how to test iPhone 5S apps on simulator in iPhone - ios

I have app which i have built for iPhone 4 and iPhone 5 it works on both iPhone 4 and iPhone 5C but it does not work on iPhone 5S. On iPhone 5S it does not show some of button at bottom of screen which is being shown fine in iPhone 5C and iPhone. Is there any way to resolve this issue. As my app does not show some images on iPhone 5S.

There's no real way to try an app just for a device. Although in the iPhone 5s case, you can ask for the 64-bits simulator. It only works on iOS7+.

The iOS 8 dev tools include device-specific simulators. They basically just switch between permutations of 64-bit, 32-bit, and different screen sizes.

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Test app for iPad mini

I am developing application for ipad. I have tested application for ipad 9.7 inch. I want to test app for ipad-mini which is a client requirement. How can i test my app for iPad mini. Although ipad-mini and ipad 9.7 inch have same pixel ratio but according to client there is still an issue on ipad-mini.
I am currently using xcode 8.3.
There is no simulator device available for iPad mini.
You will have to download simulators for iOS 9 from the XCode-Preferences-Components as shown in the below image because iPad mini is not updatable to iOS 10. Thats why it is not showing up in the simulator list. Once you will download the components for iOS 9 you will get it in your simulator list.
There's no simulator for iPad mini. Either get one physical device or test on older version of ipad with similar resolution (or screen ratio)

How to add ipod in the simulator of xamarin

I am trying to add ipod in the iOS simulator of xamarin(in Debug mode).Any suggestions.
Apple doesn't provide a specific iPod simulator, only iPhone and iPad in various forms. They have never provided an iPod simulator.
If you want to use an iPod due to the 4" screen, you can use the iPhone 5, iPhone 5s or iPhone SE simulators as they all share the same screen size.

How to test iPad Pro on the iOS simulator

It's been hinted at that the iOS simulator can be resized to show the full size keyboard in the iPad Pro (http://www.fastcompany.com/3047871/tech-forecast/the-ipad-pro-doesnt-need-a-physical-keyboard), which presumably would allow for the testing of an app in that screen size, but I haven't found a way to do it. The GM seed of Xcode 7 even has the iPhone 6S and 6S Plus, but no iPad Pro in sight. Anybody have any ideas?
If you run on the iPad Pro simulator in Xcode 7.1 Beta and use a storyboard (not an assets file) as your launch screen, it works great.
Check this thread:
iPad Pro launch image and App icon

Xcode 6 3.5 inch screenshots

I have developed an iOS app using Xcode 6 and am now ready to submit my app to iTunes connect but I need screenshots for a 3.5 inch device.
However there isn't a simulator for a device that has that screensize.
Can someone advise how to get the required screenshots which I believe need to be 640 x 960 pixels?
The iPhone 4S is such a device. If you don't see an iPhone 4S simulator, make one (in Window > Devices).

How to restrict iOS Keyboard app to only iPhone 6 and iPhone 6 Plus

I'm designing a keyboard that takes advantage of the larger screen of iPhone 6 Plus (but on iPhone 6 it's usable to some extent too). My keyboard is basically useless on pre-4.7 inch devices (e.g. iPhone 5s and below) and for this reason I need to target only iPhone 6, iPhone 6 Plus, and any future iPhones. Is this possible? If yes, how? If not, what would be a good workaround?
You cannot submit an app to the app store that exclusively runs on iPhone 6. You must also support 5, 5c, 5s and 4s. There is no workaround other than providing a version of your keyboard that works on all of these devices.

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