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I have some issues sometimes with reports. Sometimes it works fine, sometimes when I click on it, I have the issue shown in the screenshots.
Please help!

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There are still screenshot uploads in progress. Apple App Submission

Whenever I tried to Submit Review for my app, I got the following error message even I've uploaded all the required screenshots.
Unable to Submit for Review
There are still screenshot uploads in progress.
When I pressed view all files in Media Manager, I got gray blank picture screenshot which I've uploaded.
Blank Screenshot after uploaded
Here is the screen for error message.
I've been stumbling on this issue for a whole day already.
Does anyone has faced the same issue? and How to get rid of it?
Thanks.
I encountered the same issue. The solution is to be patient.
This is what i did:
Upload screenshots one by one, after you upload each screenshot just refresh the page. And after upload if you see the screenshot is processing, remove it and upload again and refresh the page. Repeat the procedure till all your screenshots are up. Make sure you use Safari.
The most useful method is not to wait, but to constantly re-upload the waiting pictures
I'm also facing the same issue, I just delete all my screenshot from every device and upload again and then getting the same issue, then after waiting a whole day, the next day I checked my images were uploaded.
It would appear that a Server side issue. While they fix it, we may need to trust that all photos will be prepared: on the off chance that you revive like clockwork, you will see that a few pictures that were gray with a cloud symbol are currently handled. I attempted and it would seem that it is a poorly conceived notion to attempt to supplant them once more. They all become dim once more. So how about we simply stand by until they are totally handled, while they work on the issue.
Useful link:
https://developer.apple.com/forums/thread/649241
check my post:
Error: There are still screenshot uploads in progress. On Apple App Submission
I compressed my images using compressjpeg.com. Now they uploaded fine.
I encountered the same issue - tried to delete and upload again all screenshots several times, but nothing helped.
The reason was that we have several localizations but use screenshots only for primary language.
But the broken screenshot was accidentally added to secondary language and was not visible at the first glance))
Found understanding for that issue here
"There are still screenshot uploads in progress." when submit a new build
I also encountered the same issue (at least a similar symptom): I uploaded screenshots for the 6.5 & 5.5 displays and other displays also, but when I click the "Submit for review" button, it gave me the same error as above.
In my case, the solution is:
> DO NOT use JPG, simply convert the screenshots to PNG and upload, then the issue is gone. (E.G.: I was using Mac Preview app to convert/export the JPG files to PNG)
=====
By the way, the preview is not mandatory, I didn't upload the preview video but still, I can submit it successfully.
Our problem was uploading wrong size to Apple, e.g.: for 6.5 we uploaded the 5.5 images and vice-versa. Once we uploaded the proper images we need to wait for about 5 minutes and Apple allowed us to submit the app
Workaround FINALLY!
Go to "Product Page Optimization" tab
Click in the plus sign to "Create Product Page Test"
Fields:
3.1 Reference Name: Test
3.2 Number of Treatments: 1
3.3 Traffic Proportion: 50%
Click in "Create test"
Upload your images inside the "Treatment A" area
Click in "start test" and send it to review and await apple
Once this review was accepted, you gonna be able to apply the new images to your current published and/or published version.
Send you new app version to app review, like usual.
Just Compress image in online, that works.
Apple seems to have solved the problem.
The images that were in the upload process yesterday, this morning were already uploaded and I've been able to send my application for review.
EDIT:
It seems that the correct answer is in the following question:
App Store Screenshots - "Screenshot uploads in progress" Error / appScreenshotSets Error

Xcode Swift, will console logs affect App Store approval? App works fine regardless

I am about to release the 2nd version of my app, however, I seem to face console logs that seem a bit frustrating. My app works completely fine even with the issues, but these console logs are delaying my App Store submission. Will Apple take into review the console logs or not? Thanks for any help
The console log is not matter in your app review from apple. You can simply remove the unnecessary logs from console with add environmental variable from edit scheme like below:
I hope it will help you regarding your problem or issue.
Thanks.

FIRAuth token refresh fails on simulator but works on real device?

So I've been working with FIRAuth to log users into my app with no real problems up until yesterday when I was greeted by this awful message.
Not being terribly familiar with this part of Firebase, I waited for the Token auto-refresh to occur a few times, just to see if my firebase calls would ever come back to me, but sadly they never did.
Above is the method that I'm calling, which I show evidence of in the next picture:
Sadly the second breakpoint is never reached, hence leading me to believe that the Firebase call cannot even return an error because of the the Token issue.
Here's the strangest thing: this bug only occurs on simulator. Running the app on my personal device doesn't result in any issue.
Any help would be greatly appreciated; also don't hesitate to ask for additional information.
Alright well I managed to fix it by switching Simulator devices. Specifically I went from an iPhone 7 Plus to an iPhone 6, but it's curious because I've attempted restarting the simulator before this. Hope this helps anyone who runs into the same problem that I did!

Only log in Debugger, but no data in report

I'm now testing my project with TestFlight, I can see some logs (including checkpoint, session_start, etc) in SDK Debugger, but my reports are empty in Build. I send email to support#testflightapp.com, asked the question on Twitter, and even checked the tweets listed, but still cannot find the solution..I think SO is the only site I can refer to help now..
Have anyone met this issue before & solved now?? And btw, where is the TFLog? I cannot find any debug log that I set.
Thanks in advance!
EDIT:
Here're two screenshots that will show my issue clearly.
You see, I sent feedback, checkpoints (and there're also some session_stard/end logs), but no detail report. :(
SDK Debugger: The TestFlight SDK Debugger lets you see your team's SDK data before it hits our queues. The console also shows orphaned SDK events which can help you confirm you have implemented the SDK correctly.
So I think I implemented the SDK correctly. I tried both SDK v1.0 & v.0.8.3, and I build a new project for testing this service, same result.
How I wish I can offer bounty now!! Please help..
Finally, I got a reply from Testflight team:
To be blunt we've been having some stability issues which seem like they're the root cause of your trouble. The team is working as fast as they can to bring you a faster, more stable TestFlight.
unfortunately..
And I found the TFLog (tested reports from my simulator, but cannot receive reports for my device yet):
choose your desired build in Builds section;
choose Sessions in Reports section;
choose a desired tester, and you'll find some logs like:
click the blue INFO icon to open a detail dialog:
and at the top right corner, you'll find a Events button, click to open a selection area, then just select the Log and you'll get the TFLogs.
Just a heads up for anyone experiencing issues with the Testflight SDK not logging events at all.
Double check if you are also using Flurry for Analytics and see if disabling it solves the problem (it did for me). I read somewhere that this is a known issue with the way exception handlers have been implemented on Testflight SDK.

openfeint always offline?

I have just downloaded the latest openfeint SDK: OpenFeint.2.10i
Then I build&&run the sample project on my itouch3 which is all ok.
I can get/set the data correctly.
Then I tried to close the wifi and then run the app. When I tried
to submit a data, I got the message "new highscore, saved locally",
that is good.
But, when I turned on the wifi and then run the app again, I was not
back online, I am still offline!
There is no button to bring me back online anymore...???
Can someone help me? Thanks ^_^
I am having a similar issue where I would be online, debug my game, exit the app, and then never be able to get back online. Very frustrating.
I found that deleting the app on the device would cause OF to go through the login process again and fix itself, but it is very annoying to have to do that every time I want to debug.
Chris.
OpenFeint has now been permanently shut down:
https://twitter.com/OpenFeintStatus
http://www.gamesindustry.biz/articles/2012-11-19-gree-shutting-down-openfeint-on-december-14

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