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I am new with Swift concept and its usage for apps/game development.
Does swift or xcode 6 beta include the tool for Game development ?
Xcode 6 and iOS 8 includes SceneKit (3D) and SpriteKit (2D) for game development.
Documentation is here:
https://developer.apple.com/library/mac/documentation/3DDrawing/Conceptual/SceneKit_PG/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html
You can use the same APIs that were available in Objective-C in Swift. So yes, it is "good" for game development.
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I learnt how to program in iOS 6(mid-scale apps) in a university course last year. I was wondering, how much challenging is it to make a transition to iOS 7? I tried to check out for an iOS 7 full change-log but I only found info related to added features.
Not challenging at all. If you want to use some of the new API's then you will need to learn them. Creating a 'mid-level' app however has remained very much the same.
The major differences are 'stock' element appearances but they are created the same way. Also views are now 'full screen' so that can be confusing at first if you aren't aware.
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I am trying to integrate AdMob banner with Cocos2d v3 project but no luck:(
All documentation samples and tutorials are for the old cocos version and do not compile.
Any samples or successful experience?
Here is my Cocos2d 3.0 Admob Baner Sample.
In AppDelegate.h, define banner type on your need basis.
typedef enum _bannerType
{
kBanner_Portrait_Top,
kBanner_Portrait_Bottom,
kBanner_Landscape_Top,
kBanner_Landscape_Bottom,
}CocosBannerType;
#define BANNER_TYPE kBanner_Portrait_Top
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I'm iOS development and I want to create one simple game for iOS and I don't know that how to start ?
please tell and guide me about it (for example guide me related sources books or tutorials movie)
I want to start creating simple game.... please help.
I recommend to you tutorial on http://www.raywenderlich.com , for example How To Make A Simple iPhone Game with Cocos2D 2.X Tutorial is good start. Using cocos2d-x will provide easy android porting.
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I've created apps using objective c. Now I want to develop some cool iOS games and I don't have any knowledge as far as game development is considered. So Can anyone please tell
1) What are the basic requirements for developing a iOS game, and
2) If possible can you guys suggest a tutorial to get started.
Thank You. Help is much appreciated.
Since Apple has brought their own framework "Sprite Kit" for making exciting 2D games I suggest you to go through Raywenderlich Sprite Kit tutorial,which I believe is an jump start for your consideration.
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I'm developing an iOS Multiplayer word game and wondering whether I need to use cocos2d or a similar game engine? I do not need the physics engine but perhaps some animations and effects is all I would need from the engine. Will I be able to do these same effects from another library or with UIKit?
I do not want to use cocos2d unnecessarily(UIKit interfacing is faster) but if some things are just not possible without it. I'd rather be safe and use it. Any suggestions?
Apple released the new SpriteKit Framework, I recommend you to take a look at it. I would use it in your positon.
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html