UIsegmentedControl title appearance - ios

HI, i set my uisegmentedcontrol's width manually, but when the width gets too small, the words becomes ...
Is that anyway that it won't behave in this way? Instead, i just want to show the text just like the picture shown below.

I'd suggest changing your design here and going for a different approach.
The design that you seem to want makes readability pretty much impossible.
Plus, what happens if I'm using your app and add another "Active Project". What happens if I have 10 active projects?
Take the fact that the UI does not work as a sign that you are using the wrong UI for the problem you are trying solve.
I'd suggest possibly just have the current project title here with a button to maybe present a list of projects to switch to... or something.

The text has been truncated. If you want it to fit your segment, you need to update the segment control size based on the text length. If you just want to get rid of truncation, you can use the following snippet. However, it's not recommended, as later Apple might change the UISegmentControl hierarchy.
for item in segmentedControl.subviews {
for subview in item.subviews {
if subview.isKind(of: UILabel.self) {
let _label = subview as! UILabel
_label.numberOfLines = 0
_label.lineBreakMode = .byWordWrapping
}
}
}

Related

Setting order of accesibility labels in subviews of a group, read aloud by Voiceover?

I have a UITableView with cells based on an XIB with UIStackViews containing UILabels, in it. Labels have the texts A,B,C,D
(look at screenshot).
When I enable VoiceOver or use the Accesibility Inspector, It automaticallly groups the labels in a cell, reading all the texts on the labels - that's fine.
But I want it to change the order that it reads the sub-labels, when the superview is focused, so it's read like A,B,C,D - currently it's A,C,B,D.
I've tried a lot of things with no luck, like overriding the accesibilityElements, shouldGroup... and isAccessiblityElement. Every time I change something, i get either:
No change
Empty accesiblity label for the cell
The single labels become selectable (which is not what I wanted)
Any tips on how to fix this one? I guess I can't be the only one in the world with this problem, but apparently it's hard to find any info on recent iOS versions. I use 10.3 and Swift 3...
I gave up on the idea of profiting form iOS own concatenation of the subviews' accesibility labels and made a piece of code to handle it myself.
extension UIView {
open func updateCombinedAccessibilityLabel (elements: [AnyObject]) {
let accLabels: [String] = elements.map { $0.accessibilityLabel ?? "" }
accessibilityLabel = accLabels.joined(separator: ", ")
}
}
Then, when I set the labels' text values, I tell the view how to arrange the subviews' accesiblity order:
view.updateCombinedAccessibilityLabel(elements: [view.titleLabel, view.subtitleLabel, view.detailsLabel])

iOS SDK: Difference between UIButton setTitleForState and UIButton titleLabel.text

I have this issue with a custom UIView where I have a UIButton subview, I want to set the button's text on initialization based on some condition like this:
- (void)awakeFromNib {
[super awakeFromNib];
//check for some conditions
self.testButton.titleLabel.text=#"Some Title";
}
Nothing happens and the button's text is the same as defined in the nib file, however if I change the implementation to:
- (void)awakeFromNib {
[super awakeFromNib];
//check for some conditions
[self.testButton setTitle:#"Some Title" forState:UIControlStateNormal];
}
It works as expected.
Can somebody please explain to me the difference between the two approaches? and when to use each?
EDIT:
the suggested answer doesn't explain my situation, I tested changing the button's text from another button's action like this:
- (IBAction)otherButtonClicked:(id)sender {
self.testButton.titleLabel.text=#"Some Title";
}
and the button's text changed. I just want to understand that behaviour.
Exact answer is
titleLabel
Do not use the label object to set the text color or the shadow color. Instead, use the setTitleColor:forState: and setTitleShadowColor:forState: methods of this class to make those changes.
The titleLabel property returns a value even if the button has not
been displayed yet. The value of the property is nil for system
buttons.
setTitle
Use this method to set the title for the button. The title you specify
derives its formatting from the button’s associated label object. If
you set both a title and an attributed title for the button, the
button prefers the use of the attributed title over this one.
At a minimum, you should set the value for the normal state. If a
title is not specified for a state, the default behavior is to use the
title associated with the UIControlStateNormal state. If the value for
UIControlStateNormal is not set, then the property defaults to a
system value.
Title label access is given to adjust other properties of the label such as font but setting titleLabel text does not work.
It is because UIButton class has inner implementation to set the text based on different states of the button like selected/highlighted etc which overrides label text.
The accepted answer is correct, I just add this here to elaborate a bit (comments are too short)
There's not much to explain here. The title is simply not meant to set the text at all. My guess is that the internal workings of UIButton make it save the text somewhere else as well (for different states). It uses a normal UILabel to eventually display that, because that's convenient and easy to understand. Setting the text of that does not change the button in all cases, which probably ultimately depends on the drawing cycle. I assume when it's drawn, laid out, or the like it "replaces" the label's text with its other saved variant at some point.
Now you might wonder why Apple did then expose the UILabel and thus seemed to make the text editable then.
Legacy is probably one aspect of this decision (IIRC you could once set the button's title that way). Although old code doesn't result in the desired behavior, it at least didn't crash immediately. Also, a lot of code simply wants to get the text and expects a label, that works perfectly fine as ever.
Second, designing it totally different seems overkill. To avoid that, they would have to use a subclass of UILabel which prevents you from setting the text or something and use that. Or skip it (and thus legacy support) completely and only offer the setTitle:forState: method. That seems like a bit much for a simple text container like a Label.
Ultimately it's a design choice made by Apple. You can't set the title text directly and there's no case in which you should do it any way other than by using setTitle:forState:

Find specific characters in UIlabel?

I am having a slight issue at the moment regarding finding specific characters in a UILabel. I tried the simple
if variable == "the string you want it to equal" {
//Do the thing you want
}
The issue is that my UIlabel updates based on the time. This normally would be no issue but I also have a smaller Label next to it as seconds.
This works fine until the main time label hits the double digits of 10, 11, 12. This causes the Label to expand and cuts off the smaller seconds label. I know I could place the smaller label somewhere where the main label doesn't cut it but the design wouldn't be as great.
I tried also to make variables as BOOLEANS
let time10 = "10"
let time11 = "11"
let time12 = "12"
Now this would require me to make many other variables like "10:01, 10:02" which would be highly inefficient.
Is it possible for a feature in swift to look up a specific amount of characters in a string (the first 2 in this case" and let me write the thing I want to do if the condition is met?
Try playing with .minimumScaleFactor and auto layout priorities.
The first one will let one label scales down font size to avoid ....
With auto layout priorities you can make a label shrinks in spite of another.
It should be easier if you are using Interface Builder.
Hope this helps
Try using label.sizeToFit every time you update the label's value. Hopefully it should fix the issue.
To answer your original question, you can use the count function, for example you can do count(string), as explained in this answer.

UIScroll and its nested elements

I created a UIScrollView.
I set up the dimensions and then I am trying to add UILabels.
However the labels are all white text (annoying because I have to change the property per label).
Is there a way to make all labels (new ones that are dragged from IB to the view) have a default text color of black?
Edited to match comments
I want to use IB as much as I can. Therefore I want to drag UILabel from the Library palette to the UIView. When I do this, the UILabel is set to white (default). I want the default color to be Black. I know I can do this programatically but I am trying to avoid that unless I really really need to.
There's no easy way to do exactly what you want. But what you can do is create a label with the properties you want, store it somewhere on the drawing board but not in the view, then duplicate it each time you want a new label instead of dragging on a new one. You can duplicate easily using option+drag.
I think the short answer is "no, there's not an easy way to do what you're describing."
The easiest way I can think of would be to create all your UILabels (with the default setting of white text), then control-click them all and set their text color all at once – all the other ways are less convenient, or would essentially require that Apple open-source Xcode or UIKit so that we can get at their internals.
Yes, there is a way. You could loop the subviews of the target view such as:
UIView * targetView;
[...]
for(id subView in targetView.subViews){
if([subView isKindOfClass:[UILabel class]]){
[subView setBackgroundColor:clearColor];
}
}
why do the labels have to come from the object library? You could get the functionality that you want by dragging only one UILable from the library to your view set all the properties to the defaults that you want and hit copy(command+c) once. Now you can paste(command+v) your UILabel with the special property values as many times as you want, IBActions and outlets will also be retained in the copys.
If you plan to tweak more involved properties than font color and size, then I would suggest a more custom approach that will require only minimul coding before you do the bulk drag and drop work in IB.
Subclass a UILable in Xcode, set all of your properties just once in a simple return method and than call this method from both "init" and "awakeFromNib" Now go back to IB and do all your drag/dropping making sure that the labels are of your subclass.
However, it is my opinion that if you are doing this a lot, especially if you will be doing something similar again in the future, you will save a substantial amount of time and energy to implement this "label factory" in code. Its likely less code than you are imagining it will be and the kicker is that you can reuse it in the next app. anyway thats my 2cents, Good Luck

How to write multiple lines in a label

I have a XIB file of type View XIB. In it I have a View controller, and in the View controller I have a label.
I have long text that I want to break, but it doesn't - it gets truncated.
I tried this solution - I did it in the attribute window - but it doesn't help.
You could use a TextView and disable the Editable and User Interaction Enabled options in IB.
use this
myLabel.lineBreakMode = UILineBreakModeWordWrap;
if you are worried about backwards compatibility use this because the comand i mentioned before was introduced in iOS 6.0
myLabel.numberOfLines = 0;
I have been running into a similar problem. I started out with a label, but wanted multi-lines and a UITextView worked great for this, at first. Because I am using a third party library (MBProgressHUD) to handle stuff like progress messages and what not, I had thread problems when trying to update a UITextView and show the progress message at the same time.
So I went back to UILabel which actually didn't have thread problems. I found a property to allow a specific number of lines of my choosing, and had to create the label big enough to display those lines. The downfall to this approach is that I don't get the context menus like Copy, Paste, etc. but more importantly I'm not running into thread problems. I can always embed this into a UIScrollView in the future if I so choose.
You could check out my category for UILabel on GitHub. https://gist.github.com/1005520
This lets you resize the height of the label to accommodate the content.
From the Attiribute inspector, choose LineBreaks->Word Wrap option when you have selected the lablel. Also increase the number of lines Label->Lines.
Try Following steps to solve issue :
Drag out a UITextView.
Double-click it to edit text, place cursor where you want the
paragraph break.
Option-Enter a couple of times to create a blank line & paragraph.

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