Apple Watch: Storyboard localization will not work - ios

I'm currently working on an Apple Watch app which I'm trying to localize to Spanish.
The Base localization is in English and I'm trying to localize to Spanish.
Here's the problem:
The Storyboard for the Watch App has a file in it called Interface.strings(Spanish (United States)). I see the strings from the Storyboard in there just fine and they have their translations all set.
I have another file called Localizable.strings which is used for the actual code files themselves. This was generated by me using the NSLocalizedString function.
I have set both my phone and my watch to Spanish. When I build/run the app on the watch, it only translates the Strings from the Localizable.strings file but complete ignores the Storyboard localization files. This causes strings in buttons and the title bar to just not translate. Everything else, whatever was done in code, does translate though.
Any ideas?
Running iOS 9 and watch OS 2.

The problem was that my localization was set to
es-US which is Spanish (United States). The Apple Watch only seems to have "es" for Spanish and it was trying to run as "es-US."
Anyway, what I did was create a new localization for my entire project just for "es" (not specific to any locale) based on my es-US. I then deleted my es-US localization.
Both iOS and watchOS register "es" just fine and any form of Spanish will now work just fine.

Related

iTunes Connect - Primary Language question

So my apps Primary Language is currently Norwegian in iTunes Connect, but in the new version I have added localization for English language. When I test on my device and set language to Sweden (just for testing), it still shows Norwegian. But what I want is to have English language in the app in all countries, and Norwegian only for Norway. Anyone know how I can do this?
You should use a Base language in the project as default language for other localizations not supported by your app. Means, if you want Norwegian as default for other localizations, then under localizations for your Localizable.strings select "Base" which will generate Base.lproj folder and a localization file. Just make sure you have Norwegian strings in that file, Xcode may choose English in that file, just copy paste Norwegian content and replace. It should work fine.
Itunes Connect language has not effect on the language in the app.
If you want to change the app language you need to set the base localization to english as explained here: https://stackoverflow.com/a/50232581/3698961

Apple Watch uses localization language as base language

I have added Chinese (Simplified) localization to my app, while English is set as Development language. Both iOS app and Watch App, as well as Watch Extension have necessary localization files set up:
iOS:
Watch App:
Watch Extension:
All three Info.plist files have
<key>CFBundleDevelopmentRegion</key>
<string>en_US</string>
as suggested in this post.
When I run the app on iPhone, everything works well in both English and Chinese system languages. Also, if I set a third language for system (e.g. Russian), iOS app gracefully falls back to base English (suggesting it's closest in preferred languages list).
Watch app also works ok in cases when Watch language is set either to English or Chinese. But should I set third language for the Watch - it falls back to Chinese, not English.
What am I missing here?
You need to add Localizable.strings (Base) file in Watch Extention. Please check the forum post.
https://forums.developer.apple.com/thread/86889

iOS app in non-english language

I have developed an app which should be in Norwegian language only. The app does not use localisation, since it should appear in one language only (Norwegian). However, I have set "Localisation native development region" to "no" in the Info.plist file. I also use base localisation.
The app launches and behaves correctly in Norwegian language for any device language and regional setting. So far, so good.
The problem arises on the app-store, where the app language states English and not Norwegian as I would expect. I have created the iTunes Connect record for Norwegian only, and I believe the problem is related to information iTunes Connect extracts from the app-image it self. However, I cannot figure out which setting in Xcode that needs to be altered in order to reflect Norwegian on the app-store. I use Xcode 7.2.
Any clue on how to solve this issue would be very much appreciated.
I finally managed to get this working by:
Use the latest version (7.3.1) of Xcode
Add InfoPlist.strings and Localizable.strings to the project
Add Base and Norwegian Localisation to the project
Localize InfoPlist.strings and Localizable.strings to Norwegian
Localise Storyboard/XIB files to Base and Norwegian
Make sure all other localisations are removed from the project and delete the belonging files and folders. Only Base and Norwegian should be left
Set "Localisation native development region" to "nb-NO" in info.plist
Add "CFBundleDisplayName" = "Your App" to InfoPlist.strings
This should also apply to any other language for single language apps.
What you need to do is the following:
Go to iTunes Connect
Select your app
Choose a new build
Tap on the language (Where the arrow points)
Select a new language
When you have added the new language you are able to delete the english.

(Base) localization not working in iOS 7?

It seams base localization does not work on iOS7?
I have an app (its available on the app store) that has localisations for Dutch, Chinese and a base localization = English. This looks like this in xcode 6:
The plist file contains the "Localization native development region" key:
Problem:
When the app runs on on iPhone iOS7 configured for English, it
uses the Dutch localization ?! I would expect that iOS uses the base
localization since its configured as English?
I do not have a "development language" entry in the Localizations
section of Xcode, I have seen this in some posts, what is the meaning of this "development language"? And could this be a possible cause or something?
I can solve the problem by adding an localization language "English" (which then seams to become the development language, I have tested this) but this would simply be a duplicate of my "base" language. Surely this is not the way to go?
I know there are many topics on localizations already but I have read them all (I believe) and cannot find a clear answer.
1.Localization native development language states the preferred language to be use if the iOS language and your app languages doesn't match, so I'm thinking about a storyboard that has been localized in english and a strings file in english, to make your app use english language.
2.Development language is not the same of the first point, is the base language, by default is set to english and it doesn't seems to exist a clear way to change that (I've filed a radar to Apple about it asking for xcode to show a menu at the beginning of each project). To change it you need to do it manually, but appstore will always show english as language
3.This is the solution, when iOS doesn't find a suitable localization it iterates through an array of laguages until it finds an existing one, if you add an english localization you could solve the problem.
Appstore reads directories in your app bundle

How do I set the default locale in xcode 5 and ios 7?

I know this is an already asked question, but no one of the answers helped me.
I'm writing an iOS app localized in italian and english.
I've already done two storyboards and two Localizable.strings file for the texts.
Now, if I set the english language on the phone, the app picks the english files, if I set the italian language on the phone the app picks the italian files.
But if I set french language(or spanish, or german), the app picks the italian files, which is wrong, how can I set english as the default language?
An iOS device keeps track of which languages you have set the locale to. If the currently selected locale is unsupported in an app, then the device will use the last user-selected language you used that is supported by the application.
So for example, imagine you had changed your device to English, then Italian, then Spanish. The app would first try and provide a Spanish localization. If one wasn't available, it would attempt Italian. If that wasn't available, then it would finally use English.
If you view the list of languages in the device's Settings, you'll see that they're ordered by 'last used'. I'm not aware of any way to alter this (seemingly intentional) feature.

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