iOS Simulator is not displaying objects - ios

I'm completely new to iOS and Swift development and trying to write hello world program by following this tutorial.
When I ran my code I cannot see components. Seems like they are located on top of the simulator but I can't see.
Xcode version 6.2
target iOS 7.0 and later.
I execute simulator iPhone 6. This is what I can see:
Can someone point me where should I change to get this interface fit to phone size? Any help would be appriciated.

Follow these steps
Open the storyboard.
Select the View Controller
Select the fourth icon in the right side.
In simulated Metrics we have an option for size. Change it to iPhone
4 inch or as per your requirement.
For more reference see the screen shot:

Related

Application design is not display properly in simulator after updating xcode 8

I have updated xcode 8 and then tested application in iphone 6 (ios 10) simulator.
Application desiging is not showing properly as it should be.
In xcode 8, storyboard designing is not proper.
Storyboard showing designs properly but runtime it's now showing properly.
I'm not able to get any solution.
If anyone know the answer please suggest me.
from storyboard, Select your view controller and set proper device from View As button. If your storyboard is designed using previous version of Xcode, try selecting iPhone SE from "View As" as shown in below image.

Swift 3 App has black frame on Ipad 3 [duplicate]

I am testing a new (simple) reactive native app, choosing ipad 2 as target in the simulator.
The loading screen shows full screen, but the first application screen (by react native) shows a big black border around the content. I created a completely new project, but it has the same border.
Is this a known issue? Do I need to add something to prevent this border from happening?
EDIT: I have an impression the application is built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. Probably this is causing it. So probably the first question is: how do I configure xcode that it is actually an ipad app?
Thanks in advance!
Jeroen
Go to Build Settings
Type Targeted Device Family in search bar
Select 1,2
Run the project it should resolve your issue.
The application was being built as an iphone app, but deployed/displayed to an ipad. I see the 1x / 2x button. This was causing it. So: how do I configure xcode that it is actually an ipad app? See url below:
How to change iPhone/iPad app to iPhone only?
Now with newer version of XCode. Build Settings -> Targeted Device Family -> Select Universal.
I had this issues and solved it with this way,
Go to XCode, and General tab
In App Icons and Launch Image sections,
2.1. Click the dropdown Launch Image Source, and a pop up
will come out, click Migrate
2.2. Click the dropdown Launch Screen File, and select the very first one
Go to Build Settings Type Targeted Device Family in search bar Select 1,2
I had this issues after updating assets for AppIcons and SplashScreen
Hope it helps!

Xcode/iOS Simulator not showing the app on fullscreen

I had this problem after I updated my Xcode to version 7.0.1
when I run the app on the simulator the bottom part of the app is not showing!.
this is screenshot of the simulator:
https://www.dropbox.com/s/e8cn14mxl7zgk58/Screenshot%202015-10-06%2009.49.25.png?dl=0
You are running your app from xcode 7. You can try it with simulator of iOS 9.0 SDK. That might work for you.
or otherwise check with your launch images. whether you have added launch screen for iPhone 6 or not in image assets.
I've had this problem when i didn't provide the correct launch screens for iPhone 5 (In your case iPhone 6). Check that, and if you can, i recommend using a xib for launch screen.
Sometimes It happens due to unordered items in Document Outline.
Make sure,It should follow this sequence in document outline.
1) View Controller Scene --> Top layout guide --> Bottom Layout guide --> View --> Navigation item.
2) First Responder
3) Exit

ios app not fitting iphone 5 screen

My ios app does not fit on iphone 5 screen. When I run the app, I can see blank space at the top and bottom of the screen. I have made the app compatible for both iphone sizes. But Since I have updated to the latest xcode, I am facing this issue. See screen shot. Can any one please help?
You probably may not have set your Default-568h image.
On the simulator make sure you have set to iPhone (Retina 4-inch).
You can do this by going simulator menu at the top go to Hardware->Device->iPhone (Retina 4-inch) that will change the phone simulator to the iPhone 5 version.
click here for more get information for naming convention of images [here]Naming convention for iPhone 5 images? [here]
Try setting AutoresizingMask to your container views instead of assigning appFrame.
I have faced the same problem while moving to iOS 7.
Solution comes with AutoresizingMask. iOS 7 has full Screen layout for ViewControllers.

iOS Development Simulator view squashed

I have just started iOS programming and am following a tutorial on iTunesU from Stanford.
In the first tutorial we were shown how to build a simple RPN calculator. When I built and compiled in the simulator launched as normal but everything was "squashed". I figured this was because the View in XCode is bigger than the iOS simulator. How can I resize the view in Xcode or am I missing something.
Here is the iOS simuator view compared with the one from xcode
Looks like your view in Xcode's Interface Builder is a 4" view, and the simulator is running a 3.5" device. You can change either one.
The view size in Xcode is changeable by selecting the entire view, and in the attributes inspector, you can change the size between Freeform, 3.5, 4.
You can change the device in the simulator by going to Hardware>Device> Select your device
However, the overlapping buttons, etc, are more related to using Auto Layout, or misused struts. You can either turn off Auto Layout and use struts, or take the challenge to learn Auto Layout.
Here's a start for Auto Layout: What is Auto Layout?
It's not 'squashed' you are using the device simulator for the latest iPhone, which has a 4 inch display instead of 3.5 inch. To change device go to Hardware->Device in the simulator bar. And the iPhone frame does not show in the latest version of the simulator so to press the home button you go under Hardware->Home.

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