It's been hinted at that the iOS simulator can be resized to show the full size keyboard in the iPad Pro (http://www.fastcompany.com/3047871/tech-forecast/the-ipad-pro-doesnt-need-a-physical-keyboard), which presumably would allow for the testing of an app in that screen size, but I haven't found a way to do it. The GM seed of Xcode 7 even has the iPhone 6S and 6S Plus, but no iPad Pro in sight. Anybody have any ideas?
If you run on the iPad Pro simulator in Xcode 7.1 Beta and use a storyboard (not an assets file) as your launch screen, it works great.
Check this thread:
iPad Pro launch image and App icon
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I have constraints for my iOS application and I run the simulator an this is how it runs on the iPad Pro simulator...
9.7 inch iPad Pro Simulator
And then when I view the device in Xcode as a 9.7 inch iPad Pro, it looks exactly how I want it to. I cleaned the build and restarted Xcode and the simulator but each show a different result.
View as 9.7 inch device
So if I was to run the program on an actual 9.7 inch iPad, which one would it run like?
Your app is not fullscreen on the iPad, because it is not a Universal app. It is running in the iPhone mode and just stretched.
To make your app a Universal app, select the Project in Xcode, select the Target, go to the General Tab and change Devices from iPhone to Universal.
Without any changes the app on a real device would look like the app running in the simulator.
Can anyone tell me how to view as iPhone6 or other device in Xcode configuration bar? Now I can only see iPhone7, iPhone SE and 4s.
Actually I can run it by using iPhone 6 or any other device simulator, just don't know how to choose view as iPhone 6 when I do the UI staff. All choices I can see at the bottom are iPhone 7/7s, iPhone SE and iPhone 4s
Thanks!
https://i.stack.imgur.com/yuZ7A.png
I'm guessing you're trying to add a iPhone 6-sized ViewController in your storyboard. iPhone 7, SE & 4S represent the various size classes of iPhone. Since iPhone 7 is the same size as the 6, use the iPhone 7's ViewController -- the layout will persist on your iPhone 6 device.
You must run the following command:
react-native run-ios --simulator="iPhone 6"
More infos here: Docs
I am developing application for ipad. I have tested application for ipad 9.7 inch. I want to test app for ipad-mini which is a client requirement. How can i test my app for iPad mini. Although ipad-mini and ipad 9.7 inch have same pixel ratio but according to client there is still an issue on ipad-mini.
I am currently using xcode 8.3.
There is no simulator device available for iPad mini.
You will have to download simulators for iOS 9 from the XCode-Preferences-Components as shown in the below image because iPad mini is not updatable to iOS 10. Thats why it is not showing up in the simulator list. Once you will download the components for iOS 9 you will get it in your simulator list.
There's no simulator for iPad mini. Either get one physical device or test on older version of ipad with similar resolution (or screen ratio)
I´ve made an app, and I tested it on my iPhone 5, iOS 8.1.2 It worked perfectly there, however when i tested it on my fathers iPhone 5s, iOS 7.1.2, the top and bottom of the screen were cut off, as if it was tested on an iPhone 4. Does anyone know what could cause this? Thanks in advance.
You need the 4" launch image. You must have the launch screen file which only works on iOS 8. iOS 7 requires the standard launch images.
You need to add your launch screen image Default-568h#2x.png to your project and set it to the Asset Catalog. This will work in both iOS 7 and iOS 8
I have app which i have built for iPhone 4 and iPhone 5 it works on both iPhone 4 and iPhone 5C but it does not work on iPhone 5S. On iPhone 5S it does not show some of button at bottom of screen which is being shown fine in iPhone 5C and iPhone. Is there any way to resolve this issue. As my app does not show some images on iPhone 5S.
There's no real way to try an app just for a device. Although in the iPhone 5s case, you can ask for the 64-bits simulator. It only works on iOS7+.
The iOS 8 dev tools include device-specific simulators. They basically just switch between permutations of 64-bit, 32-bit, and different screen sizes.