How to integrate iOS application (module) in a existing React Native app ? - ios

I have an existing iOS application (containing a Main Storyboard, ViewController and 2 classes for managing video recording). I want to integrate it in a React Native project. I don't know how to integrate the ViewController and the Main.Storyboard. How can I make the bridge between my ViewController and Main.Storyboard with my React Native project? Thanks

Related

Custom Payfort screen for IOS React Native

I am using Payfort for React Native with this React Native Payfort SDK Library all things are working good but I want to customize the screen for IOS.
I've read the documentation from PayFort but I can't find View file for reference the image or anything.
I've PayFortView2.xib when I edit some color or text it's ok but when I try to add Image the doest not showing when I run the app I am not familiar with Xcode or Xib files.
please help me
you can edit natively with PayFortSDK.framework for iOS.
or you can go for Custom Merchant Method design your own Ui in react native. it runs perfectly

How to navigate from Native Controller to React-Native?

I am developing an app using Native & React-Native. I can easily Navigate from RN to Native via Bridge. But I stuck in navigating from Native to RN. I don't want to simply pop, I need to open a new Controller of RN.
For navigation in RN, I am using react-native-router-flux

Is it possible to integrate a Unity app into an iOS app?

I have a Unity app that I made some time ago and am having a school project about related subject (chess game) in Swift.
I'm aware that iOS is compatible with Unity in running a whole Unity app, but is it possible to integrate both apps: I click on a Swift button called "3d scenario", and it launches the Unity app within, then I click on "return" button in unity to dismiss it and return to previous iOS app (either previous view or main menu, doesn't matter).
I can't find any help on the subject, but if it is possible. Could you briefly explain how the launch and "exit" functions are done?
Also the same question for Unity within android if possible.
The possible way to do so is to export it in Unity to the platform of choice, IOS or Android, then embed the source in your app.

App with Embed segues on iOS 5.0 and below

I have an app on the app store which Requires iOS 5.0 or later. I just loaded my project with Xcode 5, and I saw the error message Class Unavailable Embed segues are not available on iOS 5.1 and prior. Does this imply that any users who are still using iOS 5.0 and below could download the app but it is not usable because of the embedded segues
If you are using Embed segues on iOS 5 it will crash the app. You should replace that by adding the embedded ViewController as childViewController and it's view as subview.

IOS: xcode 4.2 new project

In xcode 4.2 what's the way to create a new simple project? There isn't the choice to start a new based view controller application? Can someone explain me the new ways?
To my understanding, here is the translation: Xcode 4.2 / Xcode 3
A Page-Based App is what was called a Navigation-Based App
A Single View App is what was called a View-Based App
A Tabbed App is obviously what was called a Tab Bar App
An Empty App is what was called a Window-Based App.
Be careful that the MainWindow.xib is no longer created as you start a new project with the Empty App or Single View app template. For more details, you should take a look at this question:
Is a MainWindow.xib truly needed in iOS application?
This Apple tutorial creates an iOS project which has a single view. It's created using:
iOS > Application > Single View Application

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