I am new to iOS app development and i was learning how to implement admob ads. After importing the google mobile ads sdk and initializing the sdk and showing test ads, I noticed something strange when I exited xcode and reopening. There is now a duplicated of the project . When I show the location of the folder, I saw LearningAds.xcodeproj and LearningAds.xcworkspace The LearningAds.xcworkspace opens and even build on the simulator but the LearningAds.xcodeproj does not even build it gives two error saying
No such module 'GoogleMobileAds'
Related
I installed a cocoapod library (AppsFlyer). I added it to the project. When i select to run the app on my iPhone device the header file i imported in AppDelegate shows an error file not found. Nevertheless if i run the app on the device the error goes away and the app runs and AppsFlyer works ok. Second case. When i select to run the app on the Simulator the error goes away without running the app. On both cases the AppsFlyer works ok. My project is for arm64 iOS devices. Any ideas why this is happening? I need to get rid of this error when i select the iPhone device. Any help aprreciated.
After successfully building and archiving app, I'm trying to upload it to iTunes Connect, using Xcode Organizer.
The application successfully passes the validation and it uploading to iTunes Connect.
But then iTunes Connect sends me mail:
We identified one or more issues with a recent delivery for your app, "[APP_NAME]". Please correct the following issues, then upload again.
Invalid Swift Support - The expected dylibs are missing from the app’s
Framework location, such as /Payload/[APP_NAME].app/Frameworks.
All the Frameworks and Libraries are linked to project.
Since app works on React Native and uses some Swift Libraries, I setted these values:
For main project: Always Embed Swift Standard Libraries = Yes
For custom framework: Always Embed Swift Standard Libraries = No
What I'm doing wrong? If app building and working on simulator.
P.S.: Also, i use these libraries: Google Signin and FacebookSDK, and they are both linked.
I am integrating Unity in an iOS app and am following this link. My app is compiled fine and linking good, but once it's installing it's show me this error:
.
I also read this link as well, but I think my error is different. I am also attaching the log as well:
Tried to run a variety of applications, including the base is generated at the project initialization nativescript, ionic (2) framework.
Compiling succeeds after xcode runs the simulator and it opens the app or I'll open it by clicking on the icon opens the icon background and hangs indefinitely, and at the end of the log is always the same error regardless of the framework:
CoreLocation: Error occurred while trying to retrieve motion state update: CMErrorDomain Code:104
This error Google, but at the moment I only found an open topic without solutions.
Could this be due to the fact that in macos virtualke and if so, how?
I want to integrate twitter in iOS Application, I tried using Fabric as well as by using Cocoa pod but getting same error every time.
Following are the Errors:
Could Not build TwitterCore
Cocoa/Cocoa.h file not found
Could Not build Module TwitterKit
I searched and tried some solutions as per given below links but nothing work for me. I am using xcode 6.4, ios 8.4.
Please give me any correct solution.
I went through below link
Twitter integration in iOS app
but didnt help
TwitterKit issue comming
https://twittercommunity.com/t/could-not-build-objective-c-module-twitterkit/49551
Cocoa/Cocoa.h file not found
Cocoa/Cocoa.h file not found
Go to project settings --> Build settings
Click on All tab and search "allow non"
then set YES to Allow Non-modular Includes in Framework option