcode
3. remove configuration folders
rm -rf ~/Library/Application\ Support/Xcode
4. Quit the terminal and run Xcode again.
Resetting the simulators fixed the issue for me. Run the below
Fastlane command to reset all simulators,
fastlane snapshot reset_simulators
Please ensure you have closed Xcode & simulator before running the command.
Fastlane is an Android & iOS deployment automation tool.
I just simply follow the below steps and the issue is resolved...
Go to About This Mac > Storage > Manage > Developer >
Select Xcode cache > Delete the cache
Now try to open the simulator again and it will work... In case if above steps did not work just try to do the same with s
Late answer, but it maybe helpful to someone. I tried all the solutions provided in this and related posts and neither of them worked.
I am using OSX(version 10.10.3) and Xcode 6.2. To fix this issue I followed the following steps :
Delete all xcode and simulator related files using AppCleaner.
Restart Mac.
Open Disk Utility app from applications.
In Disk Utility app; click on button Verify Disk Permission for your Macintosh HD (there will be some warnings displayed; I think /private/tmp is cause of this issue).
In Disk Utility app; click on button Repair Disk Permission for your Macintosh HD.
Re-install Xcode; now it should work.
More info : How to fix Xcode error ‘Unable to boot iOS Simulator’.
This may helpful
Open simulator with 4s
Click on menu- iOS simulator
Click on Reset content and settings...
Force close the simulator and run app.

Unable to open liblaunch_sim.dylib

Today I have updated xcode. when i tried to run project on simulator(ios version < 9.0) I got this error.
"Unable to open liblaunch_sim.dylib. Try reinstalling Xcode or the simulator runtime.
It ran perfectly on ios9.0 simulator.
here is screen shot. please help me.
This will also occur when you don't have the simulator actually installed within XCode. I recently upgraded to XCode 7.1 and didn't install all simulators and received this same error.
Go to Preferences -> Downloads
Verify you have a checkmark next to the desired Simulator you are trying to run within XCode.
If no checkmark, then install the simulator of choice. 8.1, 8.2, 8.3, 8.4
I don't think that there is an "officially supported" way to solve this yet, but have a look at this answer (which originates from this more detailed troubleshoot) for a potential fix.
[Edit] In you case, try running those:
sudo cp "/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 8.1.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/host/liblaunch_sim.‌​dylib"{,.bak}
sudo ln -sf "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/D‌​eveloper/SDKs/iPhoneSimulator.sdk/usr/lib/system/host/liblaunch_sim.dylib" "/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 8.1.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/host/liblaunch_sim.‌​dylib"
First, find the target file:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/system/host/liblaunch_sim.dylib
You need make backup liblaunch_sim.dylib
Second, copied to destination (Remember to backup)
/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 7.1.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/host/liblaunch_sim.dylib
And If need it to: iOS 8.1.simruntime iOS 8.2.simruntime iOS 8.3.simruntime All done.
Hope it helps.
I faced similar problem this problem occurs when we have multiple versions of Xcode Installed ... So i force quit all the xcode and simulator and then open the xcode version you want to open.

Xcode 6 and iOS 7.1 simulator: Unable to boot the iOS Simulator

The iOS 7.1 simulator stopped working some time ago. I always get the dreaded Unable to boot iOS simulator error. The iOS 8.3 simulator works.
I have gone through all the related answers, and have tried all this to no avail:
Deleting Xcode.app and installing it again from the app store.
Deleting all simulator devices and recreating them from Window -> Devices.
Manually deleting the 7.1 simulator runtime from /Library/Developer/CoreSimulator/Profiles/Runtimes and reinstalling through the preferences pane.
Manually deleting all simulator Content and Settings from ~/Library/Developer/CoreSimulator/Devices.
Making sure a DYLD_INSERT_LIBRARIES environment variable is not set.
Making sure the correct Command Line Tools options is set in the preferences pane.
all sprinkled with restarts.
I don't know what else to do, sort of completely reinstalling OS X, which I'd prefer to avoid. This is using Xcode 6.3.2 (6D2105) on Yosemite 10.10.4 (14E36b).
Any ideas?
For people having the "Unable to boot the iOS Simulator" issue while running Xcode 6.x and who've upgraded to OS X 10.11 El Capitan, be warned that there is no effective solution as the iOS 7 simulator is functionally incompatible with El Cap.
See the following Apple Developer forum thread and read the response by jeremyhu:
https://forums.developer.apple.com/thread/5612
"This is a specific incompatibility of the iOS 7.1 libxpc being too old to satisfy the needs of the host's libsystem_stats.dylib."
Same issue for me and fixed it.
Run the following commands in order in Terminal. I'm not sure what's causing it but I have to run it every so often to fix it.
sudo mkdir /private/tmp
sudo chmod 0777 /private/tmp

iPhone simulator reporting error when re-installing an app from Xcode

I'm using Xcode 6 with the iOS Simulator version 8.1 (build 550.3).
When I choose the "Build and Run" in Xcode everything works good, if the app isn't already installed in the simulator. If it is, however, I get the following error in Xcode:
Unable to run app in Simulator
An error was encountered while running (Domain = LaunchServicesError, Code = 0)
And the logs for the simulator show the following:
less ~/Library/Logs/CoreSimulator/CoreSimulator.log
Nov 6 11:53:47 Yggdrasil.local com.apple.dt.Xcode[4389] <Error>:
Error Domain=LaunchServicesError Code=0 "The operation couldn’t be completed.
(LaunchServicesError error 0.)" UserInfo=0x7fa697742360
{Error=PackagePatchFailed, ErrorDescription=Could not hardlink copy
/Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Containers/Bundle/Application/FEE2DEB4-AEE3-48B7-BE71-5B027259C6FD/Baby Feeding.app
to /Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Library/Caches/com.apple.mobile.installd.staging/temp.P8QJEE/extracted/Payload/Baby Feeding.app
with manifest /Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Library/Caches/com.apple.mobile.installd.staging/temp.P8QJEE/extracted/com.apple.deltainstallcommands.com.owlcoding.babyfeeding}
(/Volumes/UsersData/Users/kender is my $HOME).
I tried to remove all simulators (from the Devices window in Xcode and re-add them - no luck.
I removed the entire ~/Library/Developer directory and allowed Xcode to recreate it - same issue after that.
So right now I'm stuck with Build and Run -> Make changes -> Remove app -> Build and Run flow, which kind of sucks... Anyone encountered a problem like this and found a solution, or maybe you guys have some pointers for me...
I had the same problem and it was due to localisation of the Info.plist.
My app is localised into several languages and each localisation has an InfoPlist.strings file with the CFBundleShortVersionString key. I had changed the Version string on the Target information, but not in the InfoPlist.strings files.
So I deleted the app in the Simulator, updated CFBundleShortVersionString in all the localised Info.plist files to match the version on the Target, and that resolved the issue for me.
The error indicates that installation failed because of hard linking. I suspect the filesystem for your $HOME does not support hard links. Please update your question to specify what type of filesystem /Volumes/UsersData is.
If it's not possible to support hard links on /Volumes/UsersData, then I suggest you make a local directory for your simulator data and create a symlink from ~/Library/Developer/CoreSimulator/Devices to it.
Also on a side note, deleting all of ~/Library/Developer can wreck havoc on the running simulator service. If you do that, make sure Xcode, iOS Simulator, Instruments, etc are quit, but ALSO make sure the service is killed as well by running killall -9 com.apple.CoreSimulator.CoreSimulatorService

Error opening iOS Simulator with iOS 8 beta version: "Unable to boot the iOS Simulator"

I recently installed the beta of Xcode Version 6 in OS X Mavericks, with which comes the iOS simulator for iOS 8. I've managed to successfully run from Xcode 6 beta on a device with iOS 8 Beta, but opening the simulator always get the same error I have tried to change the hardware version of iPhone 4s, iPhone 5, ... in the simulator and still gives the same error: "Unable to boot the iOS Simulator".
I'm working with Xcode 5.1 at the same time in Mavericks, any suggestion to solve this? Is a possible problem for run this simulator in Mavericks because is only for OS X 10.10? Thanks.
After I found some solutions on the web, a combination of procedures worked for me:
Close Xcode and iOS Simulator (and all related applications)
Install (or reinstall) Xcode6-Beta to Applications folder (direct from the .dmg file)
Open Xcode6-Beta and go to Xcode -> Preferences -> Locations -> Command Line Tools and select "Xcode 6.0" (be sure that you've selected the one in Applications folder)
Launch the iOS Simulator and go to iOS Simulator -> Reset Content and Settings...
Close all the applications and restart your mac (I unchecked "Reopen windows...")
Open Xcode6-beta and test the iOS Simulator
Good luck
I also had this problem and found the solution by doing following steps:
Initially i downloaded Xcode 6 library in Documentation section under the path Xcode --> Preferences --> Downloads and restart my xcode but didn't solve my problem.
Downloaded and installed the iOS 7.1 Simulator under the path Xcode --> Preferences --> Downloads.
Restart xcode again and the problem solved.
I am facing same issue again next morning.
Unsetting the DYLD_INSERT_LIBRARIES variable solves my problem:-
Open terminal and type "sudo vi /etc/launchd.conf" command and press Enter
Press I "Insert" mode and change this
"setenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
to this
"unsetenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
and press esc to exit from insert mode.
Save changes by typing ":wq" Press Enter
Reboot your system and problem soloved.
Prior to that I didn't find any iOS version in front of each listed devices
but after installation or by unsetting DYLD_INSERT_LIBRARIES variable I found the same in front of each device.
I solved by removing and re-adding the simulators see screenshots here.
https://stackoverflow.com/a/25387715/1565615
I don't believe your issue is related to running Xcode 6 in Mavericks, as I encountered the same error on OS X 10.10.
After a bit of toying around with XCode and the iOS Simulator, the only fix I found was simply restarting the computer, and the error hasn't appeared since.
Try a reboot and then see if you can get things up and running.
(On a side note, after restarting just XCode (not the OS), I lost the option to run on the simulator at all—the reboot also fixed this problem, if anyone here encounters anything similar).
In Xcode go to the Xcode menu->Open Developer Tool - IOS Simulators. Choose simulator and then go hardware->device->manage device.
If the troubled device shows in the left column, delete it. Then add the device back from the '+' button. If it wasn't there in the first place, simply add it using the '+' button.
I had previously deleted ~/Library/Developer/CoreSimulator/ directory and the only command that worked for me is xcrun simctl erase all. Perhaps you might want to give this a try.
No need to download a new ios version. All you need is to go to About this Mac > Storage > Manage > Delete XCode Cache. And, it works for me
In latest OS version
About this Mac > Storage > Manage > Developer > select Xcode cache > Click delete button
I've faced same issue and solved by below steps:
1) Move xcode6-beta into application folder
2) Restart mac and open xcode6-beta from application folder.
i too had the same issue, but solved by installing the required simulators (Xcode > Preferences> downloads > install simulators)
This happened to me running the simulator on both Xcode 7 and 8 on El Capitan. The only thing that worked was disabling System Integrity Protection (https://apple.stackexchange.com/a/208481/86757).
I tested an awful quantity of solutions and the only one which worked for me was disabling root protection through Recovery Mode. I tested it with XCode 7.3, it's possible that this approach may work for XCode 8.
Reboot and hold the keys cmd + R prior to show the loading view with Apple Logo
When you are on Recovery Mode, go to Menu and choose Terminal
Type csrutil disable
Reboot the machine and run the simulator again.
I am adding this answer as it seems to be slightly different from the others.
Due to working on an older project I needed to download and run Xcode 7.3 and load the project in simulator - this yielded the "Unable to boot the iOS Simulator" error.
I completed all the above suggestions and none of them worked (reset simulator setting, restarted, deleted and reinstalled Xcode, reset the simulator location, restarted again etc)
In the end the issue was that I was trying to load the iPhone 5 (10.0) simulator on Xcode 7.3.
You can see here the Apple release notes for Xcode 7.3
Xcode 7.3 requires a Mac running OS X 10.11 or later.
Xcode 7.3 includes SDKs for iOS 9.3, watchOS 2.2, OS X version 10.11.4, and tvOS
9.2.
As you can see Xcode 7.3 doesn't include an SDK for iOS 10.0
This meant as soon as I loaded the simulator with iPhone 5 (9.3) it worked immediately.
I would therefore recommend when approaching this issue not to get railroaded (as I did) in thinking that something is wrong with the system before checking the basic things.
Note: It is also worth noting that the simulator must be configured to the Xcode version being used. This can be set in
Xcode -> Preferences -> Locations -> Command Line Tools
and also using the command line:
sudo xcode-select --switch /Applications/Xcode_7.3.app/Contents/Developer
*change the Xcode version to the new one you want to use
one of the reasons could be you might deleted /private folder.
you can try with following commands
sudo mkdir /private/tmp
sudo chmod 1777 /private/tmp
Following are the steps for solved above issue:
Search launchd.conf file in your mac
If not found then create from Terminal with help of command
~ user$ sudo touch /etc/launchd.conf
Terminal will ask you machine password
Then Open created file with help of command for EDIT, if terminal give you error as permission failed
~ user$ sudo /Applications/TextEdit.app/Contents/MacOS/TextEdit /etc/launchd.conf
Open file manually from /etc/launchd.conf (Shift+cmd+g) and enter /etc/ (TextEdit software)
In file "DYLD_INSERT_LIBRARIES" flag replace with "ZZ" and save it.
Restart your machine.
Xcode will defiantly works.
This error indicates an error starting up launchd_sim when booting the simulated device. In and of itself, it does not indicate the actual cause. You can look in ~/Library/Logs/CoreSimulator/CoreSimulator.log for more information about the error (including the error reason).
Possible causes:
On OSX 10.9 and earlier, DYLD_INSERT_LIBRARIES could be set by 3rd party applications. On later versions, invalid DYLD_INSERT_LIBRARIES are ignored instead of resulting in an error.
Usage of older simulator runtime DLC with Xcode 7 betas. Newer versions of Xcode ignore these older DLC.
If you need additional help, please provide that additional datum.
Just check your simulator's iOS version. I fought with this error for 2 days and tried everything. Once I run the project on the simulator with iOS version that my Xcode supports, it worked sadly... :/
I quit everything and restarted the Mac. That's all. Its worked like charm!!
I don't know why, but this happened to me when I had Charles Proxy's throttling turned on.
I didn't have to run Xcode again or clean anything. Just disabling the throttling allowed the simulator to work again.
I also clicked on details, but this was all that I got:
Details
Unable to boot the Simulator. Domain: NSPOSIXErrorDomain
Code 60
Failure Reason: launchd failed to respond.
This might be related a known Xcode 11.2 issue:
Third party “endpoint security” software may cause slow simulators, system freezes, or prevent debug processes from running in simulators reliably. This sometimes manifests as debugserver disconnections or simulator applications receiving a SIGKILL signal. (55853555)
Workaround: Uninstall the third party software.
Though I was seeing this error on 11.1. Yet Apple may have just not realized this was an issue on 11.1 as well ¯_(ツ)_/¯
I have solved this issue using following steps:
Xcode -> Preferences -> Location -> Derived Data -> Delete your project folder.
I got this error on OS Catalina, Xcode 11.
I solved this by simply quiting simulator and Xcode, and then start Xcode and run your application.
1. Quit Xcode and Simulator if running.
2. Remove customised settings setup
defaults delete com.apple.Xcode
3. remove configuration folders
rm -rf ~/Library/Application\ Support/Xcode
4. Quit the terminal and run Xcode again.
Resetting the simulators fixed the issue for me. Run the below
Fastlane command to reset all simulators,
fastlane snapshot reset_simulators
Please ensure you have closed Xcode & simulator before running the command.
Fastlane is an Android & iOS deployment automation tool.
I just simply follow the below steps and the issue is resolved...
Go to About This Mac > Storage > Manage > Developer >
Select Xcode cache > Delete the cache
Now try to open the simulator again and it will work... In case if above steps did not work just try to do the same with s
Late answer, but it maybe helpful to someone. I tried all the solutions provided in this and related posts and neither of them worked.
I am using OSX(version 10.10.3) and Xcode 6.2. To fix this issue I followed the following steps :
Delete all xcode and simulator related files using AppCleaner.
Restart Mac.
Open Disk Utility app from applications.
In Disk Utility app; click on button Verify Disk Permission for your Macintosh HD (there will be some warnings displayed; I think /private/tmp is cause of this issue).
In Disk Utility app; click on button Repair Disk Permission for your Macintosh HD.
Re-install Xcode; now it should work.
More info : How to fix Xcode error ‘Unable to boot iOS Simulator’.
This may helpful
Open simulator with 4s
Click on menu- iOS simulator
Click on Reset content and settings...
Force close the simulator and run app.

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