Why is AdMob iOS SDK 7.0 not support iOS 8 - sdk

I've updated from their AdMob iOS SDK 6.0 or something version to 7.0.0 like a month ago and everything for iOS 8 was working fine. Today out of nowhere every time I load my app in device in the debug area it states...
You are currently using version 7.0.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.1.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode.
Why all of a sudden is iOS SDK 7.0.0 not supported by iOS 8? So every time I have to update the AdMob SDK or the admob ad won't work for iOS8?

I get this too. It still supports iOS8, they just haven't changed the message. Admob SDK 6.12.0 still supports iOS8 too. What they are really saying is that there is a bug that they have fixed and you should upgrade to the latest version. I like this message, it always says if you are not using the latest version. If you are still in development you should always upgrade to the latest version of the SDK if you can. The difference between 7.0.0 and 7.1.0 is quite important, they were missing including one of the frameworks, so it is important that you use 7.1.0 instead of 7.0.0 - I think this was causing some ads not to play - https://developers.google.com/mobile-ads-sdk/rel-notes#ios

Related

How to fix the issue in uploading an app error : 10.1(UNSUPPORTED: Local iOS SDK is 10.2 which does not match)?

I created app using Lua language using Corona SDK and when I try to
create a build or Send it to App Store, it displays these errors below
UNSUPPORTED IOS SDK Mismatch
The version of iOS SDK (10.2) that's installed on this computer does
not match the target iOS version (10.1). You may encounter issues
building or incompatibilities at runtime.
Anyone can help me with this issue? Any help will be appreciated.
Thank you!
I had the same problem. You need to download the latest daily build from Corona Labs and then build using that version. Daily builds are found here:
https://developer.coronalabs.com/downloads/daily-builds
From Corona blog
Changes to Xcode Requirements
Starting with 2015.2616, Corona
Simulator will be more stringent about the version of Xcode you have
installed (older versions work like before, in a less stringent
manner). In particular, when you select a particular target iOS
version, you must have the corresponding version of Xcode installed.
For example, if you want to target iOS 8.3, you must install Xcode 6.3
which includes iOS 8.3 SDK.
Also, from this post you can read that for iOS 10 SDK you need install Xcode 8. So I guess for iOS 10.2 SDK you need Xcode 8.2 (I'm not sure which one exactly will fit). What is more you need most recent version of Corona:
stable build (requires Xcode 8.1 or later, the macOS Simulator requires macOS 10.10 or later, more information) or
daily builds.
Note: I'm using only Win7 for Corona SDK.

Will React-native be compatible with IOS 10?

It's not long now until IOS10 is released. Those developing with React-native will want to know if it's compatible or not! I'm wanting to upgrade my iPhone, but I'm worried if I do, I won't be able to test my React-native apps on it.
Will there be compatibility issues? Will the RN community try compensate for older IOS versions as well as IOS 10? Any information would be helpful!!
According to this ticket, iOS 10 support will be provided with RN 0.29
The commit purported to provide iOS 10 support is slated to be
released with version 0.29:

Google Mobile Ads iOS SDK Version does not increment

I have the Google Mobile Ads SDK in my iOS app. I was previously on v7.0 of the SDK, but am upgrading to v7.9.1. There has been a warning printed to the console since I was on v7.0:
You are currently using version 7.0.0 of the SDK. Please consider
updating your SDK to the most recent SDK version to get the latest
features and bug fixes. The latest SDK can be downloaded from
https://firebase.google.com/docs/admob/ios/download. A full list of
release notes is available at
https://developers.google.com/admob/ios/rel-notes.
After upgrading to v7.9.1, which is the SDK available at the link provided, I still get the same SDK version warning. I ran my app and printed the SDK version by calling GADRequest.sdkVersion() and it still prints 7.0. Where am I going wrong here that's preventing the SDK from recognizing what version it is? I am also using the Google Interactive Media Ads SDK, which is on version 3.2.1, but I don't think that's affecting it.

robovm binding admob iOS libgdx

I'm trying to set up my admob ads in my iOS libgdx project but i can't see no ads on iOS emulator I'm using the files from here https://github.com/BlueRiverInteractive/robovm-ios-bindings
and they are the latest i know there is 7.0.0 admob iOS sdks but the binding are for lower version that suppose to work... or not?
any idea?
or i might shall use different adnetwork?
<Google:HTML> You are currently using version 6.12.2 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.0.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
2015-03-22 10:41:59.822 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd
2015-03-22 10:42:30.217 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd
I came across the same problem too. First I downloaded the newest iOS sdk for google mobile ads. Then I made a static library in Xcode. Then created my own bindings.

Using ios 6.1 sdk with ios8

I have installed the ios 6.1 sdk in xcode 6 and it shows up in my base sdk drop-down.
I selected it and the app builds but when it launches on the ipad (ios 8) it seems to have a very broken apperence as if its trying to use ios 8 sdk. In ios 7 we were able to use the ios 6.1 sdk on ios 7, is this ability totally removed in ios 8?
This is an enterprise applicaiton, and the client is trying to avoid paying from a full refresh to ios 8.
Dropping an old SDK into a newer copy of Xcode is untested and unsupported by Apple, and it's no wonder you're seeing the problems you're seeing.
If you want to support an earlier version of iOS while using the latest SDK, just set the Minimum Deployment iOS version in your target's build settings (as described here in the Apple documentation I've included).
p.s. On the other hand, if you really want to keep using the iOS 6.1 SDK... use the Xcode version the SDK came with. And it should hopefully look proper under iOS 6, and it'll look like an iOS 6 app under iOS 7 & iOS 8.
p.p.s. Your client is cheap.

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