app delegate not being called, project.pbxproj corrupt - ios

Hi guys I have a very weird issue and I really need help.
I was trying to commit from Xcode and opened source tree (I use sourceTree to merge changes from branches) while the commit was being performed in Xcode. SourceTree is another git manager, Xcode went crazy when SourceTree asked for my credentials and I entered wrong password. Suddenly Xcode 7 crashed and when I reopened, my project was not there, it had dissapeared. I managed to recuperate files and code, but the configuration file project.pbxproj was missing. Not even present in github.
I managed to recuperate an old version of this file.
When I reopened the project, I had to add some files again that were there in the project but weren't detected. I finally managed to compile, but now when I launch my app, my App delegate is not being called. The app freezes at splash screen. I think it is probably because of this file.
Does somebody know how to fix this problem?

Least effort is probably to create a new project and migrate the code and such to the new project. Might be save you time/money?

I know you fixed it, a suggestion for future problems like this one.
Check if the main.m file is imported and if it's calling the app delegate.
Take a look at this https://github.com/appsquickly/XcodeEditor
And this https://github.com/CocoaPods/Xcodeproj

Related

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Since reporting this, I have used the same process of copying folders of all other projects and have had no problems. But one project, the largest and most complex continues to have 14 rendering errors and always the displayed err message "An internal error occurred. Editing functionality may be limited." The strange thing is going in and out of viewing Main.storyboard several times gets rid of the errors eventually. Unfortunately, the errors always come back when I open the project. And sometimes they go away, then come back randomly in the same session.
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Thanks!
This what i tried for the last error, but the alert doesn't disappear
If you're using XCode with source control integration ensure you have added those files to the repository. Once you have the files in question added/tracked in git/svn these warnings should disappear.
Also, it never hurts to Command-Option-Shift-K (clean) the project and re-open after you've tracked those files.
See this SO post for possible approaches.

Cannot open Xcode project on a new Mac

I think I have made a bit of a mistake here.
I designed an app a few months ago and even got it in the App Store. Since then I have purchased a new mac. I copied my Xcode project file across to my new Mac.
I've just come back to it for the first time in months and nothing opens. I sometimes get a cannot be parsed warning. Even looking at the file sizes I think there are all just empty files. When I try and open them in TextEdit they are just empty.
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Check if the files are empty on your old Mac. If they are empty on your old Mac then the data has been lost, there is nothing you can do.
If the files are correct on your old Mac then something went wrong when you transferred the data. Therefore just try copying them over again.
If the first situation that I stated is true then there is nothing you can do.
Can you not retrieve the original files from your other Mac?
copy and paste
Would imply that you can. Maybe you should attempt to copy the files again, alternatively, if you just need the one .swift file you could probably copy the text from it and put it into plaintext and then copy that back out into a new xcode project if xcode is having such trouble opening that particular file.
Are you sure that you're not missing out some details? Seems almost too easy to answer this one.

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The FacebookSDKResources.bundle is no longer required for your application

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2014-01-07 15:22:08.843 Nutrino[7457:70b] FBSDKLog: The FacebookSDKResources.bundle is no longer required for your application. It can be removed. After fixing this, you will need to Clean the project and then reset your simulator.
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Gil
UPDATE
Ok - I've found out the source of the problem!!
I'm developing my app in xCode5.. Once in a while I open an older version of xCode with an older version of the app for some code references, so the problem happens when both projects are opened simultaneously.
The FacebookSDKResources.bundle does exists on the older version of the project and this is the cause!
Hope it'll helps someone.
original answer
I'm not really sure if this is what solved it, since I left it as it was for a while and the next time I checked those log messages weren't there, but the only thing I do remember changing was the fact the I made my FBLoginView instance a singleton, so there was only one instance of it.
Worth the shot if anyone is dealing with the same issue.

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