robovm binding admob iOS libgdx - ios

I'm trying to set up my admob ads in my iOS libgdx project but i can't see no ads on iOS emulator I'm using the files from here https://github.com/BlueRiverInteractive/robovm-ios-bindings
and they are the latest i know there is 7.0.0 admob iOS sdks but the binding are for lower version that suppose to work... or not?
any idea?
or i might shall use different adnetwork?
<Google:HTML> You are currently using version 6.12.2 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.0.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
2015-03-22 10:41:59.822 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd
2015-03-22 10:42:30.217 IOSLauncher[12856:751391] [debug] com.funkymonkey.game.IOSLauncher: didReceiveAd

I came across the same problem too. First I downloaded the newest iOS sdk for google mobile ads. Then I made a static library in Xcode. Then created my own bindings.

Related

All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, but our iOS SDK is already of version 15.2

I have found similar questions in this and this articles, but neither can solve my problem.
The message given by Apple Store Connect was also "ITMS-90725: SDK Version Issue - This app was built with the iOS 14.4 SDK. All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, included in Xcode 13 or later."
However, I have checked that I am using xcode 13.2.1 which works with iOS 15.2 SDK, running on macOS Big Sur 11.6.4 (well.... a 2015 iMac, kind of old though). I believe it is capable of building a project with iOS 15.2 SDK, but I just can't find where I shall tune (if necessary) to avoid it keeping using iOS 14.4 SDK to build my project. Could you please help me solve the issue? Thank you very much!!
The figures below show the environment I mentioned above:
Looks like you have multiple Xcodes installed, please make sure you have selected the correct version for your Command Line Tools
I found that it was an embarrassing reason which caused the problem I raised above. I think I am responsible for showing what was going on to all who have read this post, and especially to those who had paused to think about this issue.
In short, Xcode 13.2.1 does build the app using iOS 15.2 SDK.
I was able to successfully archive, verify in Xcode, and uploaded the binary to app store connect. However, I was not familiar with the app store connect and did not aware that there was another binary built with iOS 14.4 SDK which was left by my predecessor.
Though I tried several times rebuild and re-upload, I kept falsely submitting the old binary to Apple's reviewer.
That's it, and no bug or secret about Xcode using older version of iOS SDK to build apps, it is just not true. Xcode does build using its latest SDK. Again my apologies to those who also worried about this issue.

iOS build crash on iPhone6 with latest update 12.4.3 when loading scene with Unity3D - Google Cardboard

Our team is developing a Google VR app (aka Google Cardboard) with Unity 3D. The build crashes loading scene on iPhone 6 after updating to the latest available version of that device: iOS 12.4.3.
Notice we've tested and it's working perfectly on the previous versions. Specifically we've tested on iOS 11.4 and 13.4.4. It's also working well on the Unity editor and other iPhones released after iPhone 6 (6s, 7...)
We've called Apple, but they just suggest us to patch the bug because they don't know if they will fix it (or when).
The official Github issues tracker of GoogleVR for Unity3d has been archived, so we can't report the issue there either.
Do anybody was able to find out how to patch it?
Unity version: 2018.3.8f and GoogleVR: 1.190.1 (aka Cardboard)

How to fix the issue in uploading an app error : 10.1(UNSUPPORTED: Local iOS SDK is 10.2 which does not match)?

I created app using Lua language using Corona SDK and when I try to
create a build or Send it to App Store, it displays these errors below
UNSUPPORTED IOS SDK Mismatch
The version of iOS SDK (10.2) that's installed on this computer does
not match the target iOS version (10.1). You may encounter issues
building or incompatibilities at runtime.
Anyone can help me with this issue? Any help will be appreciated.
Thank you!
I had the same problem. You need to download the latest daily build from Corona Labs and then build using that version. Daily builds are found here:
https://developer.coronalabs.com/downloads/daily-builds
From Corona blog
Changes to Xcode Requirements
Starting with 2015.2616, Corona
Simulator will be more stringent about the version of Xcode you have
installed (older versions work like before, in a less stringent
manner). In particular, when you select a particular target iOS
version, you must have the corresponding version of Xcode installed.
For example, if you want to target iOS 8.3, you must install Xcode 6.3
which includes iOS 8.3 SDK.
Also, from this post you can read that for iOS 10 SDK you need install Xcode 8. So I guess for iOS 10.2 SDK you need Xcode 8.2 (I'm not sure which one exactly will fit). What is more you need most recent version of Corona:
stable build (requires Xcode 8.1 or later, the macOS Simulator requires macOS 10.10 or later, more information) or
daily builds.
Note: I'm using only Win7 for Corona SDK.

Google Mobile Ads iOS SDK Version does not increment

I have the Google Mobile Ads SDK in my iOS app. I was previously on v7.0 of the SDK, but am upgrading to v7.9.1. There has been a warning printed to the console since I was on v7.0:
You are currently using version 7.0.0 of the SDK. Please consider
updating your SDK to the most recent SDK version to get the latest
features and bug fixes. The latest SDK can be downloaded from
https://firebase.google.com/docs/admob/ios/download. A full list of
release notes is available at
https://developers.google.com/admob/ios/rel-notes.
After upgrading to v7.9.1, which is the SDK available at the link provided, I still get the same SDK version warning. I ran my app and printed the SDK version by calling GADRequest.sdkVersion() and it still prints 7.0. Where am I going wrong here that's preventing the SDK from recognizing what version it is? I am also using the Google Interactive Media Ads SDK, which is on version 3.2.1, but I don't think that's affecting it.

Why is AdMob iOS SDK 7.0 not support iOS 8

I've updated from their AdMob iOS SDK 6.0 or something version to 7.0.0 like a month ago and everything for iOS 8 was working fine. Today out of nowhere every time I load my app in device in the debug area it states...
You are currently using version 7.0.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.1.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode.
Why all of a sudden is iOS SDK 7.0.0 not supported by iOS 8? So every time I have to update the AdMob SDK or the admob ad won't work for iOS8?
I get this too. It still supports iOS8, they just haven't changed the message. Admob SDK 6.12.0 still supports iOS8 too. What they are really saying is that there is a bug that they have fixed and you should upgrade to the latest version. I like this message, it always says if you are not using the latest version. If you are still in development you should always upgrade to the latest version of the SDK if you can. The difference between 7.0.0 and 7.1.0 is quite important, they were missing including one of the frameworks, so it is important that you use 7.1.0 instead of 7.0.0 - I think this was causing some ads not to play - https://developers.google.com/mobile-ads-sdk/rel-notes#ios

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