I have added Chinese (Simplified) localization to my app, while English is set as Development language. Both iOS app and Watch App, as well as Watch Extension have necessary localization files set up:
iOS:
Watch App:
Watch Extension:
All three Info.plist files have
<key>CFBundleDevelopmentRegion</key>
<string>en_US</string>
as suggested in this post.
When I run the app on iPhone, everything works well in both English and Chinese system languages. Also, if I set a third language for system (e.g. Russian), iOS app gracefully falls back to base English (suggesting it's closest in preferred languages list).
Watch app also works ok in cases when Watch language is set either to English or Chinese. But should I set third language for the Watch - it falls back to Chinese, not English.
What am I missing here?
You need to add Localizable.strings (Base) file in Watch Extention. Please check the forum post.
https://forums.developer.apple.com/thread/86889
Related
I'm currently working on an Apple Watch app which I'm trying to localize to Spanish.
The Base localization is in English and I'm trying to localize to Spanish.
Here's the problem:
The Storyboard for the Watch App has a file in it called Interface.strings(Spanish (United States)). I see the strings from the Storyboard in there just fine and they have their translations all set.
I have another file called Localizable.strings which is used for the actual code files themselves. This was generated by me using the NSLocalizedString function.
I have set both my phone and my watch to Spanish. When I build/run the app on the watch, it only translates the Strings from the Localizable.strings file but complete ignores the Storyboard localization files. This causes strings in buttons and the title bar to just not translate. Everything else, whatever was done in code, does translate though.
Any ideas?
Running iOS 9 and watch OS 2.
The problem was that my localization was set to
es-US which is Spanish (United States). The Apple Watch only seems to have "es" for Spanish and it was trying to run as "es-US."
Anyway, what I did was create a new localization for my entire project just for "es" (not specific to any locale) based on my es-US. I then deleted my es-US localization.
Both iOS and watchOS register "es" just fine and any form of Spanish will now work just fine.
I am trying to localize my iOS app. However, I do not have translations for all the languages supported by Apple. I have translations for French and Dutch, with English as the base language. I wanted to know the common behavior in the following scenario.
Suppose I set the iPhone language to French and then navigate to the app. I am able to correctly see all the translations.
Now, I set the iPhone language to Portuguese. Now when I navigate to the app and I see the translations are still in French and not in English (the base language of my app).
Is this behavior right? Shouldn't the language be set to English?
The language fallback is in the Settings app. It defaults to languages the user has set the phone to in the past -- they can change it in iOS 9.
I have committed some kinda mistake in uploading an iOS app, which makes my app show the languages as English and German on AppStore.
The scenario is that I have set the "Localization native development region" key in (info.plist of target) to Germany, while my app is actually an English app(for all territories). But I am not confirmed that changing this key to US, can change the Appstore language of the app to only to English.
Besides this, I have also set the language in Localizations in the( info of Project) to:
1. English - Development Language
2. German
What changes should I do in the settings so that on releasing the app it will show the languages on App Store as only English?
After doing an experiment with uploading an application to app store, I came to know that for the languages of the application we need some settings changes in the info.plist of the project(remember not the target).
For eg. For Multilingual(English and German both) apps. It should
show only these two languages in the App Store. Otherwise the user might get irritated after downloading the app when he see the content is in single language.
Just go in the localization as shown in screenshot above and click on + to add
a language and - to remove the language.
Also this localisation language setting creates a folder named "de.Iproj" or "en.Iproj" for respective languages. That folder must also be removed from the build if the corresponding language localization does not exist
It seams base localization does not work on iOS7?
I have an app (its available on the app store) that has localisations for Dutch, Chinese and a base localization = English. This looks like this in xcode 6:
The plist file contains the "Localization native development region" key:
Problem:
When the app runs on on iPhone iOS7 configured for English, it
uses the Dutch localization ?! I would expect that iOS uses the base
localization since its configured as English?
I do not have a "development language" entry in the Localizations
section of Xcode, I have seen this in some posts, what is the meaning of this "development language"? And could this be a possible cause or something?
I can solve the problem by adding an localization language "English" (which then seams to become the development language, I have tested this) but this would simply be a duplicate of my "base" language. Surely this is not the way to go?
I know there are many topics on localizations already but I have read them all (I believe) and cannot find a clear answer.
1.Localization native development language states the preferred language to be use if the iOS language and your app languages doesn't match, so I'm thinking about a storyboard that has been localized in english and a strings file in english, to make your app use english language.
2.Development language is not the same of the first point, is the base language, by default is set to english and it doesn't seems to exist a clear way to change that (I've filed a radar to Apple about it asking for xcode to show a menu at the beginning of each project). To change it you need to do it manually, but appstore will always show english as language
3.This is the solution, when iOS doesn't find a suitable localization it iterates through an array of laguages until it finds an existing one, if you add an english localization you could solve the problem.
Appstore reads directories in your app bundle
I know this is an already asked question, but no one of the answers helped me.
I'm writing an iOS app localized in italian and english.
I've already done two storyboards and two Localizable.strings file for the texts.
Now, if I set the english language on the phone, the app picks the english files, if I set the italian language on the phone the app picks the italian files.
But if I set french language(or spanish, or german), the app picks the italian files, which is wrong, how can I set english as the default language?
An iOS device keeps track of which languages you have set the locale to. If the currently selected locale is unsupported in an app, then the device will use the last user-selected language you used that is supported by the application.
So for example, imagine you had changed your device to English, then Italian, then Spanish. The app would first try and provide a Spanish localization. If one wasn't available, it would attempt Italian. If that wasn't available, then it would finally use English.
If you view the list of languages in the device's Settings, you'll see that they're ordered by 'last used'. I'm not aware of any way to alter this (seemingly intentional) feature.