What went wrong:
A problem occurred configuring project ':app'.
You have not accepted the license agreements of the following SDK components:
[Android SDK Build-Tools 23.0.3].
Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 4 mins 22.387 secs
Build step 'Invoke Gradle script' changed build result to FAILURE
Build step 'Invoke Gradle script' marked build as failure
Archiving artifacts
Finished: FAILURE
I get this error when I build on jenkins on my windows machine. So how could I accept the license and fix the above issue
Have you tried using the new sdkmanager to update your SDK? You just have to run it once on the machine in question to accept the license for a given version.
https://developer.android.com/studio/command-line/sdkmanager.html#usage
You can also use the GUI which comes alongside this tool. See the following question for more information:
https://superuser.com/questions/1161536/android-bat-brings-up-sdk-manager-gui-why-is-sdkmanager-bat-needed
Related
I have created fresh project(Hello World) in KMM followed by their official website. In android it works smooth but when I am trying to run in XCode it's giving errors because of which I am unable to build / run the xcode project. I have attached screenshots and logs for my errors. Somehow xcode scheme is not getting generated in the KMM platform that's what I am guessing.
Can anyone please help me understand what am I missing?
Any help would be appriciated.
Following is my dev env:
Xcode 11.4.1
Android 4.1.2
Kotling Plugin version 1.4.30 (stable)
KMM 0.2.0```
XCode Logs:
> Task :shared:compileKotlinIosX64
Downloading native dependencies (LLVM, sysroot etc). This is a one-time action performed only on the first run of the compiler.
Extracting dependency: /Users/fatin/.konan/cache/clang-llvm-apple-8.0.0-darwin-macos.tar.gz into /Users/fatin/.konan/dependencies
e: java.lang.RuntimeException: Cannot extract archive with dependency: /Users/fatin/.konan/cache/clang-llvm-apple-8.0.0-darwin-macos.tar.gz.
> Task :shared:compileKotlinIosX64 FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':shared:compileKotlinIosX64'.
> Compilation finished with errors
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 7s
1 actionable task: 1 executed
Command PhaseScriptExecution failed with a nonzero exit code ```
[![enter image description here][3]][3]
I reached out to community for this and finally found the solution. Here is the link to that issue which I raised and solved this problem.
If anyone else is going through this same issue it mostly cause of corrupted kotlin file.
Also try checking your cmd line tools in XCode as per comments.
Hope this helps someone. Cheers.
If the project doesn't run right away even on opening it from Xcode and shows the shared framework is missing, Then try generating the shared framework for iOS platform using terminal. Navigate to the project folder and execute
Command: ./gradlew packForXcode Now the shared framework should have a xcode-frameworks product and you should be able to build and run the project through Xcode.
This could happen if there are two libraries, where one library was compiled against the different version of the other library than the one currently used in the project. Please check that the project configuration is correct and has consistent versions of dependencies.
I am new to jenkins and I refer 4-5 links for integration jenkins with my iOS project. Right now I got successfully retrive repo from gitlab and after that pod installation is completed.
Now, as a configure xcode build configuration, it will give me error like -scheme is not available. I tried too many option and I select xcode scheme file as "Pods-projectname".
It will take successfully and at last give me error like You have to provide a value for either the marketing or technical version. Found neither.”
Now, I am confuse to configure jenkins with my project.
So, please some one help me to configure my project with jenkins that how can I build .ipa with jenkins. Right now I have mac mini and run jenkins as a localhost:8080.
Thanks in advance..!!
I am using below configuration and trying to make Jenkins build but I am getting errors.
Note, I am able to make build successfully with command line.
My PC environments:
OS: ubuntu 14.04
Gradle version: 2.14.1.
Jenkins version: 2.25
Java version: java-8-openjdk-amd64
JENKINS BUILD ERRORS:
[workspace] $ /bin/sh -xe /tmp/hudson2322559356105735311.sh
+ cd /home/ekambaramv/Jenkins/workspace/CARMODE_STAR_O-OS/MAIN/
+ export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64/
+ GRADLE_USER_HOME=/home/ekambaramv/Jenkins/gradle-2.14.1/
+ /home/ekambaramv/Jenkins/gradle-2.14.1/bin/gradle clean build
**FAILURE:** Build failed with an exception.
* What went wrong:
Failed to load native library 'libnative-platform.so' for Linux amd64.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
Build step 'Execute shell' marked build as failure
Finished: FAILUR
E
I've had similar problems with the JNI libary when using Gradle. It's possible you might be using a version of the JNI library that is incompatible with Gradle.
Try going to the site: https://debian.pkgs.org/9/debian-main-amd64/libnative-platform-jni_0.11-5_amd64.deb.html and downloading the libnative-platform-jni_0.11-5_amd64.deb package onto your machine.
You can either open Nautilus and right click the .deb package and select 'Open with Software Install', or you can navigate the command line to the download directory and run the following:
sudo apt-get install ./libnative-platform-jni_0.11-5_amd64.deb
Next, check to see if Gradle still gives you the same "Failed to load native library..." error message as before by running:
gradle --version
If the problem persists, and you still get the error message, you might want to consider upgrading to a later version of Gradle. I was able to get this working on Gradle 3.2.1, but I know this method isn't always possible.
If you need to back out the changes, just run another sudo apt-get update, and the JNI libraries will be overwritten with the latest version once more.
One More Thing
I mentioned the libraries get overwritten the next time you update your system (apt-get, Software Updater). To prevent this, run the following command:
sudo apt-mark hold libnative-platform-jni
This will force the update software to overlook any later versions of the library. To turn this off, run the opposite command:
sudo apt-mark unhold libnative-platform-jni
I have a project that I'm running through the Jenkins CI server and is being built using the Cmake plugin, and I am consistently getting the same error:
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/580152/Celero/build/64
ERROR:Failed to get CMAKE_MAKE_PROGRAM value from C:\Users\580152\Celero\build\64\CMakeCache.txt
I am using Visual Studio 2012, and I can build and run the .sln file in Visual Studio using the files generated by the Cmake plugin. However, it never builds or finishes whenever I use the Cmake plugin. I've worked with Jenkins a bit in the previous weeks, but I'm still a noob when it comes to some of the plugins and settings, and the same goes to Cmake.
Is this a Jenkins plugin problem, a Cmake error, or am I just not setting something up right/missing the problem entirely?
Any and all help is much appreciated.
Update:
I have found that this error is caused by Cmakebuilder plugin, and was updated to fix this issue in version 2.1, and though I'm currently using that version of the plugin the error is still occurring. Could something have happened that my version was not updated properly (though it says that no updates are available) or is this an issue with the plugin that must be resolved?
Thanks again for any help.
Perhaps my experience is old, but I have had trouble with the Jenkins cmake plugin. So I prefer to do my Jenkins cmake builds with a command shell batch script. This also makes the Jenkins build job more closely match my development build. I try to have my Jenkins build jobs be little more than
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=../exports ..
cmake --build . --config Release --target test
cmake --build . --config Release --target install
I'm running Jenkins locally on my mac and I can't seem to get Jenkins to download the Android SDK automatically. I'm not defining a path, and according to the documentation, Jenkins will auto download it. What am I missing here?
"The plugin will automatically download and install the Android SDK, if it's not already installed when a build starts."
Jenkin Log
[Gradle] - Launching build.
[workspace] $ /var/root/.jenkins/jobs/TestingBuild/workspace/gradlew clean
FAILURE: Build failed with an exception.
* Where:
Build file '/private/var/root/.jenkins/jobs/TestingBuild/workspace/app/build.gradle' line: 17
* What went wrong:
A problem occurred evaluating project ':app'.
> SDK location not found. Define location with sdk.dir in the local.properties file or with an ANDROID_HOME environment variable.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 19.418 secs
Build step 'Invoke Gradle script' changed build result to FAILURE
Build step 'Invoke Gradle script' marked build as failure
Finished: FAILURE
So two days later... problem solved. I had to place an instance of the android sdk at this location. /Users/Shared/Jenkins/Home/tools/android-sdk. I also set an Environment variable ANDROID_HOME with the same path. Here's a screenshot.