While pushing the code from Xcode to bitbucket repo i got an error 'unexpected http status code 402 (-1)'.
There are lot of answers available in internet for other http status code but i couldn't find any solution for status code 402 (-1)
Error image
I too faced same issue. I didn't have enough permission to write I had access to read only. Once my administrator upgraded the plan I didn't face any issue while pushing the code.
Related
I have already looked at these 2 threads and did not find anything useful:
Error 0 on DeviceCheck API
iOS DeviceCheck API - GenerateToken gives error Code 0
I get com.apple.devicecheck.error error 0 error when calling try await DCAppAttestService.shared.attestKey(_:clientDataHash:).
I have ensured that the device time is correct. This error does not show up when I install the app locally from Xcode. But I get this error when I side-load a binary generated from CI/CD pipeline and signed with a different account.
Based on Apple's documentation DCError.Code.unknownSystemFailure corresponds to 0 id.
A failure has occurred, such as the failure to generate a token.
This error is not super helpful as I am able to call try await DCAppAttestService.shared.generateKey() without throwing an error.
I want to download some game(for using offline and for keep it in archive) which built with Unity in WebGL format. I tried downloading it with wget and HTTrack,but when I running it on local web server I only get errors like this: "An error occurred running Unity content".
In Chrome Developer Console I see this:
Failed to load resource: the server responded with a status of 404 (Not Found) UnityLoader.js:3 Invoking error handler due to Script error. index.html:1 Uncaught SyntaxError: Unexpected token < in JSON at position 0 at JSON.parse () at XMLHttpRequest.t.onload (UnityLoader.js:4) index.html:1 Unchecked runtime.lastError: The message port closed before a response was received
Is it possible to download Unity WebGL game? If yes, how?
I worried that if this is not possible, that can lead to losing a lot of content,because of sites sometimes went down.
I've created an interaction in maximo 7.6 and when I try to run it, I get this error message:
BMXAA1481E - Cannot deliver the message to the endpoint. Internal
Error
I've tried fixing it, but nothing works, does anyone how to fix this or even why does it pop up?
I'm not sure if this is an issue of the library or something wrong on our side but I already spent a lot of time searching about this and found nothing that could shed any light.
We're using GCM since a while on both iOS and Android. The application is in production and is working fine. Our iOS app collects and reports low-impact errors (basically errors we catch and handle) and analyzing these data I found those errors I'm struggling to understand.
While registering a device on GCM with an APNS token
Error Domain=com.google.iid Code=1006 "(null)" that according to the documentation is kGGLInstanceIDOperationErrorCodeInvalidKeyPair
While subscribing to a topic
Error Domain=com.google.gcm Code=501 "(null)" that according to the documentation is kGGLInstanceIDOperationErrorCodeMissingDeviceID
Both errors happens on iOS8/iOS9/iOS10.
Our app includes the GCM library via Cocoapods:
pod 'Google/CloudMessaging', '2.0.4'
Can someone help me understanding what's happening?
Thanks!
The first error kGGLInstanceIDOperationErrorCodeInvalidKeyPair means that you have error in KeyPair access. While the error kGGLInstanceIDOperationErrorCodeMissingDeviceID means that your device seems to be missing a valid deviceID. It cannot authenticate device requests. From this related thread, error code 501 was solved by resetting all data and settings on the device (factory reset) and this fixed the problem. It's also stated here that the error occurred maybe because you are calling GCMService.sharedInstance().connectWithHandler() { error in if(error != nil) { print(error) } } before you had received a registration token, or had failed to refresh your token.
But I found this SO question which have similar issue with you which suggests to transition to Firebase Cloud Messaging as recommended by Google and his issue was solved.
I have been using Cloudant through Bluemix and everything worked fine at the beginning. But now the replications don't complete successful anymore, constantly throwing errors or finishing with no data being received.
replicatorDidError: Error Domain=NSURLErrorDomain Code=-1005 "(null)"
replicatorDidError: Error Domain=TDChangeTracker Code=589 "(null)"
Bad DB response: {"error":"service_unavailable","reason":"Service unavailable"}
Sometimes it was temporarily fixed assigning new credentials, but now it doesn't do the trick anymore. It happens either from the iOS SDK or from a node.js app.
Any help will be very welcome.
Thanks in advance.