Does anyone know how I can get previous versions of z3 for Windows?
I want to try Spec# and developers recommed to use 2.15 version, so, I have checked Older Versions page and when I tryed to download 2.15 version I have got error:
"Unable to access the site
The webpage at ftp://ftp.research.microsoft.com/downloads/0a7db466-c2d7-4c51-8246-07e25900c7e7/z3-2.1.msi might be temporarily down or moved permanently to a new web address."
Related
This CoralUI documentation page has a migration guide from earlier versions of CoralUI.
How do I learn which Adobe Experience Manager (AEM) CoralUI version I am using?
I think I can see it by going into CRXDE package manager and using the browser search (not the Search packages field) for coral:
We have an application that we distribute internally on a network share with an MSIX package. We make the MSIX package with the MSIX project type in Visual Studio. Users install it with the index.html page that is created.
We want to rollback changes in case an update goes seriously wrong, so I've created an .appinstaller template and use it to set the ForceUpdateFromAnyVersion flag.
My question is how does a user actually perform a downgrade? I've tried to browse to an earlier version in Windows Explorer and execute the .msixbundle file, but it tells me that a newer version of the app is already installed and my only option is to launch the currently installed version.
I've only just discovered this ForceUpdateFromAnyVersion flag last week and we create weekly releases, so the version that has that flag set is the current version. Is that the reason downgrading doesn't work?
To perform a downgrade, place the appinstaller file on the share near the MSIX/MSIXBUNDLE and instruct the users to install the application via the appinstaller file (double click the appinstaller).
Only then the downgrade scenario will work. The msixbundle does not contain the ForceUpdateFromAnyVersion and it's not aware of it unless you use the appinstaller, that is why, when you try to downgrade via the msixbundle you receive the error that a new version is present on the machine.
What you must consider is this: if the user installed the MSIX/MSIXBUNDLE first, and then you publish the appinstaller file with the old version on your share, the downgrade will not happen automatically, because the MSIX on the user machine does not know that he has to check any share for updates/downgrades. All of the auto-update options are defined in the appinstaller.
But if your users installed the application via the appinstaller first, you can then put a new appinstaller file on your share (and MSIX/MSIXBUNDLE of course) which points to a lower version, and depending on how you defined the check interval in the appinstaller file, the downgrade will be performed automatically..
From what I read (I didn't test it) it seems that indeed the flag needs to be present in the appinstaller of the version that is checking for updates (not just in the new version). So, with the next update you should be able to push an downgrade.
Here is a more details tutorial from Microsoft on MSIX downgrades.
So, I tried installing Microsoft DirectX 2010, when I was setting the directory of in the installer I put it to the wrong directory that I wanted it in. Now, every time I open the installer, it doesn't give me an option to change the directory, it just says continue and install. If anyone has a solution to this that would be really nice.
EDIT: Also forgot to note that when I installed it on my D: drive (its supposed to be on C: ) I get the error code S1023
The S1023 issue is detailed in this post. Because the setup just outright failed, and it's built on ancient pre-MSI technology, you need to clean out the old installation manually.
Delete the failed install directory
Using regedit to delete HKCU\Software\Microsoft\DirectX SDK, HKLM\Software\Microsoft\DirectX SDK. If you are on a x64 system (which I hope you are), also delete HKLM\SOFTWARE\WOW6432Node\Microsoft\DirectX SDK.
Edit your system environment variables and remove the entry for DXSDK_DIR.
The DirectX SDK is deprecated. If you are using VS 2012 or later -or- the Windows 8.0 SDK or later, and you are using DirectX 11 or DirectX 12, then you don't need it. See Microsoft Docs.
There are a few cases where it's still legitimate to use the legacy DirectX SDK as covered in The Zombie DirectX SDK, but for the most part you should avoid using it for new projects.
If you are trying to get an old game to work, try installing the latest DXSETUP/DXWSETUP but keep in mind that it doesn't actually install DirectX at all. See Not So Direct Setup
UPDATE: There are now really no reasons to use the legacy DirectX SDK at all. See Where is the DirectX SDK (2021 Edition)? for the overall status and details.
For legacy D3DX9/D3DX10/D3DX11, use the Microsoft.DXSDK.D3DX NuGet package per this blog post. No need for the legacy DirectX SDK or to use legacy DXSETUP for this solution.
For XAudio2 on Windows 7, use the Microsoft.XAudio2.Redist NuGet package per Microsoft Docs.
I asks these questions because I assume that the main page www.dartlang.org is similar to "download page" because possible direct DOWNLOAD DART (without redirect to download page) from this page without requirement to read additional information.
When I want download Java I can read similar information on the download page.
Version 7 Update 45
This means that this is a version 7 with the 45 update. I assume it last stable.
When I want download Dart I can read similar information on the download page (www.dartlang.org).
CURRENT STABLE VERSION OF DART: 30188
How I can get information how many updates released after major version?
Is this means that Dart has 1.0 rev 30188?
In my Editor (that I use) version is version 1.0.1_r30657 (DEV). It downloaded automatically.
Which version I use?
I think it is not stable because CURRENT STABLE VERSION OF DART is 30188.
How to avoid in Editor to download unstable versions?
How to allow the Editor to download latest stable versions?
Or I must use two systems (possible virtual) separately. One for the production and another for the development?
How I can get information how many updates released after major version?
You'll have to ask Google, they're not really doing comprehensive release notes right now because it just went to version 1. In the future, major version changes might be tracked on the language spec page.
I think it is not stable because CURRENT STABLE VERSION OF DART is 30188
Well, your version isn't considered stable because it's a dev release. A release can be stable even if it's not the most current.
How to avoid in Editor to download unstable versions? How to allow the Editor to download latest stable versions?
Only download the current stable version provided by Google. Not sure how your editor is downloading something automatically, the Dart Editor downloads directly from dartlang.org are packaged with the specified version of the language.
For older builds, check this out - http://gsdview.appspot.com/dart-editor-archive-integration/ .
Updates are not counted in Dart the way they are counted in Java
30188 is a continuous build number. Not every increment is a release. In fact between two updates differ usually by more than one build number.
A stable version is never the most current. The most current are builds from source (bleeding edge) from the development branch.
If you download the development version it updates itself with updates from the development channel. If you download a stable version it updates itself only with stable updates.
You can change the configuration so that the editor doesn't download updates automatically.
Hope this helps
Additionally to the other answers: If you want to use the stable build, you have to download it from dartlang.org. You probably have the DEV version because you used the Editor before Dart went to 1.0:
All existing users that has been with us from pre 1.0 days have been automatically updated to the dev channel.
https://groups.google.com/a/dartlang.org/d/msg/misc/UXRMVmX_6EQ/CSEHZ5c_HBYJ
I guess you have downloaded Dart Editor before the release of the first stable and you are updating it right from the Dart Editor environment. The version 1.0.1_r30657 (DEV) you wrote is the unstable dev release (as it was before the release of the first stable) and it automatically updates only to the dev releases.
For the latest stable release, you should download the current stable version of Dart 1.0.0_r30188 (STABLE) on the Dart Editor website https://www.dartlang.org/tools/editor/. It automatically updates only to the stable releases.
P.S.: If you want to get back the dev version, the link is right under the stable download link on the Dart Editor website
Code snippet:
navigator.plugins.refresh(false);
var a = new ActiveXObject(collab.axName);
if (a) {
version = parseVersion(a.version);
}
I run something very similar to the above to check the version of my installed FB plugin. If it is out-of-date, I replace it with a newer version (Firebreath bog-standard Windows installer). However, if I run the snippet again, the newer version is not detected - the new ActiveX object has the old version number.
The ActiveX object creation seems to be the key - installing an update before creating an object will work correctly, and the update is detected if the browser is restarted. And updates work fine in NPAPI browser (which do version detection using navigator.plugins).
Internet Explorer 10, Windows 7.
My question:
Is this expected behavior (or indicative of a bug in my code)? If it is expected, is there is known workaround or alternate approach to accomplish the same goal of installing an update without restarting the browser (e.g., version detection without instantiation, forcing ActiveX update detection)?