I am integrating Unity in an iOS app and am following this link. My app is compiled fine and linking good, but once it's installing it's show me this error:
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I also read this link as well, but I think my error is different. I am also attaching the log as well:
Related
I am new to iOS app development and i was learning how to implement admob ads. After importing the google mobile ads sdk and initializing the sdk and showing test ads, I noticed something strange when I exited xcode and reopening. There is now a duplicated of the project . When I show the location of the folder, I saw LearningAds.xcodeproj and LearningAds.xcworkspace The LearningAds.xcworkspace opens and even build on the simulator but the LearningAds.xcodeproj does not even build it gives two error saying
No such module 'GoogleMobileAds'
I have reach experience in iOS native app development, My company have a unity app. Unity app developer exported the app for iOS and shared with me. I wanted to use my own created cocoa-pod library (which I have already using in my another iOS App) into Unity iOS project.
So Unity developer exported by File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4.2) into Unity exported of iOS project.
I have taken medium post and many more reference, I have implemented the same as conclusive direction. Please look the attached screenshot below.
Reference - https://medium.com/ios-os-x-development/swift-and-objective-c-interoperability-2add8e6d6887
Please look the below screenshot for autogenerated file
Now when I am going to import this autogenerated header file to make connection between Objective C to Swift, then it is showing error as attached screenshot below
Please help me to resolve this issue. Thanks in advance.
One thing that has hung me up on this in the past is if you get an error during the initial build, then sometimes it doesn't create the -swift.h file and then subsequent builds also get an error that it's missing. Make sure you've deleted your derived data and cleaned the build folder to reset so everything gets built from the beginning.
After successfully building and archiving app, I'm trying to upload it to iTunes Connect, using Xcode Organizer.
The application successfully passes the validation and it uploading to iTunes Connect.
But then iTunes Connect sends me mail:
We identified one or more issues with a recent delivery for your app, "[APP_NAME]". Please correct the following issues, then upload again.
Invalid Swift Support - The expected dylibs are missing from the app’s
Framework location, such as /Payload/[APP_NAME].app/Frameworks.
All the Frameworks and Libraries are linked to project.
Since app works on React Native and uses some Swift Libraries, I setted these values:
For main project: Always Embed Swift Standard Libraries = Yes
For custom framework: Always Embed Swift Standard Libraries = No
What I'm doing wrong? If app building and working on simulator.
P.S.: Also, i use these libraries: Google Signin and FacebookSDK, and they are both linked.
I am attempting to test deploy an application which is made in unity using vuforia. The application developed in unity, is then built for IOS. This then provides an xcode file which then needs to be built. The building process works fine, however when it starts linking the app to the device this error pops up Error Message which after more research i found this which goes in a bit more detail Detailed Error. The versions are the following : Xcode - 8.3.3 Unity - 2017.1.0f3 Vuforia - V5.5.9
If any more information is needed to make the problem clearer let me know. Any Ideas please? and thank you all in advance.
I'm trying to use libraries in a project. The one i'm using is blackberry's Advanced UI sample library, which i added by creating a jar of it and preverifying it.
The code works fine, no issues.
However, I need to include facebook and twitter integration.
I'm trying to use facebook sdk 0.8.25 (requires log4b.jar) and twitter ME API 1.8.
I include them in the build path and tick for them to be copied at build.
When i run the application i get
Error starting --- Module --- has verification error 2644 at offset 08e5
I've tried each jar separately, log4b give the same issue stating error 190.
any idea what i'm doing wrong?
Managed to fix my own fault with the help of this link
http://lwuit.blogspot.com/2009/01/rim-blackberry-verification-errors.html
Basically the device is os6, and the build library was 7.1 which wasn't as issue before.
But it seems the imported libs were trying to use the 7.1 api.