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I am in a middle of a big project and we are 60% on the progress.
We are using XCode 7.3.1 with Swift 2.2 for our project and the estimated finished time is in 5 months
How long would Apple support this?
You can continue to work with XCode 7 and Swift 2.2 for some time (I guess approx. two years). But you won't be able to use iOS 10 or iPhone 7 specific features or whatever Apple announces in the near future.
Therefore, I recommend that you upgrade to XCode 8 and Swift 2.3. It should work with minor changes. The main difference between Swift 2.2 and Swift 2.3 is that it adds the iOS 10 specific features (see Swift 2.3).
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Currently i am doing IOS App Development and my projects works under AFNetworking Lib V3.2.1 also i am slowly migrating my app into the Swift with AutoLayout.
My clarification whether will get the AFNetworking Next version for Objective-C?. Because this lib last they was updated on May 2018 and its getting older now a days.
Better can I switch over my project into Swift with alamofire network lib.?
Suggestion require to proceed further.
For Objective-C there will be no further updates. Apple now recommends to use swift in every project so why go for objective-c now as its old. Alamofire is very good wrapper written for networking.
I would suggest you to start migrating your project to Swift by using Bridging-Header which serves purpose of using Swift & Objective-C in same project.
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I developed task using Xcode v8. But now I need to be able to open it in Xcode v7.
I have needed version of Xcode. But I cannot open Files and perform build.
You can use Xcode 7 but you will need to change all the syntax manually. There is no converter available for downgrading.
If your code is completely in Obj-C then it will not be a problem for you, but for swift you will end up with a lot of changes.
If you want to test your functionality you can download lower version simulators and add device with that OS.
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I am new with Swift concept and its usage for apps/game development.
Does swift or xcode 6 beta include the tool for Game development ?
Xcode 6 and iOS 8 includes SceneKit (3D) and SpriteKit (2D) for game development.
Documentation is here:
https://developer.apple.com/library/mac/documentation/3DDrawing/Conceptual/SceneKit_PG/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html
You can use the same APIs that were available in Objective-C in Swift. So yes, it is "good" for game development.
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I learnt how to program in iOS 6(mid-scale apps) in a university course last year. I was wondering, how much challenging is it to make a transition to iOS 7? I tried to check out for an iOS 7 full change-log but I only found info related to added features.
Not challenging at all. If you want to use some of the new API's then you will need to learn them. Creating a 'mid-level' app however has remained very much the same.
The major differences are 'stock' element appearances but they are created the same way. Also views are now 'full screen' so that can be confusing at first if you aren't aware.
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I am currently developing a iOS framework for other developers to use. I intend to use "ECSlidingViewController" framework and add it a webView to that Slide-Up. I already have it working on two projects but they all use storyboards in it.
My search for sample projects to test my framework raised a big question. 9 out of 10 of this samples didn't use storyboard.
So my question is: Should I start developing my framework for non-storyboard apps or is this situation only happening in sample projects.
What do you mean by sample projects.
All applications prior to iOS 5.0 are non-storyboard type.
If you intend to support versions prior to 5.0 only, you have to leave out the option to support storyboard.
If you are supporting older as well as 5.0 + versions you have to build it for storyboard as well as non storyboard applications.