I am developing application for ipad. I have tested application for ipad 9.7 inch. I want to test app for ipad-mini which is a client requirement. How can i test my app for iPad mini. Although ipad-mini and ipad 9.7 inch have same pixel ratio but according to client there is still an issue on ipad-mini.
I am currently using xcode 8.3.
There is no simulator device available for iPad mini.
You will have to download simulators for iOS 9 from the XCode-Preferences-Components as shown in the below image because iPad mini is not updatable to iOS 10. Thats why it is not showing up in the simulator list. Once you will download the components for iOS 9 you will get it in your simulator list.
There's no simulator for iPad mini. Either get one physical device or test on older version of ipad with similar resolution (or screen ratio)
Related
I have constraints for my iOS application and I run the simulator an this is how it runs on the iPad Pro simulator...
9.7 inch iPad Pro Simulator
And then when I view the device in Xcode as a 9.7 inch iPad Pro, it looks exactly how I want it to. I cleaned the build and restarted Xcode and the simulator but each show a different result.
View as 9.7 inch device
So if I was to run the program on an actual 9.7 inch iPad, which one would it run like?
Your app is not fullscreen on the iPad, because it is not a Universal app. It is running in the iPhone mode and just stretched.
To make your app a Universal app, select the Project in Xcode, select the Target, go to the General Tab and change Devices from iPhone to Universal.
Without any changes the app on a real device would look like the app running in the simulator.
Is it still possible to test an #1x view app in simulator, since most iOS devices doesn't support it. Also, I believe that no device will be supported with iOS 10.
The iPad 2 simulators are still available (at least for iOS 9.3).
They have a non retina resolution, so you can use them to run your app in a #1x environment. Even if your app is an iPhone app you can still use them to simulate an #1x iPhone (if your app is iPhone only).
iOS 10 will support the iPad 2 and iPad mini, the two remaining devices which support #1x images (see the Icon and Image Sizes section of the HIG).
With a fresh install of Xcode 8 Beta and iOS 10 beta for these devices I was able to test #1x images.
It's been hinted at that the iOS simulator can be resized to show the full size keyboard in the iPad Pro (http://www.fastcompany.com/3047871/tech-forecast/the-ipad-pro-doesnt-need-a-physical-keyboard), which presumably would allow for the testing of an app in that screen size, but I haven't found a way to do it. The GM seed of Xcode 7 even has the iPhone 6S and 6S Plus, but no iPad Pro in sight. Anybody have any ideas?
If you run on the iPad Pro simulator in Xcode 7.1 Beta and use a storyboard (not an assets file) as your launch screen, it works great.
Check this thread:
iPad Pro launch image and App icon
I build app for iPad and sent to my client, and gave me feedback that it runs on every iPad devices which we supported(compatible with iOS5+ iPad 1G, 2G, 3G, 4G, mini, mini 2, Air) except iPad Mini Retina, he said that App install fine but doesn't. I don't have iPad Mini Retina but I want to check this on my side. I install latest Xcode 6 but still I am not able to see iPad Mini Simulator which you can see attached image. So kindly any one give me suggestion how to accomplish this task. Thanks in advance.
Although an iPad mini isn’t an option for a simulated device in iOS
Simulator, you can still test apps for the iPad mini in the simulator.
To do this, run your app on the simulated iPad without Retina display.
via Testing for the iPad mini
So, the scoop is that you have to build apps for iPad 2 resolution. The iPad Mini is non-retina with a resolution of 1024x768 which means apps that already worked on an iPad 2 automatically work on iPad Mini. This is another useful thread.
You can test it on iPad Mini in Xcode by choosing Resizable iPad from the iOS simulators and then you can configure the pixel resolution in the simulator. The resolution in landscape is 1024x768 but on iPad Mini 2 and 3 it's 2048×1536. More info here.
For Xcode 7 one should use Ipad 2 and iPad Air.
See the Reply from apple-staff-user "jeremyhu" on
https://forums.developer.apple.com/thread/12567
i don't think thats an adequate solution although.
I have app which i have built for iPhone 4 and iPhone 5 it works on both iPhone 4 and iPhone 5C but it does not work on iPhone 5S. On iPhone 5S it does not show some of button at bottom of screen which is being shown fine in iPhone 5C and iPhone. Is there any way to resolve this issue. As my app does not show some images on iPhone 5S.
There's no real way to try an app just for a device. Although in the iPhone 5s case, you can ask for the 64-bits simulator. It only works on iOS7+.
The iOS 8 dev tools include device-specific simulators. They basically just switch between permutations of 64-bit, 32-bit, and different screen sizes.