So, if you share a photo in the Photos app, it pops open this widget:
This looks like a standard UIPopoverController with some UIButtons. My question is: Is this a system resource as one unit? I have searched using words I thought might fit if it is, but have come up with nothing.
Okay, suppose it does not exist as a system resource. Is there a resource where I can get various sizes of these icons? Specifically the three in the top row. My app already provides functionality for each of these functions which I have coded up. These actions are just tied to ugly text only buttons.
This gets asked a lot. It's a UIActivityViewController. It was added in IOS 6.0.
Related
Currently it is cumbersome for the user to repeatedly scroll and take a screenshot if they want to capture more than what can fit on the screen at a time.
I would like to implement functionality such that at the request of a user (e.g. via tapping a special button on a custom keyboard), screenshots of the entire scrollable area of the currently opened app are automatically taken and stitched together.
Is this possible? And if so, how?
To clarify, the application containing the scrollable area is a third party application over which I have no control, e.g. iMessage or Facebook.
Edit: I am aware of answers like this one and this one that are about taking screenshots within an app that I control. As far as I can tell, these are not applicable in my situation. Please correct me if I am wrong about this.
This is not possible. Each app is contained in a protected sandbox that no other apps have access to.
You could make a custom keyboard, but you still wouldn't have access to any of the views in the app that you don't control.
What is the pop-up object used in the Apple's "Clock" app for iPad called?
The popup looks similar to a MapKit callout, but often comes out of the side of a clicked button. Apple uses the pop-up often to display pickerViews on iPad. I am wanting to use it also for iPad applications in Swift, but I cannot find the name anywhere in documentation or on StackOverflow--because I don't know what it is called and it is thus hard to find.
I already know that some may not like the simplicity of this question, but I have seriously tried and have looked through books and other documentation trying to identify what the name of it, but it is so hard to find it without knowing the name! (I've included an image of the object just to be clear, but, unfortunately, I don't have the 'reputation' for the image to show up automatically in StackOverflow)
Image: The Object/PopUp item used in the "Clock" App.
The object is a Popover, as identified by Dan.
Thank you those who contributed.
You must be talking about UIDatePicker.
In every ios app you can have a list that contains elements with subelements.
Tapping on the element will open a new page and you can usually press back to return.
This is indicated with a grey ">" symbol on the right.
Is this symbol downloadable somewhere? I know i can just type a > but it doesn't look exactly like the default icon used by ios.
I'm using Xamarin dialog and a standard RootElement embedded as a list item looks exactly like the default ios but i need to customize it with an icon placed left of the text(which is no problem except that i now lose the default > icon).
Googling for ios system icons, ios default icons and ios sdk did not yield the wanted result. I'm hoping that these icons are somewhere embedded on the device.
I hope you guys can help me out, thanks !
As far as I know there is no way to access a UIImage instance of the chevron during run time. Most likely there is private API for this, but I am not aware of it, and since it's private you are not allowed to use it anyway.
You could probably instantiate a cell that has the disclosure indicator as accessoryType and walk the view hierarchy to find it. But that will break easily, so don't do it.
The best way is to add an image and update it with every new iOS release.
There's the iOS Artwork Extractor which basically gets you every piece of artwork that is used in iOS.
The artwork you are looking for should be named UITableNext. (at least that's the name in iOS6, I don't have an extracted archive of iOS7 yet)
Strictly speaking you are violating Apples rules and their copyright if you use their artwork without Apples written consent.
As far as I know this has never been enforced, and lots of people do it, but it's good to keep it in mind.
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Localization of Default.png is not working
My splash screen has English text in it, so I would like to be able to have a different splash image when users have a different language set.
Is this possible?
Yes, it's possible. Pretty much the same way you localize all your resources.
You just need to provide a Default.png image and then enable all the languages you're interested in. The result is that you'll get a copy of the image for each language into the respective folders. Then edit (or overwrite) each image as you need. I have tested it right now and it works fine (on iOS 5 but I believe is the same for older versions). Here is a screenshot for easy reference:
EDIT:
Regarding any doubts about whether or not this is a good practice, this is straight from Apple's documentation:
In addition to including the launch images at the top level of your
bundle, you can also include localized versions of your launch images
in your app’s language-specific project subdirectories. For more
information on localizing resources in your app, see Table 6-2.
No.
Edit: Indeed, I'm dumbfounded. Like nevan-king I'm going to leave my answer nevertheless, since I still think that's the way it is intended to be done by the iOS guidelines (and my personal opinion about localizing whole images in order to localize its text...).
A splash screen is not intended to provide information. Splash screens are only shown for like a second or so, so it would be unfeasible to show text anyway.
Common practice for what you want to do is to use your image without text as splashscreen, and after that show a custom view with your image and localized text for a few seconds.
That way it will seem like you had a localized splash screen (and the text appears shortly after the image, which is fine).
However, keep in mind that the idea of iOS apps is fast responsiveness, so only show a "startup screen" if you must (for marketing reasons or whatever).
Read this for further information: http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5
There's no way to do this. Instead, make a Default.png with no text.
Edit: I stand corrected. Just tried Alladinian's method and it worked. I'll leave my answer, as it's a useful technique to know.
You can do this pretty easily in Photoshop by selecting a square, then copying it and pasting it over the text. Use Marquee to select a square of your graphic (say an empty part of a navigation bar). Then hit "v" for the move tool. Use cmd-opt and move the square a little to the left, then cmd-opt-shift so that it doesn't move up or down. Move the square over the text and let go of the mouse button. Repeat as necessary.
If you want to see how Apple handles multi-language splash screens, open Maps or Mail. They have a Default screen with no text, then the text appears (in whatever language) when the app has loaded.
New to iOS, I have to make an app that will show photos and videos.
Could be simple, but there's a little bonus.
The app will have to download configuration based on user. ( xml or json )
After downloading this configuration, it will have to download the elements to be shown.
The app will have to show , based on configuration file, views with buttons.
Each button can be used to show another view with buttons or a photo album, or a video, or a pdf.
I don't know where to start.
I tried to search on google but english not being my mother tongue, I think I don't have the right words to search on.
So any advice on how to structure that and how to make it possible ( nothing is impossible ).
I'm not asking for code, but for guidelines.
Regards
English isn't my mother tongue, but most valuable information in English. I would suggest to find informations in books, they are usually with downloadable examples. This can be useful for you.
Also you can try "ios recipes" in google.
Finally, my version of guideline:
Download configuration in applicationDidFinishLoad:withOptions:
Develop classes with view controllers + xib files, for each term(video, photoAlbum, etc.)
NavigationController or TabBarController to navigate between viewControllers. (There are too much examples with it. I like TabBarController, and "Each button can be used to show another view with buttons or a photo album, or a video, or a pdf." - this is too easy with tabBarController, tabs instead of buttons).
Something like that.