i have first display start_game screen than after when i click button that time display popupview using xib.in xib class i have create delegate method.when i close the popupview that time call delegate method but not calling
here is my delegate class
.h File
#import
#protocol digbuttonalertdelegate;
#interface digbuttonalert : UIViewController
#property (weak, nonatomic) IBOutlet UIImageView *bg_image;
#property (weak, nonatomic) IBOutlet UILabel *lbl_title;
#property (nonatomic, weak) id<digbuttonalertdelegate> delegate;
#end
#protocol digbuttonalertdelegate <NSObject>
#optional
-(void)digalertclose;
#end
.m File
#import "digbuttonalert.h"
#import "suggestion_alert.h"
#import "UIViewController+CWPopup.h"
#import "zoom_alert.h"
#interface digbuttonalert ()
{
bool status;
}
#end
#implementation digbuttonalert
- (void)viewDidLoad {
[super viewDidLoad];
status=0;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapDetected)];
singleTap.numberOfTapsRequired = 1;
[self.bg_image setUserInteractionEnabled:YES];
[self.bg_image addGestureRecognizer:singleTap];
// Do any additional setup after loading the view from its nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)close:(id)sender {
}
-(void)tapDetected{
NSLog(#"single Tap on imageview");
if(status==0)
{
self.lbl_title.text=#"As you walk you will discover the hidden map.This circle will show your progress.";
status=1;
}
else
{
[self dismissViewControllerAnimated:YES completion:nil];
if ([self.delegate respondsToSelector:#selector(digalertclose)]) {
[self.delegate digalertclose];
}
}
}
here this class i want to call method
#import "digbuttonalert.h"
#interface start_games () <MJSecondPopupDelegate,digbuttonalertdelegate>
{
- (void)viewDidLoad {
digbuttonalert *next=[[digbuttonalert alloc]init];
next.delegate=self;
next.modalTransitionStyle=UIWebPaginationModeRightToLeft;
next.modalPresentationStyle=17;
[self presentViewController:next animated:YES completion:nil];
}
- (void)digalertclose
{
[self StartTimer];
[[NSUserDefaults standardUserDefaults]setObject:#"false" forKey:#"alertstatus"];
}
Change .m file with below :
#protocol digbuttonalertdelegate <NSObject>
#optional
-(void)digalertclose;
#end
#interface digbuttonalert : UIViewController
#property (weak, nonatomic) IBOutlet UIImageView *bg_image;
#property (weak, nonatomic) IBOutlet UILabel *lbl_title;
#property (nonatomic, weak) id<digbuttonalertdelegate> delegate;
#end
And follow basic tutorial steps : enter link description here
Please implement digalertclose delegate in start_games controller like this
-(void)digalertclose {
}
You make digalertclose optional thats why crash does not occur if you remove optional keyword from digbuttonalertdelegate protocol you can see that there will be a crash because you try to fire a delegate but does not implement it.
In your digbuttonalert.h protocol is defined twice.
There is no #end for the interface.
Should be something like
ClassA.h
#protocol YourProtocol <NSObject>
#optional
-(void)yourProtocolOptionalMethod
#end
#interface ClassA.h
#property (weak, nonatomic) id <YourProtocol> delegate;
#end
ClassA.m
-(void) someClassAMethod {
[self.delegate yourProtocolOptionalMethod];
}
ClassB.h
#import "ClassA.h"
#interface ClassB <YourProtocol>
#end
ClassB.m
-(void) someClassBMethod {
ClassA *classA = [ClassA alloc] init];
classA.delegate = self;
}
After setting the delegate now when you will call the delegate from ClassA then it will trigger the protocol implemented method in ClassB
-(void)yourProtocolOptionalMethod {
NSlog(#"");
}
On your class , you need to declare the delegate like this:
#interface YourViewController () < digbuttonalertdelegate >
Related
I need to pass a string from a NSObject class to a UIViewController, I understand that the best way is delegation but the delegate method isn't being called. I'm trying to set the UILabel an DieFacesViewController as the selectedOption from TemporarySelection.
A tableview shows the value of CustomOptionStore, once it's tapped passes its value to TemporarySelection and opens the modal view DieFacesViewCountroller which should, at least in my mind, take the label value from TemporarySelection. The reason I created TemporarySelection is because the DieFacesViewController will be used by other classes, not only by CustomOptionStore, and it will need to load the label from all those classes when different tableViews are selected.
I tried to set the delegate as self in both viewDidLoad and viewWillAppear with no luck, I don't understand if the view loads before being able to call the delegate method or if there's something wrong the way I set the method up.
I've been stuck here for two days, this is the first time I post a question so please forgive me if it's a bit confused.
my delegator class TemporarySelection.h is
#import <Foundation/Foundation.h>
#import "CustomOptionsStore.h"
#class DieFacesViewController;
#protocol TemporarySelectionDelegate <NSObject>
-(void)sendSelection;
#end
#interface TemporarySelection : NSObject
#property (nonatomic, weak) id <TemporarySelectionDelegate> delegate;
#property (nonatomic, strong) NSString *selectedOption;
-(void)addSelection: (CustomOptionsStore *) selection;
#end
and my TemporarySelection.m is
#import "TemporarySelection.h"
#implementation TemporarySelection
-(void)addSelection: (CustomOptionsStore *) selection{
self.selectedOption = selection.description;
[self.delegate sendSelection];
}
#end
the delegate class DiewFacesViewController.h is
#import <UIKit/UIKit.h>
#import "SelectedStore.h"
#import "TemporarySelection.h"
#interface DieFacesViewController : UIViewController <TemporarySelectionDelegate>
#property (strong, nonatomic) IBOutlet UILabel *SelectionName;
#end
and the DieFacesViewController.m is
#import "DieFacesViewController.h"
#interface DieFacesViewController ()
#end
#implementation DieFacesViewController
- (void)viewDidLoad {
TemporarySelection *ts = [[TemporarySelection alloc]init];
ts.delegate = self;
[super viewDidLoad];
}
-(void)sendSelection{
TemporarySelection *ts = [[TemporarySelection alloc]init];
self.SelectionName.text = ts.selectedOption;
}
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:YES];
}
You are not setting the delegate object properly.Check the above code
#import "DieFacesViewController.h"
#interface DieFacesViewController ()<TemporarySelectionDelegate>
{
//global object
TemporarySelection *ts;
}
#end
#implementation DieFacesViewController
- (void)viewDidLoad {
ts = [[TemporarySelection alloc]init];
ts.delegate = self;
[super viewDidLoad];
}
-(void)sendSelection{
//Use the object to extract
self.SelectionName.text = ts.selectedOption;
}
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:YES];
}
I created a custom UIView with the buttons above , this view opens as a pop- up to a viewcontroller . I want the view controller intercepts the pressure of the buttons so I created a protocol methods but delegates in the view controller is never called.
The protocol:
#protocol InsertDelegate <NSObject>
-(void)addNode:(double)x pointY:(double)y radius:(double)r forw:(int)forw;
-(void)cancelView:(UIView*)view;
#end
In the AddNewNode.h
#interface AddNewNode : UIView
#property (assign, nonatomic)id <InsertDelegate> delegate;
- (IBAction)actionCancel:(id)sender;
- (IBAction)actionAdd:(id)sender;
#end
In the AddNewNode.m
- (IBAction)actionCancel:(id)sender { //this action is connect with storyboard
NSLog(#"%#", self.delegate);
//(null)
[self.delegate cancelView:self];
}
- (IBAction)actionAdd:(id)sender { //this action is connect with storyboard
NSLog(#"%#", self.delegate);
//(null)
[self.delegate addNode:x pointY:y radius:r forw:f];
}
In ViewController.h:
#interface ViewController : UIViewController <InsertDelegate>
In ViewController.m
(IBAction)addNewNode:(id)sender {
AddNewNode * addRowView =[[AddNewNode alloc]init];
addRowView.delegate=self;
[self.view addSubview: addRowView];
}
//delegate methods never called
-(void)addNode:(double)x pointY:(double)y radius:(double)r forw:(int)forw{
}
-(void)cancelView:(UIView*)view{
}
In UIView custom self.delegate become null and I don't understand why
What about making an IBOutlet for your
ViewController.h
#interface ViewController : UIViewController <InsertDelegate>
#property (strong, nonatomic) AddNewNode * addNewNode;
//or connect IBOutlet of your `addNewNode`
#property (strong, nonatomic) IBOutlet (addNewNode);
#end
ViewController.m
- (IBAction)addNewNode:(id)sender
{
// you dont need to allocate anymore
self.addRowView.delegate=self;
// and you need to trigger the delegate from `- (IBAction)actionAdd:(id)sender;`
[self.addRowView actionAdd:sender];
}
try the following
Create a private property to hold the instance
#implement AddNewNode()
#propery (nonatomic, strong) AddNewNode * addNewNode;
#end
from inside the button handler
(IBAction)addNewNode:(id)sender {
self.addNewNode =[[AddNewNode alloc]init];
self.addRowView.delegate=self;
}
Starting point
I have a class, say A, used by an UI view.
A has a delegate that should notify UI view and this one should be write something on screen.
Question
What is the best approach to achieve this feature?
Seems something like observer-observable pattern
Code
---A.h
#interface A : NSObject
#end
---A.m
#implementation A
-(void)fooDelegate:(FooType *)sender {
/* Here I need to notify UI (that change notificationArea.text) */
}
---UIView.h
#interface UIView : UIViewController
#property(strong, nonatomic, retain) A* a;
#property(strong, nonatomic) IBOutlet UITextField *notificationArea;
#end
Based on the comments, I guess just code is what you're looking for...
Create your delegate protocol:
#protocol ADelegate;
#interface A : NSObject
#property (nonatomic, weak) id <ADelegate> delegate;
#end
#protocol ADelegate <NSObject>
#optional
-(void)fooDelegate:(A *)a;
#end
Notify your delegate:
#implementation A
-(void)fooDelegate:(FooType *)sender {
if ([[self delegate] respondsToSelector:#selector(fooDelegate:)]) {
[[self delegate] fooDelegate:self];
}
}
#end
Conform to the delegate protocol:
#import "A.h"
#import "MyView.h"
#interface MyView <ADelegate>
#end
#implementation MyView
-(void)fooDelegate:(A *)a {
// update text field here
}
#end
Finally, whenever you create an instance of A, set the delegate (where self in this example is an instance of MyView:
A *a = [[A alloc] init];
[a setDelegate:self];
I'm trying to separate the UITextViewDelegate methods from the main class of my project, I created a class to manage the delegate methods, but I can not change the values of the IBOulets from the main class.
I made a test project with a ViewController and a TextFieldController, in the Storyboard I add a text field and a label. What I want to do is change the text of the label when I start to write in the text field. Here is the code:
ViewController.h:
#import <UIKit/UIKit.h>
#import "TextFieldController.h"
#interface ViewController : UIViewController
#property (strong, nonatomic) IBOutlet UITextField *textField;
#property (strong, nonatomic) IBOutlet UILabel *charactersLabel;
#end
ViewController.m:
#import "ViewController.h"
#interface ViewController ()
#property (nonatomic, strong) TextFieldController *textFieldController;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
_textFieldController = [[TextFieldController alloc] init];
_textField.delegate = _textFieldController;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
TextFieldController.h:
#import <UIKit/UIKit.h>
#import "ViewController.h"
#interface TextFieldController : UIViewController <UITextFieldDelegate>
#end
Text Field Controller.m:
#import "TextFieldController.h"
#interface TextFieldController ()
#property ViewController *viewController;
#end
#implementation TextFieldController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL) textFieldShouldBeginEditing:(UITextField *)textField {
NSLog(#"hello");
_viewController.charactersLabel.text = #"hello";
return YES;
}
#end
When I start writing in the text field the message "Hello" is printed in the log, but the text of the label does not change. I want to know how to change the label text value from the other class.
First change the TextFieldController.h like this:
#import <UIKit/UIKit.h>
#import "ViewController.h"
#interface TextFieldController : NSObject <UITextFieldDelegate>
{
}
#property (nonatomic, assign) ViewController *viewController;
#end
Then change your TextFieldController.m file like this:
#import "TextFieldController.h"
#interface TextFieldController ()
#end
#implementation TextFieldController
- (BOOL) textFieldShouldBeginEditing:(UITextField *)textField {
NSLog(#"hello");
self.viewController.charactersLabel.text = #"hello";
return YES;
}
#end
In the ViewController.m do like that:
#import "ViewController.h"
#interface ViewController ()
#property (nonatomic, strong) TextFieldController *textFieldController;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
_textFieldController = [[TextFieldController alloc] init];
_textFieldController.viewController = self;
_textField.delegate = _textFieldController;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
This will work but I personally dont like that way you took.
Good luck :)
It's failing because _viewController is nil. You need to assign the viewController property in your delegate in order to support the two way communication.
Also, I'd strongly recommend you make your delegate object a subclass of NSObject, and not UIViewController. It does nothing with controlling views. You can just manually instantiate it in your ViewController objects viewDidLoad.
In TextViewController I don't see where the viewController property (_viewController ivar) is being set so it is probably nil. You should set it when you create the TextViewController instance.
When you are navigating to other controllers using storyboad's segue then you need to implement prepareForSegue method to initialised its properties as follows
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"segue for textFieldController"])
{
TextFieldController *_textFieldController = [segue destinationViewController];
_textField.delegate = _textFieldController;
}
}
But I was wondering, why are you setting textFieldDelegate here, why can't you set in TextFieldController's viewDidLoad method as then you didn't you to implement above prepareForSegue method call?
Besides you are keeping strong reference of each other and you are creating strong retain cycle.
One more thing, following code
_textField.delegate = _textFieldController;
will not work, until textFieldController is loaded and its viewDidLoad method is being called as you are only initialising it but its outlets will not be connected until view is loaded into navigation stack.
I've a main class where I want to define two protocols (1 used by a class A, the other by class B) (ios 6.1, xcode 4.6.3 , ARK mode, storyboard project).
According to official syntax, all my code seems to be correct.
But when I try to use the second delegate , nothing work correctly, my 2nd delegate does not respond
**HEADER myProtocols.h**
#import ...
#class myProtocols;
#protocol myProtocol1 <NSObject>
// list of methods and properties
doStuff:(float) myValue;
#end
#protocol myProtocol2 <NSObject>
// list of methods and properties
doOtherStuff:(float) myValue2 andText:(NSString *)myText andType:(NSString *)myType;
#end
#interface myProtocols:NSObject
{
__unsafe_unretained id <myProtocol1> _myDelegate1;
__unsafe_unretained id <myProtocol2> _myDelegate2;
}
#property (nonatomic, assign) id <myProtocol1> myDelegate1;
#property (nonatomic, assign) id <myProtocol2> myDelegate2;
#end
**MESSAGES myProtocols.m**
#import myProtocols.h
#implementation myProtocols
#synthesize myDelegate1 = _myDelegate1
#synthesize myDelegate2 = _myDelegate2
...
if ([_myDelegate1 respondsToSelector:#selector(doStuff:)])
[_myDelegate1 doStuff:3.5]; **// THIS DELEGATE WORK VERY WELL**
...
if ([_myDelegate2 respondsToSelector:#selector(doOtherStuff:andText:andType:)])
[_myDelegate2 doOtherStuff:4.5 andText:#"YES MAN" andType:#"YES BRO"];
**// THIS DELEGATE DONT WORK, IT'S LIKE IT DOESNT INIT**
...
#end
**HEADER classA.h**
#import "myProtocols.h"
#interface classA: UIViewController <myProtocol1>
#property(strong, nonatomic) myProtocols *myProtoVC;
//-(void) doStuff:(float) myValue; according to comments, nothing to do :(
#end
**MESSAGES classA.m**
#import "classA.h"
#interface classA ()
#end
#implementation classA
- (void)viewDidLoad
{
[super viewDidLoad];
_myProtoVC = [[myProtocols alloc] init];
_myProtoVC.myDelegate1 = self;
}
-(void) doStuff:(float) myValue
{
NSLog(#" YES VALUE IS %f",myValue);
}
**HEADER classB.h**
#import "myProtocols.h"
#interface classB: UIViewController <myProtocol2>
#property(strong, nonatomic) myProtocols *myProtoVC;
//-(void) doOtherStuff:(float) myValue2 andText:(NSString *)myText andType:(NSString *)myType; according to comments, nothing to do :(
#end
**MESSAGES classB.m**
#import "classB.h"
#interface classB ()
#end
#implementation classB
- (void)viewDidLoad
{
[super viewDidLoad];
_myProtoVC = [[myProtocols alloc] init];
_myProtoVC.myDelegate2 = self;
}
-(void) doOtherStuff:(float) myValue2 andText:(NSString *)myText andType:(NSString *)myType;
{
NSLog(#" YES VALUE IS %f and text %# and type %#",myValue2,myText,myType);
}
So, my mistake is to call [_myDelegate2 doOtherStuff..] directly inside a function in myProtocols called only by classA.
Then, if I want to call a function in myProtocols using both delegate I MUST init both these delegates in the class (A or B doesnt matter) I use to call this function:
**MESSAGES myProtocols.m**
#import myProtocols.h
#implementation myProtocols
#synthesize myDelegate1 = _myDelegate1
#synthesize myDelegate2 = _myDelegate2
-(void) pleaseDoIt
{
if ([_myDelegate1 respondsToSelector:#selector(doStuff:)])
[_myDelegate1 doStuff:3.5]; **// THIS DELEGATE WORK VERY WELL**
...
if ([_myDelegate2 respondsToSelector:#selector(doOtherStuff:andText:andType:)])
[_myDelegate2 doOtherStuff:4.5 andText:#"YES MAN" andType:#"YES BRO"];
**// THIS DELEGATE NOW WORK VERY WELL**
}
#end
**HEADER classA.h**
#import "myProtocols.h"
#import "classB.h"
#interface classA: UIViewController <myProtocol1>
#property(strong, nonatomic) myProtocols *myProtoVC;
#property(strong, nonatomic) classB *classBVC;
//-(void) doStuff:(float) myValue;
#end
**MESSAGES classA.m**
#import "classA.h"
#interface classA ()
#end
#implementation classA
- (void)viewDidLoad
{
[super viewDidLoad];
_myProtoVC = [[myProtocols alloc] init];
_classBVC = [[myProtocols alloc] init];
_myProtoVC.myDelegate1 = self;
_myProtoVC.myDelegate2 = _classBVC // THIS IS THE POINT!!!
[_myProtoVC pleaseDoIt];
}
-(void) doStuff:(float) myValue
{
NSLog(#" YES VALUE IS %f",myValue);
}