How to upload another version of app to itunesconnect? - ios

I have submitted my first version to appStore but there was some error and so apple team refused that version. Now I have correct my mistakes and want to upload another build version, but when I archived my app and when I want to validate and upload new version it deduces error that says that I already have the version in ItunesConnect and how to delete that version and replace with the new version ?

Your project - General - Identify
There is your app info. Such as Display Name, Bundle identifier, Version, Build
Change your app's Build Number. In my app, Version is 1.0.2 but Build is 1.0.2.01 so if you want to change your app version and upload it just change the last number of Build number. 1.0.2.01 , 1.0.2.02 , 1.0.2.03 like this.
If you upload final app version then the version of app info will be shown just 1.0.2 (not 1.0.2.01, 1.0.2,02....)
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You need to change build number in project target setting.

1) Change the version and build number from Xcode.
2) Archive and upload to Appstore.
3) Open iTunes Connect
in your case only change the build number and you will find your build in build section when you click on + icon
4) Click + Version or Platform from the left pane.
Follow this :-
https://developer.apple.com/library/content/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/ReplacingYourAppWithANewVersion.html

Related

Not accepted binary during upload to App Store Connect

I am trying to upload a new release from my iOS app to App Store Connect, but I am getting always an error message while uploading the binary.
Here you have the error message:
I have created the new release version in App Store Connect, as always:
And as far as I know there is not version "9" anywhere.
Here you have a screenshot from the app identity panel from Xcode.
What am I doing wrong. I am not doing anything not done before to upload a new release from the app.
You need to update the version number and build number before uploading to app store.
-Version number you should increment when your previous version is live and ready for sale.
-Build number you have to increment when previous build is failed after uploading.
-Every time you have to give new build id increment by one. e.g Your version is 2. so can have build : 2.0,2.1,2.2 and so on.
For your case version 2.1 is closed for previous release either you can use 2.2 or 3.0. and for build you can use 61.

How do I select a build in App Store Connect

I tried to publish the app to Apple Store Connect. Normally there is a "+" button but I don't see one right now because Apple have updated iTunes Connect and introduced a bug. How can I get around this bug and select a build to submit my app to the App Store.
I cannot choose the build to Submit for review.
I just uploaded a new version a few days ago, and everything seems to be working just fine on iTunes Connect. Could you please make sure you're following the steps below:
First create a build from Xcode with a specific version number (for instance 1.3.0), archive and upload to iTunes Connect. Wait a few minutes for the build to process.
Once the build has finished processing, make sure it's available on iTunes Connect by navigating to My Apps/Activity/iOS Builds. If everything is okay you should see your new build "Version 1.3.0" here.
Now before you can change the build, and this may be the step you're missing, you need to add a new version of your app for submission, via "+ Version or Platform". This number should match the build you uploaded earlier (1.3.0).
Then just select the newly created version of your app on the left menu, and you will have the option to select the new build you want to use for this version in the "Build" section.
I had the same problem. The Step 2 in #user13639548 answer confused me even more because I didn't find activity/ios builds.
What solved the problem however was changing the versin from 1.1 to 1.1.0. and then also waiting 3-5 more minutes until the + button appears again.

AppStore - iOS, impossible to publish in testflight a new build of the same version

I have a problem with fastlane when I publish on TestFlight a new bundle that uses the usual version (ex: 1.0.2):
Error This bundle is invalid. the value for key
CFBundleShortVersionString (1.0.2) in the Info.plist file must contain
a higher version than that of the previously approved version [1.0.2]
It seems like I need to publish a new version, but I want to publish a new build instead, keeping the same version ... how is that possible?
Edit Response:
ok, I understand ... although unlike Android, I don't see the usefulness of blocking a new build if there is the same approved version ... but thank you all!
There is no way to upload new build of the previously approved version. So in this situation you should have to create new version in iTunes Connect and then and then you can able to upload new build in Testflight.
Few cases arise:
If you want to keep same version, remove current app from app store and publish your current version.
Now there is already app with same version so you cannot allow to do this, either increase the version or go with point 1, how ever be careful with this point. You need to analyse cases, because it is already on appstore.
You can upload the same version to TestFlight with increased build number. Eg: 1.0.2(1) and 1.0.2(2) Simply increase the build version from Project settings.

Getting ITMS-4238 "Redundant Binary Upload" error no mater what I change the build version or app version to

I rejected a binary i had which was 1.0 (1.0).
The status went into Rejected by developer.
I went to upload a new binary and ran into this issue, i then saw that i needed to increment my build.
I increased both the app version and build to 1.1, this was a mistake.
I got some error about the app version not matching, understood.
Then i tried app version 1.0 and many different build numbers.
1.1, 1.0.1, 1.2, 1.3, 1.0.3..nothing works.
I keep getting this error. There is only one build listed on itunes connect (1.0)
I tried submitting with no binary and it says i need one.
I even tried changing the app version to 1.1 in itunes connected and then uploading
1.1 (1.0) and that fails as well with the same duplicate issue.
Anyone ever have this issue?
The workaround of changing the build number is working for me, with the following context:
the app version status is "Prepare for submission"
the new version number is well saved in iTunesConnect (pressing the save button on version page in iTunesConnect)
the CFBundleShortVersionString is matching the version number in iTunesConnect (e.g. "1.2")
the CFBundleVersion in the Info.plist is incremented (e.g. 1.2.1)
In this way, several build are associated to the iTunesConnect version.
Here is how it looks like in iTunesConnect (1.2 is the short version number, 1.2 and 1.2.1 are the bundle versions):
I was trying for hours with no luck, after waiting a few more hours i got a reply from apple support asking for more info.
When i went to replicate the issue again for screenshots i decided to use a build number of 2.0, i was hoping maybe it wanted the major version to be higher.
This worked!
Everywhere online that i read said that 1.0 to 1.1 would work fine...or 1.0.0 to 1.0.1.
I, for some reason, had to go from 1.0 to 2.0.
Or there is always the possibility that waiting a few more hours did something.
Solved this issue by incrementing build version by 1 instead of sub-version. i.e. 1.0 to 2.0 instead of 1.0 to 1.1
I experienced this also, just increase the build number fixed it for me. I changed the build version to 1.0.1 and it worked. This can be found in the 'General' Tab in Xcode. Make sure you archive and validate again before submitting to App Store.
You need not to change the version number ,just change the Build number. But you should know that the Build number must be higher than last version you had uploaded. For example, your version number is 2.6.8 and Build number is 2.6.8 then you can change the Build number to 2.6.9. If you change the Build number to 2.6.8.0 it will occur a error say that the Build number(2.6.8.0) must be higher than the exist one(2.6.8) . So the key point is Build number.
#Jayprakash Dubey
#Tenaciousd93
Tried many different build numbers myself. The only option that worked for me was to give a 4 figures build number : 1.1.0.1 (1.1 being my app version number on iTunes Connect).
Hope it helps!
I guess, since Apple has integrated test flight into itunesconnect, there is a difference between version and Build (which is the wording they use in project-settings->target->generalScreen) and in info.plist its equivalent is "Bundle Version String short" and "Bundle Version". Here the wording has never made real sense to me.
I have gotten the error with version 2.2 and build 2.2. I changed it to version 2.2 and build 1 (because it was my first upload) and it worked.
For certain reason, Apple provided the build field on the General Tab in Xcode.
I have also encountered this issue and as much as you do, I am getting the same error over and over again even if I was changing the version numbers.
What is suppose to be done here is to update the build number only even using the same version number.
In my case, I have an App version 0.0.1, every time I upload a binary I need to change the build number eg:
Upload build 0.0.0 - Reject Binary and
Upload build 0.0.1 - Reject Binary and
Upload build 0.0.2
I tried ApplicationLoader 2.9.1, it's working for me.
ApplicationLoader 2.9.1 can download from itunes connect.
I've had this problem before and have solved it like you have, by upping my build number every time. It has always worked.
Now however, I am completely stuck. I have just added the Today Extension to my app, and now when I try to upload it always comes back with a 4238, no matter what version / build combination I put in. It's crazy, been at it for 2 hours now.
I'm wondering if there is any way certain build settings could make the uploader think there are 2 binaries?
I have a separate distribution profile for the main app and the extension, I also have 'Build Active Architectures Only' set to NO. That is all I can think of that would mess this up.
Any thoughts?
My issue was that the build number that I was updating in the General tab of Xcode wasn't changing the bundle version in the app's plist - so the uploader thought I was uploading the same build every time no matter what build number I was using. Once I changed the bundle version in the plist, everything worked fine.
I solved same problem...I uploaded a version 1.01 and build 1.1 then I decided to reject this compilation. I Changed on i-tunes version to 1.1 and tried to upload new version 1.1 build 1.1 and I got error. Then I change on xcode to build 1.2 and upload ok.
In my case I had to make build numer higher that last build number I uploaded. I had on iTunes Connect app with build number 3, then rewrote app from scratch and tried to upload new app with build number 1 I got same error, after changing to build number 4 it worked fine.
Check if you have used the run script:
if the answer is yes, then you have to submit your changes to your git server, then the script will increase your build version number automatically!
Solved this problem by Modifying the Build Number under General -> Identity in the Target build of the Xcode project. Afterwards go to the Product menu, select Clean and Build your app.
From Build : 1
To Build : 1.2
Finally, repeat the app submission process by running Product -> Archive and follow the screen prompts.
I have uploaded the app, but for missing screenshots for 3.5", I got the same error.
And could not upload again from xcode.
(So I make an ipa file, in xcode organizer and export as ipa).
But when I press the upload build in the itunesconnect then it take the old uploaded file (give me an option to choose).
And then after saving this, I got the option for submit for review.
(If you go to the pre release tab in itunesconnect, you can see the previously uploaded app.)

ERROR ITMS-9000: "Missing or invalid signature.

ERROR ITMS-9000: "Missing or invalid signature. The bundle 'com.google.GPPSignIn3PResources' at bundle path 'Payload/My_app_name.app/GooglePlus.bundle' is not signed using an Apple submission certificate."
I was able to submit same build previously now just did UI related few changes and trying to resubmit the build and getting this error. Is there any solution to handle this ??
The same problem as described here: AppStore Submission - Missing or invalid signature - com.google.GPPSignIn3PResources
Just remove files below and build your app as usual!
GooglePlus.bundle/GPPSignIn3PResources
GooglePlus.bundle/GPPCommonSharedResources.bundle/GPPCommonSharedResources
GooglePlus.bundle/GPPShareboxSharedResources.bundle/GPPShareboxSharedResources
Upgrade to the 1.7.1 version of the Google Plus iOS SDK
Difference between 1.7.0 and 1.7.1 bundles is that no files were added but following three files are deleted.
Or
Delete following 3 files from 1.7.0
GooglePlus.bundle/GPPSignIn3PResources
GooglePlus.bundle/GPPCommonSharedResources.bundle/GPPCommonSharedResources
GooglePlus.bundle/GPPShareboxSharedResources.bundle/GPPShareboxSharedResources
A more than one binary may be uploaded to iTunesConnect if the the Build number (Select the Target, then Xcode -> General -> Build, see the picture below) is increased by adding .1, i.e. if the version is 3.75, then increase it to: 3.75.1, but the Version is still `3.75 for the App (also in iTunesConnect). The build number just has to be unique for each binary that is loaded up to iTunesConnect.
After a new binary is uploaded and processed (~ 10 min), then you can select the new binary and submit it for review. In the picture below you may see the old and the new binary listed in iTunesConnect in the Build section of the current App version (you click the plus sign). Then the new binary is selected -> Saved -> Submit for Review. (Sometimes an error comes when submitting, then just try after a few mins or upload a new binary build).
For those inclined to do this automatically with an Xcode script, here is a description of making an automatic script for updating Build numbers Better way of incrementing build number?
According to g+ docs, GooglePlus.bundle shouldn't be added to the project
I'm using xcode 6 GM and updated g + to it's latest version (removing GooglePlus.bundle) from the project and got rid of that error
ref: https://developers.google.com/+/mobile/ios/getting-started
(You might run also in an arm64 error if you don't add arm64 to the Valid Architectures in Build Settings)

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