Android Studio 3.2 logcat "SHOW ONLY SELECTED APPLICATION" is not default anymore - android-studio-3.0

I have been working with Android Studio version
Android Studio 3.2
Build #AI-181.5540.7.32.5014246, built on September 17, 2018
JRE: 1.8.0_152-release-1136-b06 x86_64
JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o
Mac OS X 10.11.6
It has an annoying "Feature" now that every time I deploy an app onto a device I have to reselect the logcat drop down to "Show only selected application".
In fact this value only appears after the APK has been installed on the device.
In previous versions of Android Studio it "remembered" my selection.
Is there anyway I can configure Android Studio 3.2 to keep the desired setting of "Show only selected application"?

Related

How to change iOS simulator on Visual Studio for Mac

How can I change default iOS simulator on Visual Studio for Mac?
When I pair my MacBook with PC, I have a list of iOS simulators available in Visual Studio 2019 ( on Windows). But when I work directly on MacBook, and run Visual Studio for Mac, there's only one (grayed) simulator available and I have no idea how to change it. Checked Solution options, Project settings. But there's no option to change it.
It looks like that now:
How can I fix this issue?
UPDATE #1
Probably this information could help. Some time ago my XCode and Visual Studio were automatically updated to 12.3 and I start getting errors related to missing developer profile. I uninstalled XCode 12.3 and Visual Studio and installed previous versions. Now XCode version is 12.2 and the error message related to the developer profile is gone. Maybe it somehow connected to the issue I have.
Current XCode version: 12.2 (12B45b)
Visual Studio for Mac version:
8.8.4 (build 30)
Operating system: macOS Catalina 10.15.7
UPDATE #2
I've updated MacOS to version Big Sur
Also I have uninstalled XCode and installed again version 12.3
And I've uninstalled Visual Studio for Mac and installed it again.
The problem still persists.
UPDATE #3
Below, there is information about versions:
Operating system: MacOS Big Sur, version 11.1
XCode version: 12.3 (12c33)
Visual Studio For Mac, version 8.8.6 (Build 15)
Xamarin.iOS: 6.18.0.23 (d16-6/088c73638). Package Version: 612000113
Minimum system version (in Info.plist): 11.0
I reproduce this issue on my mac. You could follow the stpes below.
Open the XCode. Click Window tab to open the Device and Simulators.
Click Simulators on left side. Then Click + at the bottom left to create a new eimulator.
After that close and restart the VS.
And now, you could use the ios simulators.

Is version 11 of Xcode supported by Visual Studio 2019 and Xamarin on a Windows PC?

I am trying to learn more about Xamarin in my free time. So far I have created a simple Xamarin Forms app with a UWP target and an Android target. I want to add an IOS target now.
Therefore I have purchased a MacBook Pro with Mojave 10.14.6. I have installed Xcode 11 (11A420a) and Visual Studio 2019 version 8.3.1 (I believe) on the Mac. I have opened Visual Studio 2019 on my Windows PC (version 16.0.3) and successfully paired the Mac.
I then created a Hello World Xamarin Forms app that is targeted by IOS on the Windows PC. The app runs, however I just see a black screen in the simulator. I have spent all day Googling this and have got no-where. Is version 11 of Xcode supported by Visual Studio 2019 and Xamarin on a Windows PC? What can I do?
Is version 11 of XCode supported by Visual Studio 2019 and Xamarin on
a Windows PC?
Yes, it is suppported.
I cannot see a project options in the build menu.
Right click the iOS project--> option --> iOS build --> link behavior, I will show you the screenshot.
And
Update:
To the original question, update the Visual-Studio to the latest version(16.3.2) will solve it.
If you have iOS 13 SDK on the Mac you'll need Visual Studio 16.3.2 or greater on your Windows machine.

Visual Studio for Windows not recognizing iOS devices

I'm using Visual Studio 2017 version 15.6.5. On my Mac I have XCode 9.3 and Visual Studio for Mac 7.4.2.
Since today, VS for Windows doesn't recognize any iOS Devices any more. The dropdown menu where I normally can select the device only shows "Device". The deployment target of the iOS-Solutions is lower than the iOS version of the devices.
It doesn't matter which device I plugin on the Mac, all are not recognized.
Check Deplyment Target in info.plist
It should be low than SDK(simulator system version) installed in your mac.

"The installed Xamarin.iOS (version 10.3) on the Mac Unnamed Server (...) is not compatible with the local Xamarin.iOS (version 10.4)"

On my Windows box I have VS 2017, and on my Mac I have Xamarin Studio 6.2.
When I try to build an iOS project in Visual Studio on Windows, it complains that "The installed Xamarin.iOS (version 10.3) on the Mac Unnamed Server () is not compatible with the local Xamarin.iOS (version 10.4)".
However, in Help -> About in VS, it reports that the Xamarin.iOS is version 10.4.0.123. On the Mac, Xamarin Studio reports that I have version 10.4.0.128. Presumably, these should be compatible. I have tried to check for updates, as noted in other questions, but there are none available.
Any hints as to what is going on here?
Those versions are not in fact compatible. Xamarin builds for VS 2017 are currently 1 build behind those for the Mac. I recommend downgrading your Mac Xamarin iOS Version to 10..4.0.123, which you can get from the your Xamarin account Downloads page:
https://store.xamarin.com/account/my/subscription/downloads#all-versions
Get the 10.4 version dated Feb 28th (or perhaps Mar 1 depending on your time zone) which is version 10.4.0.123 as installed in your VS 2017.
See this release note for more info:
https://releases.xamarin.com/category/xamarin-for-visual-studio/
and note this line in the above:
Do note that at the moment, Xamarin for Visual Studio 2017 is one build behind the version for Visual Studio 2015.
and thus is one build behind for Xamarin Studio on the Mac as well. So you can either downgrade your Mac to a matching version or go back to VS 2015.

Can't compile iOS-App with Visual Studio 2015

Trying to compile an iOS Build shows the following error message:
Could not find 'Xamarin.iOS'
The setting "Deployment Target" on the page "iOS Application" shows this message:
Unable to retrieve iOS SDK information from Xamarin Mac Agent server.
The setting "iOS Bundle Signing" in the project properties shows the following message:
Failed to obtain Profile information from the build server.
Please, check the connectivity with the Mac build host
Visual Studio is successfully connected to a Mac with XCode 8.1. The Xamarin Mac Agent on Windows shows the Mac with a valid "chain" symbol. The "Device Log" on Windows shows all messages from an iPad connected to the Mac, so the connection to the Mac works.
Rebooting all systems had no effect.
Creating an iPad App with Xcode alone works flawless, it runs perfectly on the iPad using the provisioning profile from Xcode.
Version information:
Windows 10.0.10586
macOS 10.12.1
Visual Studio Community 2015 (Windows) Version 14.0.25431.01 Update 3
Xamarin Studio Community (Mac) Version 6.1.2 (build 44)
XCode 8.1 (8B62)

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