I created a UIScrollView.
I set up the dimensions and then I am trying to add UILabels.
However the labels are all white text (annoying because I have to change the property per label).
Is there a way to make all labels (new ones that are dragged from IB to the view) have a default text color of black?
Edited to match comments
I want to use IB as much as I can. Therefore I want to drag UILabel from the Library palette to the UIView. When I do this, the UILabel is set to white (default). I want the default color to be Black. I know I can do this programatically but I am trying to avoid that unless I really really need to.
There's no easy way to do exactly what you want. But what you can do is create a label with the properties you want, store it somewhere on the drawing board but not in the view, then duplicate it each time you want a new label instead of dragging on a new one. You can duplicate easily using option+drag.
I think the short answer is "no, there's not an easy way to do what you're describing."
The easiest way I can think of would be to create all your UILabels (with the default setting of white text), then control-click them all and set their text color all at once – all the other ways are less convenient, or would essentially require that Apple open-source Xcode or UIKit so that we can get at their internals.
Yes, there is a way. You could loop the subviews of the target view such as:
UIView * targetView;
[...]
for(id subView in targetView.subViews){
if([subView isKindOfClass:[UILabel class]]){
[subView setBackgroundColor:clearColor];
}
}
why do the labels have to come from the object library? You could get the functionality that you want by dragging only one UILable from the library to your view set all the properties to the defaults that you want and hit copy(command+c) once. Now you can paste(command+v) your UILabel with the special property values as many times as you want, IBActions and outlets will also be retained in the copys.
If you plan to tweak more involved properties than font color and size, then I would suggest a more custom approach that will require only minimul coding before you do the bulk drag and drop work in IB.
Subclass a UILable in Xcode, set all of your properties just once in a simple return method and than call this method from both "init" and "awakeFromNib" Now go back to IB and do all your drag/dropping making sure that the labels are of your subclass.
However, it is my opinion that if you are doing this a lot, especially if you will be doing something similar again in the future, you will save a substantial amount of time and energy to implement this "label factory" in code. Its likely less code than you are imagining it will be and the kicker is that you can reuse it in the next app. anyway thats my 2cents, Good Luck
Related
Just curious - doing some maintenance on a swift app, bit time consuming, would love to know if there is a better recommended way, or faster way (?), to do mass updates for a UI element type, e.g. update all buttons, to have a certain property, e.g. say a color or width constraint...?
Color, yes, by using the button's appearance proxy, like
UIButton.appearance().backgroundColor = UIColor.whateverColor()
Width constraint, no. There are a couple other ways to do it, though.
If your regex skills are sharp, you can do a search & replace in all of the storyboards' and xibs' XML code to add a width constraint to each, but that'd be error-prone because some of them may already have width constraints.
You can subclass UIButton and give it a width constraint and set any other properties you wish, but you'd still have to search-and-replace all UIButtons in the appearance files with your custom class type.
For some mass updates, like changing fonts or colours of a control, you could use the UIAppearance proxy. You can also extend classes to add more options for controlling the design of views and controls. Just add methods marked with UI_APPEARANCE and implement as needed.
I say 'hyperlink' because I don't know what else to call it, and that is how i'd like it to appear.
Obviously this is possible using a combination of labels and buttons, but my labels and buttons are programmatically generated and I imagine i'd have to also programmatically arrange them, which would likely be tedious and inflexible in terms of changing font sizes etc.
Any ideas/approaches would be much appreciated!
As an example, look at Instagram's following and news feed:
You should set userInteractionEnabled and then add a UITapGestureRecognizer to the label.
Have a look at Nimbus Attributed Label it can provide the functionality you are looking for.
for an iPad application in ios5.0 and arc, I need to create a button that has an image covering the entire button, and needs to have another transparent image at the bottom half of this button image OR have the button text label covering the bottom half of this button image.
In posts on this site I've read that using button subclass to just change the appearance of the UiButton should not be done. However, if I don't subclass, can I add these transparent image/and shift the button label? if so, how?
In case I need to add properties to the button, what is the best way to go about it.
If subclassing is the only option, can you also pls give pointers on what are the methods that i must absolutely override and any other such memory/performance considerations that I must keep in mind
Pointers to Any tutorials or third party libraries would be most appreciated.. Thanks in advance for all your help
I don't agree on "subclassing UIButton is not good". That's exactly why inheritance and subclassing mechanisms exist. In all platforms, the framework provides a base foundation for general needs, and you do extend them in the case standard stuff does not satisfy your needs. And you do it by subclassing.
As long as you know what you do, and what you do works for you and solves your problem, you're fine.
When you subclass UIButton, depending on what you actually want to achieve, you may want to override init:, initWithRect:, layoutSubviews:, awakeFromNib: methods.
Inspecting some subclasses would also help:
https://github.com/ardalahmet/SSCheckBoxView
https://github.com/ardalahmet/CopyableCell
For UIButton, you can inspect this component. Source code may help a lot.
My application has a few portions that have really big buttons (640x130, 230x150, etc.) What I need is to have a way to update different portions of the button, with different text. Initially, I assumed that in my code I could create various UILabels and then add them as subviews to my button. However, as soon as I try to add a UILabel to the button as a sub-view, my app crashes.
What is the easiest way to create an overlay for a button, that I can completely layout myself, without preventing button taps from being interested using overlay controls?
I imagine there are multiple ways to solve this problem. However, the best solution for my case should use the fewest lines of code (I have quite a few of these types of buttons) and I'd like to be able to continue using some form of configurable button within IB.
I'm not opposed to subclassing UIButton but, if I do, I would like to be able to use it in IB. I've never created a custom UIView for such a circumstance, so I'd need help defining that type of subclass so that it will work correctly in IB.
You need to add the subview to the containing view - not the button. To ensure that is doesn't interfere with button presses, be sure to set it to:
[myCustomTextOverlay setUserInteractionEnabled:NO];
I have a XIB file of type View XIB. In it I have a View controller, and in the View controller I have a label.
I have long text that I want to break, but it doesn't - it gets truncated.
I tried this solution - I did it in the attribute window - but it doesn't help.
You could use a TextView and disable the Editable and User Interaction Enabled options in IB.
use this
myLabel.lineBreakMode = UILineBreakModeWordWrap;
if you are worried about backwards compatibility use this because the comand i mentioned before was introduced in iOS 6.0
myLabel.numberOfLines = 0;
I have been running into a similar problem. I started out with a label, but wanted multi-lines and a UITextView worked great for this, at first. Because I am using a third party library (MBProgressHUD) to handle stuff like progress messages and what not, I had thread problems when trying to update a UITextView and show the progress message at the same time.
So I went back to UILabel which actually didn't have thread problems. I found a property to allow a specific number of lines of my choosing, and had to create the label big enough to display those lines. The downfall to this approach is that I don't get the context menus like Copy, Paste, etc. but more importantly I'm not running into thread problems. I can always embed this into a UIScrollView in the future if I so choose.
You could check out my category for UILabel on GitHub. https://gist.github.com/1005520
This lets you resize the height of the label to accommodate the content.
From the Attiribute inspector, choose LineBreaks->Word Wrap option when you have selected the lablel. Also increase the number of lines Label->Lines.
Try Following steps to solve issue :
Drag out a UITextView.
Double-click it to edit text, place cursor where you want the
paragraph break.
Option-Enter a couple of times to create a blank line & paragraph.