How to revise my app concept to provide a more robust user experience by including native iOS features and functionality? - ios

App Review:Rejected - Design 4.2.2
Message from Apple Review Team:
Please revise your app concept to provide a more robust user experience by including native iOS features and functionality.
What native features do iOS devices have, I really don't have a need for Health-kit, gyro-meter and camera.
I already have Offline data sync and Push notifications included, what else could I possibly use in the very limited iOS feature hut?

Apple has made this rule around before 2 or more year ago. Actually this is because there was so much rush of the template kind of apps with less features & due to that the other quality Apps was getting less attention.
There is 2 possible ways to get out this situation :
You can explain apple review team by high lighting key features of your app & try to convince them that your app contains enough features to get approval. You can post message just below the rejection message by them.
If 1st option does not works & they are not convinced by the features than you must than add few more helpful features in the app & upload the new binary.
Important note :
In case of adding new feature & submitting new binary don't forget to add comment on review notes that you have added few key features & app is now with full of features as per the apple rules.
Hope it will help you.

Related

How can I upload my ios app to apple store?

My iOS app is based on WebView.
I want to register this app to app store.
After submit, I can see this message from support team.
Hello,Thank you for your patience.
Regarding 4.2.0, your app provides a limited user experience as it is not sufficiently different from a mobile website. Specifically, your app does not contain any native iOS features within the app.
To resolve this issue, it would be appropriate to revise your app to provide a more robust user experience by including additional native iOS functionality..
We look forward to reviewing your resubmitted app."
How can I upload my app to app store?
My app is just to show only website on iOS webview. Just a simple app.
Please help me with this problem.
You can't.
I know this isn't the answer you were hoping for, but unless you change your app to significantly use some native iOS features, Apple will continue to decline your app. This is to ensure a minimum level of quality in the apps available. Due to this regulation, WebView-centric apps will not be accepted on the store. Please have a read on the guidelines to help you understand
If you really want to get it up on the store, you will have to add features. Otherwise, there are alternative distribution solutions that don't require publishing to the App store, but more often than not they are for businesses & in-house deployment.

Block app install from AppStore and app delete using Swift

I am aware that we can block safari content using swift code. I am interested in finding out if we can restrict install of certain apps from AppStore using similar approach ?
Also, is it possible if we can restrict a user from deleting the app from device (not from phone settings but from code) ? Even if Apple does not allow that to publish such app, I am looking for a solution as a part of research.
There are two things you mentioned.
First, can restrict install of certain apps from AppStore
Using Swift code I feel there are no Public API provided by Apple for the developer till now but there is a similar way that is called Device Enrollment Program.
The Device Enrollment Program (DEP) is part of the Apple Deployment
Programs (ADP), which help businesses and educational institutions
easily deploy and configure iOS and OS X devices. DEP provides a fast,
streamlined way to deploy institutionally owned iPad and iPhone
devices and Mac computers that are purchased directly from Apple or
participating Apple Authorized Resellers or carriers.
For more visit this developer guide.
Second: restrict a user from deleting the app from device
Same response for that, till now no Developer API, but lets say if we see this as a part of research and we develop some POC still, it does not make sense for me at all (It's my device and I install the app for making my life easy and better if I don't want to use it anymore, I need an option to delete it) and I don't think so this will be possible in future as well because the USP for iOS device is user experience and we can't make this like that.
I also want to hear something from others and if possible give the use case why you are looking a solution like that.
I hope this will help.

App is rejecting due to 1.2 apple guidelines

I developed an iOS application where in that application can rate and review other users in 3 sectors like:
Dating
Personal
Professional
The entire application was completed and built in 1.0, i have submitted the application to the app store but the application was rejected due to 1.2 guidelines.
As per the 1.2 guidelines i have implemented
Block/Unblock
Terms & Condition
User Objection Features in 1.1 build
and resubmitted it to the app store but still rejected by the app store.
I'm getting issue from apple like this
Your app still includes features that objectify real people, which
could be interpreted as being offensive or mean-spirited.
Next Steps
Please remove all offensive and mean-spirited content from your app
and submit your revised binary for review.
Please see attached screenshots for examples of objectifying content.
can you point it out to me what is the mistake i am doing and should be revised?
Please help me on this Thanks in advance.
What options do you present for taking the input on rating? May be the wordings you use are being considered offensive.
Taking user rating is not an offensive feature, you need to look into the next level of details which is causing rejection.

Do you have to make a separate app to make a paid version?

I have an app and I want to know, if I want to provide a paid version that's ad free, do I have to make a totally separate app? Like one app that has ads, and then do I have to completely remake the app without ads?
Probably the best practice is to make a full version of your app but limit the functionality. Then you provide in-app purchases to enable the functionality that was limited. You can do this all at once or in parts.
For example, a game where level 1 is free, levels 1-5 are $0.99, levels 1-10 are $1.99, and so on.
According to Apple (https://developer.apple.com/app-store/review/rejections/):
Submitting several apps that are essentially the same ties up the App Review process and risks the rejection of your apps. Improve your review experience — and the experience of your future users — by thoughtfully combining your apps into one.

Reasons for rejecting iPhone application by Apple store [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 9 years ago.
Improve this question
Can anybody help me out to know the possible reasons for which Apple store can reject or raise objection to submit any iPhone application.
Here are possible reasons (unofficial, from here):
Vibration. It is not permitted to use continuous vibration in your apps - short bursts as warnings is all that is allowed. Don’t bother trying to set up a timer to keep the vibration going, it will cause your app to be rejected.
Linking to private frameworks. This is obvious, but somehow in playing around with stuff we had linked to the MoviePlayer.framework. That’s a no-no, and cost us about ten days while we unlinked that framework, recompiled, and then resubmitted.
Improper handling of editing in tableview cells. Also obvious, but be aware that if you enable table cell editing, you’ll have to manually specify which cells should respond to editing controls and which should not. We had some random prefs cells in one of our early apps that were able to be swiped to bring up a ‘delete’ badge. Of course it didn’t do anything, but Apple justly considered this poor design and rejected our app.
Icons. Make sure the 57 pixel icon is identical to the 512 pixel version. Also, use a different icon if you are creating ‘lite’ and ‘pro’ versions of your app (i.e., free and paid). Using the same icon for both sends your app straight to … you guessed it … the bin.
Copying existing functionality. This one is much more subtle and insidious, and has probably affected the great percentage of developers. In addition to the widely publicized Podcaster debacle, reports from user comments indicate that Apple is casting a wide net when looking for duplicated functionality. Mini web browsers, or apps that essentially show web pages, seem particularly vulnerable, even if they add new and/or useful functionality. Stay away from email clients as well.
Using appropriate keyboard type. If your app asks for a phone number or other numeral-only input and you present a keyboard that also includes the possibility of entering standard alpha-numeric input … yep. (Thanks Jeremy1026)
Version numbers. If your app is currently at version 0.99 or below, you’d better consider giving it a promotion as Apple seems to prefer 1.0 and above. One of ours was recently rejected for being .016, with a message suggesting that our version number wasn’t even numeric. When we resubmitted the same app from scratch as version 1.0, it went through.
Network Reachability. If your app requires any type of network access you need to make sure it works when that access isn't available. If it doesn't it will be rejected. Apple provides sample code to test this which you can use as-is in most cases: https://developer.apple.com/library/content/samplecode/Reachability/Introduction/Intro.html
And last, but not least:
Flatulence Don’t even try. ;-) UPDATE: sorry, this seems to be outdated by now. Apple makes a lot of money now with "fart apps": see this article.
Edit:
Here is a link to a recent article about ten iPhone Apps That Didn't Make Apple's App Store.
And a tip: Apple has a Mac app called Application Loader that you could install. Once you install it, it analyzes your app's zip file. It verifies all the certificates, icons, and other things are correct before submitting to Apple. Using the Application Loader minimizes your chances of app rejection.
Another interesting resource: App Store Roundtable: Transparency and the Approval System (appleblog.com)
Yet another edit:
New rules by February 2010: "No Swimsuits, No Skin, And No Innuendo" (source: TechCrunch article, Wobble author's blog)
By the way: during the iPhone 3.0 preview event (march 2009), an Apple spokesman told that 96% of all submitted application were approved.

			
				
Apple have now (as of 9th September 2010) published their official list of app store review guidelines:
appstore approval guidelines
(apple developer login required)
or a mirror here:
app store guidelines
Will apple want to create an app like that in the future? If (yes) reject.
Do you have a really awesome idea that apple may want to use in the future if(yes) reject
Here's the video of the SDK announcement that describes Apple published list of rejection criteria:
SDK Announcement
As others have noted, Apple also seem to have a bunch of other conditions that they don't publicise. Note that rejection notices are now covered by the NDA.
I can't confirm this but it makes sense, but people are reporting their apps being rejected for being too simple or too trivial.
Just got a bounce for handling network outages badly. If you connect to the network, be prepared to handle any error conditions that may come up.
My paid version of app was rejected by appstore.
After Purchasing and downloading app first screen was "User Agreement" and when user taps on " I agree" only then he is able to continue using app.
Apple described the reason of rejection "when user purchased app from appstore and download in phone then you must not restrict user to Agree with Agreement" instead display your agreement before downloading app in iTunes.
Amazingly, apps can get rejected for trying to keep their interface consistent with Apple's own apps. (ie, using pinch zoom/expand gestures)
There is a site I know which can help you generate great advertising ideas with iPhone. see this site:
http://itunes.apple.com/app/adpack/id359562015?mt=8
I submitted a paid app to app store but get rejected and i learned another possibility of app rejection
My app was Game Center enabled. When app starts first screen was login screen that prompt user to login through GameCenter to continue.
They rejected the app giving reason- As user will not be able to get services of your app unless he is not logged in with Game Center although he paid you to download app. You cannot restrict user to login through Game Center each time before app starts.
From 1st May,2013 onwards if we don't support iPhone 5, your app will be rejected.So iPhone 5 support is must.

Resources