I'm working with push notifications using Appcelerator.
Is it possible that this important bug
https://jira.appcelerator.org/browse/TIMOB-18282
is still open?
The bug occurs when an ios app receive a push notification. If the app is closed, nothing is fired.
On iOS, there is no way to handle a push notification is it arrives when the app is closed.
I'm so disappointed. Push notifications are important in modern apps! And in Appcelerator don't work!
First of all that bug is still open because it can never be solved and in fact it is a limitation from Apple itself or even it is the limitation of every mobile OS.
Apple Push Notification Limitation
Read the above link for more details and you will have your all doubts cleared about Push notifications. Currently Titanium support best Push Notification handling when compared to cross-platform frameworks.
After reading above post, if you have any other doubts, then we are happy to help!
Related
I have encountered a strange behaviour with an iOS app that my team has developed.
The users can enable notifications in the app and receives notifications from Firebase Cloud Messaging. We had complaints that the notifications were not coming through, so after some basic troubleshooting, we discovered the only solution was for the users to uninstall the app and reinstall it while allowing the notifications when they start it the first time.
Why did this happen? Did something change from Apple's side? Publishing a new version of the app fixes the problem?
Thanks
We are in the process of developing a PWA that should send out notifications that are visible outside the application and even when the application is closed. In other words, like when a native app would send out notifications.
However, at the moment this is only possible on Android devices, on iOS this is not yet possible.
So we are looking for ways to work around this problem.
One theory is to create a very small native app for iOS with the soul purpose to send out notifications.
Our PWA would create the notification and make it available via an API call.
The native app would do a request every x seconds to retrieve the notifications and display them on the phone.
The part where we are a bit in the dark about is if it is possible to make the notification that is displayed link to the PWA instead of the native app?
Yes maybe with OS X Push Notifications for Websites: https://developer.apple.com/notifications/safari-push-notifications/
How to does push notifications work in case of "Offload app" feature in iPad?
I am facing an issue in iOS 11 on iPad, my application still receives push notifications in "Offload app" status. Is there any delegate or a notification the app can handle in this state.
So far i couldn't find any documentation for the same.
Suggestions are much appreciated. Thanks in advance.
I implemented new pushkit voip push notifications and until now it has been working properly in all iOS8 devices I tested except one.
I ve got an iPhone iOS 8.0.2 which is not receiving any voip push.
It registers correctly as I get the pushRegistry:didUpdatePushCredentials: forType: delegate called
I tested previous remote pushes (registerForRemoteNotifications) with success but none of sent voip push are received.
So my questions are:
*Anyone has experienced same behavior for pushkit voip push notifications?
*Could it be something related with iOS version (iOS 8.0.2)?
*Could anyone having this version (iOS 8.0.2), implementpushkit voip push and try to receive a voip push notification in order to discard version problem?
If you need to implement pushkit voip push notifications you can check my answer on stackoverflow question
It only works on iOS8. With this SDK only works on iOS 8.1 (as of writing this it's beta 1). The reason for this is that in 8.0 the compiler linked is a dynlib and is not able to locate push kit framework for 32bits when running on 64bit hardware. But for now you need to compile for armv7 and armv7s.
You have to configure the Voip Push on the server-side, its not just about implementing it to the code.
I'm developing a game that runs on iOS using Unity3D, my problem is that I can't find a solution to let push notification work on jail broken and hacktivated devices. How can I do that?
Thanks
PS: I use App42 to send the push notification.