Appgyver and in app purchase / billing - in-app-purchase

I currently use Appgyver platform to make an app and I would like to implement in-app purchases. I was wondering if anyone has already done this. Unfortunately, the documentation is quite poor and this functionality is not available in the appgyver add-ons.
Any ideas will be much appreciated, thanks!

Related

Creating IOS purchase on Ruby on Rails server

If somebody knows the way that i can create in-app purchases for IOS from my admin panel (written on Ruby with ROR) I would really appreciate your help. I know Google provides this functionality to add in-apps throw his api, I hope that Apple does too. I watched docs of Fastlane gem and didn't found anything related to this.
Spaceship from Fastlane includes the ability to create and manage IAPs:
https://github.com/fastlane/fastlane/blob/master/spaceship/lib/spaceship/tunes/iap.rb
Otherwise you only have the "ugly" iTMSTransporter to upload IAPs, I don't think it allows to actually create them on iTC.

newsstand app without subscriptions

Back in iOS 5 days Newsstand-Apps needed to have a subscription option. Also if the app only offers free issues, there had to be at least a free subscription.
after downloading a bunch of apps from the iOS app store (newsstand section), many of them don't include a option to subscribe. Does Apple accept Newsstand-Apps that don't offer subscriptions?
i can't find any hints in the documentation that handle this topic?
anybody knows whats the current state of this "issue" ?
Yes. There are a lot of Newsstand which do not require subscription. The same topic is discussed here. You can even get a tutorial to develop free newsstand app here.
Hope this helps. Thanks.
I think so apple accepts coz in one of app c&en developed by me doesn't have any free subscription, but app already provide free toc. You can check that app on App Store.
C&EN

Restoring In App Purchases for iOS using Unity

I want to create a button that allows the user to restore their In App purchases if they ever delete and re-install the game.
I am using Unity 4 for iOS specifically.
I have done this in objective-c using Cocos2D but I know that it does not work the same way.
Does anyone know any code snippets or links to a tutorial that can help me gain access to what has been purchased and restore these for the user?
Would be greatly appreciated.
Are you using some kind of plugin for StoreKit? There is a really nice plugin by Prime31 which provides this behavior:
public static void restoreCompletedTransactions();
You can visit their website for more information
http://prime31.com/docs#iosStoreKit

Adding in app purchases to an Open Feint powered game

I am developing a game with cocos2d-iphone and I am going to add in app purchases.
AFAIK my options are Open Feint X and MKStoreKit.
I still don't get what's the benefit of using Open Feint over MKStoreKit. Why would someone pick Open Feint?
Why would someone use any 3rd party library over Apple's?
I think the question is moot because OpenFeint added IAP as a service to their existing developers. Meaning developers who use OF primarily as a social platform. And anyone who likes to use an all-in-one solution, from FB, Twitter via Game Center right down to IAP. From what I understand MKStoreKit is just an IAP wrapper with no other features.
I ended up adding some logic to MKStoreKit.
You can get the code from my fork.

Does the Corona SDK support iOS app subscriptions?

I see they support in-app purchases, but I can't seem to find a definitive answer on this.
I've never even heard of this before (incidentally, thanks for bringing it to my attention) and I've been frequently visiting their website as I work on my current project, so I would say that no they don't support subscriptions. This must be a brand new revenue model Apple just unveiled, so there hasn't been time for this to find it's way into Corona.

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