I'd like to add data in the NSUserDefaults object for specific Username but I'm a little bit embarrassed I don't know how can I do it?
I started this way:
//Set data
let defaults = UserDefaults.standard
defaults.set(invnr, forKey: "Person")
defaults.synchronize()
//getData
let name = UserDefaults.standard.string(forKey: "Person")
print(name)
This way works, but for all users, I want to add data in session for specific username. Hope you help me. Thank you
Assuming you have
let username = "Blahblahblah"
So, let's try it in this way:
let defaults = UserDefaults.standard
defaults.set(invnr, forKey: "Person \(username)")
defaults.synchronize()
//getData
let name = UserDefaults.standard.string(forKey: "Person \(username)")
print(name)
I am creating an app that requires to have a UserDefaultManager. But unfortunately it shows an error:
Use of unresolved identifier 'UserDefaults'
I tried to solve it by declaring a variable like:
let UserDefaults = NSUserDefaults.standardUserDefaults()
but it is still not working for me. Attached below are my codes for your references. Hope you can help me. By the way I am using xcode 10.
struct UserDefaultsManager {
private static let isLoggedInKey = "com.example.key.isLoggedIn"
// let UserDefaults = NSUserDefaults.standardUserDefaults()
static func login() {
UserDefaults.standard.setValue(true, forKey: isLoggedInKey)
UserDefaults.standard.synchronize()
}
static func logout() {
UserDefaults.standard.setValue(false, forKey: isLoggedInKey)
UserDefaults.standard.synchronize()
}
static func isLoggedIn() -> Bool {
return UserDefaults.standard.bool(forKey: isLoggedInKey)
}
}
No, it isn't deprecated. This is my code:
save data
let user = UserDefaults.standard
user.set(userJson.email, forKey: "email")
user.set(userJson.id, forKey: "id")
user.set(userJson.username, forKey: "user")
and get data
let userDefault = UserDefaults.standard
getEmailToCheck = userDefault.string(forKey: "email") ?? ""
user_id = userDefault.string(forKey: "id") ?? ""
and you don't need to import Foundation directly in your swift file. Hope this helps you.
I want the code to run once a day, but the way I want to accomplish this is by disabling the button after it is clicked and then reenabling when it has been more than 24 hours.
Would the code below be correct to just save the date the user pressed the button?
if distance < radius{
Total_Points += 10
pointsLabel.text = "Total Points: \(Total_Points)"
getPointsOutlet.isEnabled = false
let clickdate = UserDefaults.standard
if var timeList = clickdate.object(forKey: "timeList") as? [Date]{
timeList.append(Date())
clickdate.set(timeList, forKey: "timeList")
} else {
clickdate.set([Date()], forKey: "timeList")
}
clickdate.synchronize()
}
let PointsDefault = UserDefaults.standard
PointsDefault.setValue(Total_Points, forKey: "Total Points")
Your code
let clickdate = UserDefaults.standard
if var timeList = clickdate.object(forKey: "timeList") as? [Date]{
timeList.append(Date())
clickdate.set(timeList, forKey: "timeList")
} else {
clickdate.set([Date()], forKey: "timeList")
}
clickdate.synchronize()
Is fine for adding a date to an array of saved dates. You could pull that out into a separate function:
func addDateToDefaults(date: Date? = nil) {
let defaults = UserDefaults.standard
if date = nil {
date = Date()
}
if var timeList = defaults.object(forKey: "timeList") as? [Date]{
timeList.append(date)
defaults.set(timeList, forKey: "timeList")
} else {
defaults.set([date!], forKey: "timeList")
}
}
Then you could call that from a button action:
#IBAction func buttonClicked(_ sender: UIButton) {
addDateToDefaults()
//The rest of your button action code goes here
}
With the function addDateToDefaults() above, you can pass in a specific date, or leave off the date parameter and it will append the current date to your array of dates.
You can achieve in this way when you tapped on button save the date value using Userdefaults and then inside your ViewDidAppear, ViewDidload and UIApplicationWillEnterForeground notification method put the check to get dateValue from user defaults and then take the difference of current date and last stored date and accordingly enabled your button.
lazy var userDefaults: UserDefaults = {
return UserDefaults.standard
}()
func ViewDidLoad() {
UserDefaults.set(Date(), forKey:"date")
userDefaults.synchronize()
}
func someMethodWhereYouWantToGetValue() {
guard let value = userDefaults.object(forKey: "date") as? Date else
{return}
print(value)
}
How can I use UserDefaults to save/retrieve strings, booleans and other data in Swift?
ref: NSUserdefault objectTypes
Swift 3 and above
Store
UserDefaults.standard.set(true, forKey: "Key") //Bool
UserDefaults.standard.set(1, forKey: "Key") //Integer
UserDefaults.standard.set("TEST", forKey: "Key") //setObject
Retrieve
UserDefaults.standard.bool(forKey: "Key")
UserDefaults.standard.integer(forKey: "Key")
UserDefaults.standard.string(forKey: "Key")
Remove
UserDefaults.standard.removeObject(forKey: "Key")
Remove all Keys
if let appDomain = Bundle.main.bundleIdentifier {
UserDefaults.standard.removePersistentDomain(forName: appDomain)
}
Swift 2 and below
Store
NSUserDefaults.standardUserDefaults().setObject(newValue, forKey: "yourkey")
NSUserDefaults.standardUserDefaults().synchronize()
Retrieve
var returnValue: [NSString]? = NSUserDefaults.standardUserDefaults().objectForKey("yourkey") as? [NSString]
Remove
NSUserDefaults.standardUserDefaults().removeObjectForKey("yourkey")
Register
registerDefaults: adds the registrationDictionary to the last item in every search list. This means that after NSUserDefaults has looked for a value in every other valid location, it will look in registered defaults, making them useful as a "fallback" value. Registered defaults are never stored between runs of an application, and are visible only to the application that registers them.
Default values from Defaults Configuration Files will automatically be registered.
for example detect the app from launch , create the struct for save launch
struct DetectLaunch {
static let keyforLaunch = "validateFirstlunch"
static var isFirst: Bool {
get {
return UserDefaults.standard.bool(forKey: keyforLaunch)
}
set {
UserDefaults.standard.set(newValue, forKey: keyforLaunch)
}
}
}
Register default values on app launch:
UserDefaults.standard.register(defaults: [
DetectLaunch.isFirst: true
])
remove the value on app termination:
func applicationWillTerminate(_ application: UIApplication) {
DetectLaunch.isFirst = false
}
and check the condition as
if DetectLaunch.isFirst {
// app launched from first
}
UserDefaults suite name
another one property suite name, mostly its used for App Groups concept, the example scenario I taken from here :
The use case is that I want to separate my UserDefaults (different business logic may require Userdefaults to be grouped separately) by an identifier just like Android's SharedPreferences. For example, when a user in my app clicks on logout button, I would want to clear his account related defaults but not location of the the device.
let user = UserDefaults(suiteName:"User")
use of userDefaults synchronize, the detail info has added in the duplicate answer.
Best way to use UserDefaults
Steps
Create extension of UserDefaults
Create enum with required Keys to
store in local
Store and retrieve the local data wherever you want
Sample
extension UserDefaults{
//MARK: Check Login
func setLoggedIn(value: Bool) {
set(value, forKey: UserDefaultsKeys.isLoggedIn.rawValue)
//synchronize()
}
func isLoggedIn()-> Bool {
return bool(forKey: UserDefaultsKeys.isLoggedIn.rawValue)
}
//MARK: Save User Data
func setUserID(value: Int){
set(value, forKey: UserDefaultsKeys.userID.rawValue)
//synchronize()
}
//MARK: Retrieve User Data
func getUserID() -> Int{
return integer(forKey: UserDefaultsKeys.userID.rawValue)
}
}
enum for Keys used to store data
enum UserDefaultsKeys : String {
case isLoggedIn
case userID
}
Save in UserDefaults where you want
UserDefaults.standard.setLoggedIn(value: true) // String
UserDefaults.standard.setUserID(value: result.User.id!) // String
Retrieve data anywhere in app
print("ID : \(UserDefaults.standard.getUserID())")
UserDefaults.standard.getUserID()
Remove Values
UserDefaults.standard.removeObject(forKey: UserDefaultsKeys.userID)
This way you can store primitive data in best
Update
You need no use synchronize() to store the values. As #Moritz pointed out the it unnecessary and given the article about it.Check comments for more detail
Swift 4 :
Store
UserDefaults.standard.set(object/value, forKey: "key_name")
Retrive
var returnValue: [datatype]? = UserDefaults.standard.object(forKey: "key_name") as? [datatype]
Remove
UserDefaults.standard.removeObject(forKey:"key_name")
UserDefault+Helper.swift
import UIKit
private enum Defaults: String {
case countryCode = "countryCode"
case userloginId = "userloginid"
}
final class UserDefaultHelper {
static var countryCode: String? {
set{
_set(value: newValue, key: .countryCode)
} get {
return _get(valueForKay: .countryCode) as? String ?? ""
}
}
static var userloginId: String? {
set{
_set(value: newValue, key: .userloginId)
} get {
return _get(valueForKay: .userloginId) as? String ?? ""
}
}
private static func _set(value: Any?, key: Defaults) {
UserDefaults.standard.set(value, forKey: key.rawValue)
}
private static func _get(valueForKay key: Defaults)-> Any? {
return UserDefaults.standard.value(forKey: key.rawValue)
}
static func deleteCountryCode() {
UserDefaults.standard.removeObject(forKey: Defaults.countryCode.rawValue)
}
static func deleteUserLoginId() {
UserDefaults.standard.removeObject(forKey: Defaults.userloginId.rawValue)
}
}
Usage:
Save Value:
UserDefaultHelper.userloginId = data["user_id"] as? String
Fetch Value:
let userloginid = UserDefaultHelper.userloginId
Delete Value:
UserDefaultHelper.deleteUserLoginId()
I would say Anbu's answer perfectly fine but I had to add guard while fetching preferences to make my program doesn't fail
Here is the updated code snip in Swift 5
Storing data in UserDefaults
#IBAction func savePreferenceData(_ sender: Any) {
print("Storing data..")
UserDefaults.standard.set("RDC", forKey: "UserName") //String
UserDefaults.standard.set("TestPass", forKey: "Passowrd") //String
UserDefaults.standard.set(21, forKey: "Age") //Integer
}
Fetching data from UserDefaults
#IBAction func fetchPreferenceData(_ sender: Any) {
print("Fetching data..")
//added guard
guard let uName = UserDefaults.standard.string(forKey: "UserName") else { return }
print("User Name is :"+uName)
print(UserDefaults.standard.integer(forKey: "Age"))
}
//Save
NSUserDefaults.standardUserDefaults().setObject("yourString", forKey: "YourStringKey")
//retrive
let yourStr : AnyObject? = NSUserDefaults.standardUserDefaults().objectForKey("YourStringKey")
You can use NSUserDefaults in swift this way,
#IBAction func writeButton(sender: UIButton)
{
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject("defaultvalue", forKey: "userNameKey")
}
#IBAction func readButton(sender: UIButton)
{
let defaults = NSUserDefaults.standardUserDefaults()
let name = defaults.stringForKey("userNameKey")
println(name) //Prints defaultvalue in console
}
Swift 5 and above:
let defaults = UserDefaults.standard
defaults.set(25, forKey: "Age")
let savedInteger = defaults.integer(forKey: "Age")
defaults.set(true, forKey: "UseFaceID")
let savedBoolean = defaults.bool(forKey: "UseFaceID")
defaults.set(CGFloat.pi, forKey: "Pi")
defaults.set("Your Name", forKey: "Name")
defaults.set(Date(), forKey: "LastRun")
let array = ["Hello", "World"]
defaults.set(array, forKey: "SavedArray")
let savedArray = defaults.object(forKey: "SavedArray") as? [String] ?? [String()
let dict = ["Name": "Your", "Country": "YourCountry"]
defaults.set(dict, forKey: "SavedDict")
let savedDictionary = defaults.object(forKey: "SavedDictionary") as? [String: String] ?? [String: String]()
:)
I saved NSDictionary normally and able to get it correctly.
dictForaddress = placemark.addressDictionary! as NSDictionary
let userDefaults = UserDefaults.standard
userDefaults.set(dictForaddress, forKey:Constants.kAddressOfUser)
// For getting data from NSDictionary.
let userDefaults = UserDefaults.standard
let dictAddress = userDefaults.object(forKey: Constants.kAddressOfUser) as! NSDictionary
I have Created my Custom Functions for Store Data in Userdefualts
//******************* REMOVE NSUSER DEFAULT *******************
func removeUserDefault(key:String) {
UserDefaults.standard.removeObject(forKey: key);
}
//******************* SAVE STRING IN USER DEFAULT *******************
func saveInDefault(value:Any,key:String) {
UserDefaults.standard.setValue(value, forKey: key);
UserDefaults.standard.synchronize();
}
//******************* FETCH STRING FROM USER DEFAULT *******************
func fetchString(key:String)->AnyObject {
if (UserDefaults.standard.object(forKey: key) != nil) {
return UserDefaults.standard.value(forKey: key)! as AnyObject;
}
else {
return "" as AnyObject;
}
}
class UserDefaults_FavoriteQuote {
static let key = "appname.favoriteQuote"
static var value: String? {
get {
return UserDefaults.standard.string(forKey: key)
}
set {
if newValue != nil {
UserDefaults.standard.set(newValue, forKey: key)
} else {
UserDefaults.standard.removeObject(forKey: key)
}
}
}
}
In class A, set value for key:
let text = "hai"
UserDefaults.standard.setValue(text, forKey: "textValue")
In class B, get the value for the text using the key which declared in class A and assign it to respective variable which you need:
var valueOfText = UserDefaults.value(forKey: "textValue")
Swift 4,
I have used Enum for handling UserDefaults.
This is just a sample code. You can customize it as per your requirements.
For Storing, Retrieving, Removing.
In this way just add a key for your UserDefaults key to the enum.
Handle values while getting and storing according to dataType and your requirements.
enum UserDefaultsConstant : String {
case AuthToken, FcmToken
static let defaults = UserDefaults.standard
//Store
func setValue(value : Any) {
switch self {
case .AuthToken,.FcmToken:
if let _ = value as? String {
UserDefaults.standard.set(value, forKey: self.rawValue)
}
break
}
UserDefaults.standard.synchronize()
}
//Retrieve
func getValue() -> Any? {
switch self {
case .AuthToken:
if(UserDefaults.standard.value(forKey: UserDefaultsConstant.AuthToken.rawValue) != nil) {
return "Bearer "+(UserDefaults.standard.value(forKey: UserDefaultsConstant.AuthToken.rawValue) as! String)
}
else {
return ""
}
case .FcmToken:
if(UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue) != nil) {
print(UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue))
return (UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue) as! String)
}
else {
return ""
}
}
}
//Remove
func removeValue() {
UserDefaults.standard.removeObject(forKey: self.rawValue)
UserDefaults.standard.synchronize()
}
}
For storing a value in userdefaults,
if let authToken = resp.data?.token {
UserDefaultsConstant.AuthToken.setValue(value: authToken)
}
For retrieving a value from userdefaults,
//As AuthToken value is a string
(UserDefaultsConstant.AuthToken.getValue() as! String)
use UserDefault to store any settings value you want your application to remember between start ups, maybe you want to know ifs its been started before, maybe you want some values the user has set to be remembers so they don't have to be set very time, on Mac windows frames are stored in there for you, maybe you want to control the behaviour of the app, but you don't want it available to end users, you just want to choose just before your release. Be careful what you store in UserDefaults, it's not protected.
So I want to append an array in the NSUserDefaults, not save an entirely new one. The issue is that I want the array to be a logged history of a certain type of user interaction so I need to be appending an existing array in the NSUserDefaults, and not overwriting it.
i.e Not:
var data = [String]()
var questionsAsked = [String]()
func storeData() {
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject(questionsAsked, forKey: "questionsAsked")
defaults.setObject(data, forKey: "data")
var storedQuestionsAsked = defaults.objectForKey("questionsAsked") as? [String] ?? [String]()
var storedData = defaults.objectForKey("data") as? [String] ?? [String]()
}
The array(s) are based in my Modal, and the appending is occurring by appending that array in the ViewController of that Modal
I tried just calling a function like this, but this is just calling an empty array because its never being re-saved to the NSUserDefaults:
func updateQuestionsAsked(questionAsked: String, answerGiven: String) {
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject([String](), forKey: "questionsAsked")
defaults.setObject([String](), forKey: "data")
var storedQuestionsAsked = defaults.objectForKey("questionsAsked") as? [String] ?? [String]()
var storedData = defaults.objectForKey("data") as? [String] ?? [String]()
storedData.append(questionAsked)
storedQuestionsAsked.append(answerGiven)
NSUserDefaults.standardUserDefaults().synchronize()
}
Is there some kind of synchronization thing I'm missing? I'm sure this is super simple but I'm just spacing out on what to do. Thanks!
YOu are setting empty data for keys "questionsAsked" & "data",
func updateQuestionsAsked(questionAsked: String, answerGiven: String) {
let defaults = NSUserDefaults.standardUserDefaults()
//remove this
//defaults.setObject([String](), forKey: "questionsAsked")
//defaults.setObject([String](), forKey: "data")
var storedQuestionsAsked = defaults.objectForKey("questionsAsked") as? [String] ?? [String]()
var storedData = defaults.objectForKey("data") as? [String] ?? [String]()
storedData.append(questionAsked)
storedQuestionsAsked.append(answerGiven)
// then update whats in the `NSUserDefault`
defaults.setObject(questionsAsked, forKey: "questionsAsked")
defaults.setObject(data, forKey: "data")
// call this after you update
defaults.synchronize()
}
Another is maybe you failed to set object here...
func storeData() {
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject(questionsAsked, forKey: "questionsAsked")
defaults.setObject(data, forKey: "data")
// call this after setting Objects
//--
defaults.synchronize()
//--
...
}