Take screenshots programmatically of entire scrollable area of another app in iOS - ios

Currently it is cumbersome for the user to repeatedly scroll and take a screenshot if they want to capture more than what can fit on the screen at a time.
I would like to implement functionality such that at the request of a user (e.g. via tapping a special button on a custom keyboard), screenshots of the entire scrollable area of the currently opened app are automatically taken and stitched together.
Is this possible? And if so, how?
To clarify, the application containing the scrollable area is a third party application over which I have no control, e.g. iMessage or Facebook.
Edit: I am aware of answers like this one and this one that are about taking screenshots within an app that I control. As far as I can tell, these are not applicable in my situation. Please correct me if I am wrong about this.

This is not possible. Each app is contained in a protected sandbox that no other apps have access to.
You could make a custom keyboard, but you still wouldn't have access to any of the views in the app that you don't control.

Related

For iOS, is it possible to have a Toast message that can display on top of system app Settings?

I have a button in my app that brings up the system app settings UI. Instructions are given around the button.
I want to provide further instructions to the user via a toast message after the settings page shows up so they know exactly what to do. It's not a super intuitive setting, related to notification style, and such instructions would be a lot clearer when the user is actually on the settings page.
In Android, this is easily done via toast.makeText().show(). The resulting toast would have no problem going on top of the system settings UI.
In iOS though, I've looked up several guides, mostly using the UIView animation. The problem is, the resulting toast window seems to only work inside the app itself. It cannot go on top of the system settings UI.
Is what I want to achieve technically possible in iOS?
No. You are sandboxed; Settings is a different app and you cannot impose anything on to its interface.

How to Make a Programmable Tile View (Like the App Store Has)?

I'm building an app, and I want the main view to be "tile" based, kind of like how the App Store looks:
In other words, I'd like to be able to add rounded "tiles" (like the get fit, now trending) to my view with certain information- a method that adds tiles in certain scenarios, with certain information. I'd also like the view to be scrollable, and the tiles to expand and reveal more information when clicked.
I have no idea how to start this, so I'm sorry for the vagueness, but any help is appreciated.
Anyone looking to make a UI like the App Store's today page will find what they want in the Cocoapod called "Cards."

SwiftUI: Accessibility sound feedback for a draggable element

I am making an application that works essentially like a simple Drag-and-Drop Playground with the command blocks on the left and a droppable area on the right. I want to make it fully compatible with VoiceOver and I'm running into trouble with some of the accessibility aspects since this is my first Swift application.
This is what the playground currently looks like: (App Screenshot)
My goal is to provide the users with audio cues/feedback while they are dragging the elements to help them figure out what part of the screen they are currently at. The ideal functionality would be exactly like what one uses when editing an iOS device's Home screen (the arrangement layout of the apps).
When trying to rearrange apps on the home screen with VoiceOver enabled, you hear a row/column alert when you are dragging an app over an open area. I want a similar type of feedback that says "Droppable Area" when you are over the correct area (see scenario 1).
When trying to rearrange apps on the home screen with VoiceOver enabled, you hear a sound when you tap on an area that has no app icon. (This also happens when you are not editing the layout and simply tap on an open area with no app.) I want that noise to be what you hear when you drag a command over an area that is not droppable (see scenario 2).
Any ideas on how this might be possible or good references to look at?

Show a view on main screen while the app is in background in ios

Thanks in advance.
Is it possible to show a capture screen like assistive touch view in ios when we click on application icon.Means i want to show the iPad screen and top on the with transparent background a view need to display.
I want to create an app like this after clicking the app icon i want a screen like this on my main screen and i can able to customize it and capture the selected area. is it possible to do that. and is there any api for that.
i don't think you are allowed to capture the home screen in public api. this question had similar request.
How can I take a screenshot of the iPhone home screen programmatically
UIGetScreenImage() mentioned in the answer is very useful, if you only targeting Jailbroken phones.
However, i found an open source library called "Record My screen", which claim can
Record the display even on non-jailbroken iPhones.
I personally didn't test that, since i believe Apple would somehow find that and pull the app off (that happened to several apps before). If you really interested in it, maybe you can learn something from that library.
Hope that helps you.

Questions about the "share" popover in Photos app (and other apps)

So, if you share a photo in the Photos app, it pops open this widget:
This looks like a standard UIPopoverController with some UIButtons. My question is: Is this a system resource as one unit? I have searched using words I thought might fit if it is, but have come up with nothing.
Okay, suppose it does not exist as a system resource. Is there a resource where I can get various sizes of these icons? Specifically the three in the top row. My app already provides functionality for each of these functions which I have coded up. These actions are just tied to ugly text only buttons.
This gets asked a lot. It's a UIActivityViewController. It was added in IOS 6.0.

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