I am trying to integrate Facebook Ads in my iOS App.
I have the SDK installed and I also already receive test-ads. So everything seems to work fine.
BUT...
On the Facebook page inside the Monetization Manager there is a 4 step tutorial on what I need to do.
was Choosing the ad format -> Banner -> Done
Integrating the SDK (I'd say it's done cause I see Test-Ads inside my app) but here's the problem... Cause there is no Checkmark there.
Is the payment info. That's done.
Would be the Review that I'd like to do, but that seems to be deactivated...
So... It also says there, that I need to be logged in to facebook on my phone with an associated Account. I am!
I don't know what else I'd need to do in order for Facebook to recognize that I already successfully displayed a Test-Ad and I just can't find any contact phone number to ask somebody.
Any hints are very much appreciated.
Btw. I already tried yesterday evening (in case the activation process simply takes longer...)
I finally found the Problem after trying every single Setting on the Facebook page...
The problem was that I added my device as Test-Device.
So after removing FBAdSettings.addTestDevice(FBAdSettings.testDeviceHash()) it was working.
Did cost my a lot of time and nerves :) But now everything works as expected!
Related
Has anybody had anything similar to this happen with a flutter app build? It works half of the time with log in credentials and when I try to use a different person it starts the loading screen and stays stuck there. I’m using firestore for the Authenticator and the database for the app.
I'm not sure what this means: "I’m using firestore for the Authenticator and the database for the app." I'm guessing you're just a bit new to firebase. Check out Net Ninja for some good starter material. You probably have logic issues in your app.
Figured it out. I was wanting to manually enter individuals login credentials from my Mac into firestorm but for some reason it wouldn't recognize it. Created a registration page within the app project and now everything works like it's suppose to.
When trying to share a picture on Twitter from an iOS app (of mine) -- already on the appStore -- I keep getting this message:
But the reality is that I am already logged in to a Twitter account.
I can switch to the Twitter app, confirm that I am logged in and come back to the current app.
Am I doing something the wrong way with Twitter?
Or is possible that something is not working with the app itself?
I need to say that this kind of sharing used to work without problems.
So this might be due to some recent change in the iOS.
I cannot find this anywhere on Google and was hoping someone might help me.
My Problem is that I'm submitting a game to FB App Center and it just doesnt allow me to submit, giving this error:
I believe this error is a false positive, since I just tested logging in on my iPad 3, which obviously runs iOS.
I also have a Android-version and I dont see FB complaining about that.
The game in question is already out there in production, on request I can post links (I dont want to make it look like spam)
By the way, the game runs on the Unity Facebook SDK version 5.1
I can provide more info if needed. Thanks a lot!
Update Added more info
When logging the callback, I even get a success response:
FacebookDidLogin > FBresult: {"is_logged_in":true,"user_id":"100002273765146","access_token":"CAAVCkhjK8KgBAD.....","access_token_expires_at":"07/22/2014 10:47:57"}
Another thing worth noting is that in the insights, frankly there are no iOS accepted logins visible. Which is really weird because I just did.
Figure 1: There are iOS views
Figure 2: No iOS-acceptations but there should be at least 1
We have been trying to integrate GameCenter challenges into our latest release. Everything else works just fine in the Sandbox, however, Challenges do not.
When we submit a challenge, the delegate returns that it was not sent and nothing shows up in the native GameCenter view controller.
Does anyone know if this is expected? How should we test Challenge code if not in the sandbox?
Extra Credit Has anyone seen documentation that is actually current on Challenges? Everything we have seen references old deprecated functions.
They can work in the sandbox, but my experience is that you need two iOS devices (not the simulator) both logged in to separate GC accounts when testing them. Do this and you will see the challenges appear fairly quickly, otherwise it's a bit random whether they will turn up at all.
I setup a Mobile App using the developer's panel and added all the correct information as mentioned in the tutorial video on the Facebook SDK page.
It's a native iOS app so I supplied the bundle ID and the App Store ID. I've installed the SDK and Facebook is registering installs whenever I run it on my device.
However once I tried to use the "Promote" feature to setup install ads it keeps getting rejected by Facebook on the grounds that the URL is bad. The URL works fine as I've tested it multiple times. The URL is generated by Facebook itself using the App ID.
I've tried submitting it again after changing the creative, but I'm assuming I've been blacklisted since it immediately is disapproved.
What can I do?
Is your app limited to a certain region or country?
My ad was also disapproved and this is what I got:
"The destination URL of this ad violates our Ad Guidelines or could not be reviewed. Please check the URL you have submitted to ensure that it is free of any spelling errors and that it complies with our Advertising Guidelines. Please note that all sites must be viewable and functioning properly, regardless of the viewer's location. Additionally, sites are prohibited from linking to proprietary file types (.pdf, .doc, etc,) initiating automatic downloads, or trapping a user's browser in any way (e.g., pop-ups of any kind).
"
In my case the only logical explanation would be the availability of the app, as it is only available in one country. I link directly to the app store so that should not be a problem...
Sorry for my reply, i know it's not very helpful, but there is so little info on the web about it. I need to do detective work in order to understand what is happening.
I had the exact same thing. I think Facebook changed a ton of stuff in their ads dashboard. I created a new ad yesterday and it was finally approved. Try again.