What does the Swift-Icon in the Xcode 10 opening menu? - ios

I see a new shiny Swift-Icon in the opening mode from Xcode 10 (See screenshots). Can someone clarify what function is behind that icon.
We suppose that only swift files would showed, but that is not the case. Tested with an mixed project.
Thanks in advance :)

Hamish's comment is correct. When the Swift icon is solid blue, it means Xcode will show you the compiler-generated Swift interface corresponding to the selected header file.

Related

Seeing small dashes under Button's title in Xcode 8.1

I was creating a simple app in Xcode 8.1 with swift 3 and I got this problem (picture): dashes under buttons symbols.
How can I fix this issue?
Thanks.
So Nirmit dagly (https://stackoverflow.com/users/3401707/nirmit-dagly) has given the exact solution and it works perfectly.
He says: "You need to check button style on your iPhone device's setting. To check please go to General -> Accessibility -> Button Shapes. If it is enabled, then make it disable and run the app again. It'll hide the underlines from buttons."
I do thank him for his helpful answer and I has republish it here for the benefit of others.
Thank you again Nirmit and I prefer if we can get other independent solutions(not linked to the parameters of the phone user.).

Xcode custom fonts not showing up in Storyboard

I added my two fonts to my project folder:
I added them to info.plist:
I can not see them in my custom font list in the storyboard:
What have i done wrong?
I know this is a pretty old question, but I ran into the same issue. And the above tips didn't work for me. Apart from the standard checks (present in bundle, restarting XCode, the thing that fixed my issue was that my label text type was marked as "Plain" and hence some fonts were not showing in the dropdown in the Storyboard. As soon as I changed the text type to "Attributed", all the fonts appeared in the dropdown.
Hope this'll help someone stuck with the same issue.
This drop-down box shows the system-wide installed fonts. So you need to install your custom font on your system first so it's appearing in that drop-down box. You can do that by double-clicking it, the FontBook.app opens and asks you whether you want to install the font.
This was a huge headache for me but I simply fixed it by:
I fixed the issue by restarting my Mac.
Then restarting Xcode.
I Installed the font in the system as per DarkDust solution and i am able to see the font in attributed type.
Then i changed the type to plain and i able to see the Custom font in the font types drop down.
Had the same problem but this SO answer by user Saranjith solved it while the other solutions in this thread didn't: Xcode 8 custom font doesn't show up in interface builder
Basically in Font Book select "Computer Fonts" and then hit the + button and re add the Fonts.
This is happened to me after moving to Xcode 11 in Catalina from Xcode 10 in Mojave.
Well, silly mistake on my part, but I didn't realize my font was named something way different from the file name.
Double-clicking the actual font file opened it in the font book, and that showed the actual font name. It was in the dropdown all along.
I solved my problem when i used font name. Do not use file name. I was used like this [UIFont fontWithName:#"appFont" size:17] but it is wrong.
Upload your font file to https://fontdrop.info/ and use the name
My font file name is appFont.ttf but when i uploaded i saw Roboto Regular.
[UIFont fontWithName:#"Roboto Regular" size:17]
Sometime I go to another file and come back, then my custom fonts are arrived. I think this is an issue of Xcode and will be solved in following version.
In my case I just turn the text from plain to attributed then turn it back again to plain then it showed up., hope this help anyone.
I ran into the same issue and fixed with below steps
Closed storyboard
Cleared derived data
Cleaned the project and open the story board
If this is not working then restart the Xcode.
Thanks
For me it was case sensitive issue with the font file name. Not sure if it's always for this reason...
In my case my fonts were in woff2 formats. Although woff2 is supported in iOS, the fonts don't appear or get rendered in Storyboards.
If Xcode showed your custom font before but stopped to do it at some moment, try to readd font files to your project. It solved the problem for me. Other answers weren't helpful.

Xcode 6.1 replace greyed out / not available

I'm trying to use find / replace in Xcode to replace some deprecated functions however it seems to be greyed out for some reason. I'm still finding my way round Xcode so it may be for something simple, but I can't find what it's unavailable?
Thanks
I'am using Xcode 6.1, find&replace working fine for me. You just type the replace text and press return key
When you open, it appears to be greyed out
Press return key after entering text

StoryBoard Assistant Editor stopped showing associated file

Xcode storyboard assistant editor stopped showing related files.
"Automatic" is selected and "Class" is filled in Identity Inspector.
It was working before, but know it has stopped.
"Auto" or "CounterPart" modes are still woking for other files except StoryBoard.
A few days ago, I tried to update from Xcode 5 to 6, but later on gave up.
Would that have something to do with it?
With XCode 11 onwards, you can option(alt) + click on the file that you want to view in assistant editor.
Simple Fix.
Found the solution (at least worked for me), it's the same bug that causes you not to be able to create new outlets. You must delete the [DerivedData] folder:
Close the project you are working on with.
Delete the【DerivedData】folder of you project. (This folder may inside your project's folder, or inside
~/Library/Developer/XCode/DerivedData/(your project)/ ) or somewhere
else that were setup by you.
Restart Xcode.
see here.
In same case this worked for me:
Right click on ViewController file(on left pane) and choose Delete -> Remove Reference.
Right click on folder where this ViewController file was and choose Add files to .. and add this ViewController file which your just deleted.
Profit.
Deleting the Derived Data didn't work for me nor force quitting Xcode and restarting it.
The only thing that worked was deleting both the class and the storyboard (only the reference to them) and adding them back to the project.
Hope to help someone.
If anyone is wondering how to find Assistant editor in XCode 11 then
please find the steps from the below image. You can show this options
in storyboard or Xib files on upper left corner.
Maybe it's too late but just with the keyboard, you can launch a reset for associated files.
Use the keyboard :
command + option + shift + z
You can find it in the menu Xcode->View->Assistant Editor->Reset Editor.
Click first on the assistant window, then click on 'option'+'alt' and right click on the view controller that you want.
I have Xcode 13.1 and none of these solutions is working for me, but this simple solution works for me every single time. With your Storyboard and (empty) Assistant Editor open, in the upper right of the Editor window click the "Add Editor on Right" icon Editor On Right Icon, and just as promised, it will open a new editor to the right of your Storyboard and (broken) Assistant Editor, only the Assistant in THIS window will be working! Just find the "Close Window" x on your broken editor, close it, and in its place will be your shiny new working Assistant!
Full Editor View of where to click to open the new Editor On Right
Tried all the above methods whereas after simply running the app Command + B fixed this issue and I was able to select the screen under automatic.
This command on terminal fixed my issue:
defaults write com.apple.dt.XCode IDEIndexDisable 0
simply exiting and reopening Xcode worked for me.
For Xcode 8+ versions
Check at top process indicator that if Xcode is "indexing" files... if yes, then, please wait until it finishes. Once it get finished. Your file will automatically appear as counterpart in Automatic section.
If Xcode is not showing "indexing" in process bar, then perform as #Anna Chiara's Answer
I deleted ~/Library/Developer/XCode/DerivedData -> didn't work
Xcode->View->Assistant Editor->Reset Editor is disable
Finally, I figured out that the class name of File's Owner of .xib file is incorrect (the class doesn't exist). I corrected it and Assistant Editor works again.
Hope this helps you
I had the same problem. Finally this is what worked for me.
Changing the name of the ViewController File.
Change the name of the class to the new name via the Refactor tool
Refactor tool
The only thing that ended up working for me was copying over the code from the offending ViewController files and completely deleting them, then creating new ones with the exact same name and pasting in the previous code.
The assistant then linked up to the new ViewController files with no issue.
None of these answers worked for me w/ XCode 13. However, the following worked:
Rename the ViewController class to ViewController2
Update the reference in the storyboard to ViewController2
This made the assistant editor appear.
Change the name of the class back to ViewController. Change the reference in main.storyboard back to ViewController and hit enter (Step 2)
I had same issue and spent almost 2 hours of trying different aproaches finally I found something to solve problem.
I've created two or more VC at the same swift file and I think that's why IDE confused about the files.
So I suggest that you should delete your viewcontroller class and clean than reassign class.
I hope it works for you too.
For what it is worth, this was happening to me for the last couple days on 9.3 . I had just added a new build schema for an alternate debug symbol on testflight. It was not until I removed the new schema and then deleted Derived Data and restarted did it start working again. I have re-added the new schema back in and it continues to work. Not sure what the issue was, but that is what solved it for me.
In case anyone is watching I had a bizarre instance of this (Xcode 11): I deleted a View Controller that I'd done incorrectly; dropped in a new one, created the UIView and associated. BUT I didn't bother to create the outlet from the View Controller on the previous screen. Strange that it let me work for a few minutes, then after I had turned off the assistant editor to do something else, turned it back on and only had the UIResponder.h file. Edit - this happened again. Had to delete the 'wire' to the next screen, then recreate - then option to get to the correct .m and .h files reappeared.
I faced a similar issue and here's what I did
I had a swift file and a xib file with its class connected to the swift file like so inside a group folder, and it doesn't show that they're connected.
But when I take them off the folder the assistant works somehow, so I took them off the folder and made an outlet from a UILabel then put them back inside the folder then they're permenantly connected.
Quite Xcode and reopen it. This is solve my problem.
I had the same problem. But my problem was about having the VC's under "View Controller" folder. When I move VC's to main folder instead of "View Controller" folder, I was able to reach the assistant without problem. If you have the same issue like mine, you can solve by deleting all the VC's and create again under your sub folder.
Just add the Class on right side of your story board which you want to open in assistant

Could not load the image referenced from a nib in the bundle with identifier

I had got an iPad application.The ViewContrtoller.xib has got an UIImageView in it. The UIImage of the UIImageView is set through Interface Builder. When I run the application in simulator everything is fine. But when I am trying to run it in iPad the UIImage is not loaded. The message that I am getting is:
HexaPuzzle1.0[3259:207] Could not load the "start.png" image referenced from a nib in the bundle with identifier "com.yourcompany.HexaPuzzle1-0"
2010-12-17 10:57:27.221 HexaPuzzle1.0[3259:207] HexaPuzzle loaded
Any help would be appreciated and will be a great help for me.
The issue has been rectified.
Problem was with the image format. When the image has been edited and saved as PNG-24 everything goes fine.
The application now runs smoothly in simulator and device.
Thanks for all friends who suggested a solution and tried to helped me.
Regards,
Rupesh R Menon
I know it's very late, but this is a solution that also works in Xcode 5, and therefore likely to be useful to people who have this problem in the future.
I have seen a lot of questions like this on the web but none of them seems to have one clear answer. This is, as far as I know, the solution for this problem:
Go to the image in Xcode (no need to re-add or re-generate the
image)
click "show the file inspector"
Make sure the checkbox in the category "Target Membership" is checked. the test check box does not have to be checked to make your app load the image.
The target membership tab looks like this:
if this is already the case, you are working with a broken or damaged file. to rule this out, check if another app (like photoshop) can open your image.
This should do it, hope it helps!
When dragging your start.png file into your project, did you check this option?
I was getting this error in the simulator after upgrading to Xcode 7 / iOS 9 and opening an existing project. The image was present and named correctly, within an XCAssets package.
Turns out the problem was with a parameter within the XCAssets package.
Changing Render As from Default to Original Image solved the problem:
I've had the same problem before. The png file format is not right. Try re-generate the png image file and the problem will be solved.
None of the above worked for me, and the message I got was "could not load the "(null)" image referenced... which means I could not look for the image. Very frustrating. In the end it became a trial and error exercise of going through every xib and storyboard looking for potential conflicts. I finally found it - I had specified a "Selected Image" for a tab bar item which was not needed. As soon as I got rid of that the problem went away.
None of these things work for me. I created a new folder in the projects where I placed the pictures. That worked for me.
This problem was fixed when I changed "add folder reference..." to "add group..." when I import the images to my project. I'd prefer to have folders with live updating, but at least it works now.
Had an image on a XIB (which is replaced by the correct one in code). After finishing this XIB, I renamed the images. So XIB was now referencing a non-existent image.
There is also another potential cause of this problem: If you upgraded to XCode 5 and use both the image asset catalog and "normal" images copied to your project (like you did prior XCode 5). If you then have images with identical names (e.g. "dog.png" and a image set called "dog") it might work in your storyboard and in the simulator, but you'll get this message when run on a real device (where the image will not be shown).
Try moving the images directly to the Resources directory (not in a sub folder)
Make sure the resource isn't too big to be handle.
If you get the error message with the name of the picture, you can search it inside your project and xCode will display immediately the UIImageView with the wrong picture inside UIStoryboard:
Make sure it is included in your Target Membership
Select your "Images.xcassets" file in the file Inspector
Open File Inspector (cmd + opt + 1)
Select your target membership (Usually 1st line)
I had the same problem, but the cause was very different. I was using image sets in the Asset Catalog that varied based on the device idiom: iPad or iPhone.
The framework target they were being added to had been accidentally marked as as having a deployment device type of iPhone, so the images weren't showing up on iPads - they weren't even being copied into the .car file in the framework.
Setting the deployment device type to Universal, as it should have been, solved the problem.
For some reason I was getting error until I put the image in the Assets.xcassets

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