I have the Google Mobile Ads SDK in my iOS app. I was previously on v7.0 of the SDK, but am upgrading to v7.9.1. There has been a warning printed to the console since I was on v7.0:
You are currently using version 7.0.0 of the SDK. Please consider
updating your SDK to the most recent SDK version to get the latest
features and bug fixes. The latest SDK can be downloaded from
https://firebase.google.com/docs/admob/ios/download. A full list of
release notes is available at
https://developers.google.com/admob/ios/rel-notes.
After upgrading to v7.9.1, which is the SDK available at the link provided, I still get the same SDK version warning. I ran my app and printed the SDK version by calling GADRequest.sdkVersion() and it still prints 7.0. Where am I going wrong here that's preventing the SDK from recognizing what version it is? I am also using the Google Interactive Media Ads SDK, which is on version 3.2.1, but I don't think that's affecting it.
Related
I created app using Lua language using Corona SDK and when I try to
create a build or Send it to App Store, it displays these errors below
UNSUPPORTED IOS SDK Mismatch
The version of iOS SDK (10.2) that's installed on this computer does
not match the target iOS version (10.1). You may encounter issues
building or incompatibilities at runtime.
Anyone can help me with this issue? Any help will be appreciated.
Thank you!
I had the same problem. You need to download the latest daily build from Corona Labs and then build using that version. Daily builds are found here:
https://developer.coronalabs.com/downloads/daily-builds
From Corona blog
Changes to Xcode Requirements
Starting with 2015.2616, Corona
Simulator will be more stringent about the version of Xcode you have
installed (older versions work like before, in a less stringent
manner). In particular, when you select a particular target iOS
version, you must have the corresponding version of Xcode installed.
For example, if you want to target iOS 8.3, you must install Xcode 6.3
which includes iOS 8.3 SDK.
Also, from this post you can read that for iOS 10 SDK you need install Xcode 8. So I guess for iOS 10.2 SDK you need Xcode 8.2 (I'm not sure which one exactly will fit). What is more you need most recent version of Corona:
stable build (requires Xcode 8.1 or later, the macOS Simulator requires macOS 10.10 or later, more information) or
daily builds.
Note: I'm using only Win7 for Corona SDK.
I'm still supporting iOS 6 on my apps, and I was going to update Google Analytics, but CocoaPods gives me an error saying it requires a higher version.
What is the last version of Google Analytics that works with iOS 6 and how do I get it?
I'm trying to set up my admob ads in my iOS libgdx project but i can't see no ads on iOS emulator I'm using the files from here https://github.com/BlueRiverInteractive/robovm-ios-bindings
and they are the latest i know there is 7.0.0 admob iOS sdks but the binding are for lower version that suppose to work... or not?
any idea?
or i might shall use different adnetwork?
<Google:HTML> You are currently using version 6.12.2 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.0.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
2015-03-22 10:41:59.822 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd
2015-03-22 10:42:30.217 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd
I came across the same problem too. First I downloaded the newest iOS sdk for google mobile ads. Then I made a static library in Xcode. Then created my own bindings.
I've updated from their AdMob iOS SDK 6.0 or something version to 7.0.0 like a month ago and everything for iOS 8 was working fine. Today out of nowhere every time I load my app in device in the debug area it states...
You are currently using version 7.0.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.1.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode.
Why all of a sudden is iOS SDK 7.0.0 not supported by iOS 8? So every time I have to update the AdMob SDK or the admob ad won't work for iOS8?
I get this too. It still supports iOS8, they just haven't changed the message. Admob SDK 6.12.0 still supports iOS8 too. What they are really saying is that there is a bug that they have fixed and you should upgrade to the latest version. I like this message, it always says if you are not using the latest version. If you are still in development you should always upgrade to the latest version of the SDK if you can. The difference between 7.0.0 and 7.1.0 is quite important, they were missing including one of the frameworks, so it is important that you use 7.1.0 instead of 7.0.0 - I think this was causing some ads not to play - https://developers.google.com/mobile-ads-sdk/rel-notes#ios
I am trying to integrate the latest facebook ios sdk 3.20 for my existing ios app, but It start crashing on iOS 5.1.1 devices every time i try to login using facebook. Please see the screen sort attached
Let me If you need some more information for the same
Thanks
You can see on their SDK page that the Facebook SDK supports iOS 6.0 and greater. They appear to be using new features of Objective C that are not present in older versions of iOS SDK.
The Facebook SDK for iOS versions 3.17+ supports iOS 6.x and higher.
Support for iOS 5.x was dropped in version 3.17 of the SDK.