How to implement Split Screen Multitasking on iPad using Third party apps? - ios

I tried to implement the Multitasking feature Apple provided using AIR application, but I seem to miss something.
I did the following as apple recommended:
Compiled the app with iOS9 SDK.
All orientation implemented.
Storyboard added.
Still I do not see the vertical bar that divides the two app's for multitasking.
Let me know if you implemented this successfully in any third party apps?

All 3 listed steps are correct. Please also make sure Requires Full Screen is set to NO. It works perfectly for me.
Please let me know if you (or anyone else) still have trouble with Split View support.

What iPad are you using to test your app? Not all iPads support this behavior. This table shows which iPads support Slide Over, Picture in Picture and Split View:
Documentation from Apple for more information.
By the way how did you manage to use launch screen storyboard with Adobe AIR application?

Split screen wasn't working for me because even though I had a Storyboard, I wasn't using it. Make sure your Launch Screen File is set, and your Launch Images Source is blank.
Check off Portrait, Upside Down, Landscape Left, and Landscape Right under Deployment Info. Also make sure that Requires full screen is not checked off.
Finally you should double check that your Info.plist is correct. UIRequiresFullScreen should be NO. Supported interface orientations and Supported interface orientations (iPad) should have all 4 orientations.

Related

UIKit - Disable Slide Over and Split View programmatically

I'm trying to port iOS Unity Game for the new Apple Silicon Mac. For supporting window resizing and fullscreen, I just set UIRequiresFullScreen to false, it works well on the Apple DTK.
But the slide-over and split automatically enabled with the plist property modified. The ARM Mac version runs on the iPad scheme, but we don't want the split and slide over feature enabled for iPad device. Can I disable the Split view feature programmatically when the device is determined not running on Mac?
It would be appreciated if anyone can give some ideas...
if (![NSProcessInfo processInfo].isiOSAppOnMac){
// code to disable split view and slide over
}
Programmatically, it is not possible for iPad. This is just plist value that can't be changed at runtime. You use case is valid You can raise a bug with apple, they might lok into it. they may introduce different plist for mac, or some other way around it. Right now at runtime this is not possible.

UIView shows perfect on iPhone but not on iPad

I am pretty new to iOS development and I am able to create views and controllers. I have been testing using my iPhone and other sizes of iPhone and they look great. I tried once on an iPad but it was a border around the screen like in this image.
I constrained to margins and I did not give any height or width constraints so it could stretch properly. It also looks good on the storyboard viewing so what could I be doing wrong? Can't seem to find any resource online to help.
This is default behaviour when you run iphone app in ipad
This happened because your app is supported iphone only .
Tap on your project and select universal if you want to add support for both iphone and ipad.
Other option is you can check requires full screen check box but it will still show black bar
Note: However you are developing iPhone Only app but it is compulsory to check that everything works fine in ipad because apple review team will also check that in ipad and your app may be rejected if something is not proper
May be you have made an iPhone app. Try to change the setting to Universal app in the xcode settings. Normally iPhone app shows scaled on iPad, which is same as in your case.
Select Projet in xcode -> General Setting

How to Convert iPhone app to support iPad

I have existing iPhone app. Now i want it to give support for iPad app i Followed the below link (Converting Storyboard from iPhone to iPad). After implementing the suggestions given by tharkay. I run the app in iPad only Navigation bar coming properly but all components(like buttons, labels)are not resizing those are coming as iPhone size.
Can anybody help me to solve the problem?
Under your Project->Targets->General->Deployment Info make sure that in your iPad tab the right Main Interface is selected (it's your iPad storyboard name).
Use autolayout to setup the constraints on the UI Elements so that they can respond appropriately to different screen size like in your case iPad. Check out this link !
http://www.raywenderlich.com/50317/beginning-auto-layout-tutorial-in-ios-7-part-1

Screen Rotation in iOS

I need some help regarding "Screen Rotation". I am creating this application in Landscape mode but I also want to be able to turn the iPad to Portrait mode. I am trying something different and making the application inside the viewcontroller. Basically copy and paste a view controller over and over. My issue is that even after I select, "Portrait" to be the ViewControllers Mode it still changed to landscape when i the iPad is turned to Landscape mode. I hope this made sense. Any answers are greatly appreciated!
If you're setting the supported orientation modes under the 'Deployment Info' section of your project file in Xcode, might be worth double checking that you are setting the modes for iPad rather than iPhone if you setup your project as a Universal app.

Displaying different Launch Images based on IOS Version

I have a situation causing me to have a need to support two different launch images for Portrait orientation on iPads as the views will be different depending on the IOS version.
I'm developing iPad/iPhone app that supports a UISplitViewController as the root window when the device is an iPad. In IOS 5.0, supports the master view controller being displayed in split view while in portrait mode by responding "NO" in the shouldHideViewController UISplitViewControllerDelegate method. In IOS 4.2, this method is not called and thus the Master View Controller is not displayed in Portrait orientation. Instead, it is a popover presented when a Nav button is pressed.
Is there a way to create a single version of the application (from an iTunes customer perspective) that includes the appropriate launch image based on IOS version?
The iPhone App Programming Guide within the Advanced Tips and Tricks section describes how different launch images can be specified based on platform and device, but no IOS version as so: key_root-platform~device
Another post's answer indicated that I may be able to solve a similar problem by creating multiple targets to support multiple versions. Is it possible to create multiple targets and upload them to Apple as a single application and have them distribute the appropriate binaries based on version? Any tips on how would be greatly appreciated.
No, there is no way to do what you are asking for. Your best bet is to come up with some launch image that's not trying to be a faithful reproduction of what your home screen is.
Could you not just show the split view with the popover/sidebar closed in landscape view? That way it will look much the same for iOS4 and iO5.
I think you can accomplish this by creating a custom splash screen. Then you can perform a runtime check and load the appropriate image based on the iOS version. I have seen custom splash screens before (eg animated splash screens).
I think you would overide startupImageWithOrientation:, see this post more for info.
As for your question about having multiple targets be one app, the answer is no.

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