If somebody knows the way that i can create in-app purchases for IOS from my admin panel (written on Ruby with ROR) I would really appreciate your help. I know Google provides this functionality to add in-apps throw his api, I hope that Apple does too. I watched docs of Fastlane gem and didn't found anything related to this.
Spaceship from Fastlane includes the ability to create and manage IAPs:
https://github.com/fastlane/fastlane/blob/master/spaceship/lib/spaceship/tunes/iap.rb
Otherwise you only have the "ugly" iTMSTransporter to upload IAPs, I don't think it allows to actually create them on iTC.
Related
We have just got a rejection on an AppStore application commiting.
Here is the message that Apple gave:
Apple said we use NEVPNManager in an unapproved manner. but I am sure that
our code do not use any function of NEVPNManager. Then, I thought that must
be some 3rd party SDK use NEVPNManager, However, after checking our project
setting, I am sure we don't link "NetworkExtension.framework" and don't open
"NetExtension" capabitity, so there is no way to use NEVPNManager.
I am very confused about this, so I want to get some advice about this problem.
appstore-guidelines-software-requirements
networkextension-nevpnmanager
Sorry for the question if it makes no sense, I'm pretty new to all this but I have been approached by a client to build a website and build an ios app for his product. The website and app is an ecommerce site. My question is, is it possible for me to go and create a web site using the likes of Ruby on rails, node.js or php which then can be deployed on the app store? if it ain't possible I am open to teaching myself ios10.
I haven't committed to this job yet as I informed him of my level of experience and I want to do my research before accepting.
Whats your suggestions?
Kind Regards,
Johnathan
Consider the following excerpt from the App Store Review Guidelines:
4.2 Minimum Functionality
Your app should include features, content, and UI that elevate it beyond a repackaged website.…
So no, you wouldn't be able to do it like that.
Hi I was wondering if anyone else is having the same issue or has a fix for it.
When i'm trying to make an in app purchase in the sandbox for my app and i try and use touch id, it repeats the touch id alert three times then fails, i've tried using it in apples IAP demo app as well and get the same issue. is this issue only for sandbox mode? or has someone found a way around this?
Thanks in advance!
I'm pretty certain that Touch ID is not supported in the sandbox test environement (sic)"
- Rich Kubota # Apple.
https://forums.developer.apple.com/thread/43228
I also see the behaviour you describe, and it has been this way for at least a year or two - it seems that TouchID is only supported by the production environment. I could not find any official documentation to support this however - there is no mention of it in, for example, Apple's In-App Purchase Programming Guide.
This is an issue with iOS. If you have a contact with Apple, be sure to bump it.
I currently use Appgyver platform to make an app and I would like to implement in-app purchases. I was wondering if anyone has already done this. Unfortunately, the documentation is quite poor and this functionality is not available in the appgyver add-ons.
Any ideas will be much appreciated, thanks!
I see they support in-app purchases, but I can't seem to find a definitive answer on this.
I've never even heard of this before (incidentally, thanks for bringing it to my attention) and I've been frequently visiting their website as I work on my current project, so I would say that no they don't support subscriptions. This must be a brand new revenue model Apple just unveiled, so there hasn't been time for this to find it's way into Corona.