how to create viewcontroller for ipad in ios Aplication? - ios

I am working on a iPad Application.
My target is set to Ipad.
in Storyboard when i add new view controller.i am not able to add Size for ipad like iPad Full Size etc.issue is attached in Screenshot.
Choose Size from Xcode's Attributes Inspector is showing Invalid value.
Please Help me to find out an issue.

while u create the project make sure you have selected Universal option for the Devices.

Related

iOS 13 Project without Storyboard displays funny

I have this project that is not using storyboards when I run it on my iPhone simulator it is not coming up full screen ?
From the viewcontroller property inspector select the presentation and set it to full screen it will work check the below image
check the content mode it should be scale to fill and size as freeform
Add below image to your project. Using the name Default-568h#2x.png
Because Xcode doesn't know your app size so this will pickup smallest size 320x480. With this image and name I suggest above, Xcode will recognize your app support bigger size.
Don't worry when running your app in smaller device, it's still OK.
Image HERE
This might be related to issue in launch screen. I also setup the project without storyboard but deleted the LaunchScreen.Storyboard as well and ended up getting the same screen as yours. After I recreated the project but leave the launchScreen file i was able to get the full screen display for my viewcontroller

iOS - Open a different Stroryboard based on the device size

I have created an app in Swift and I want it to be available in both iPhone and iPad, but I would like the iPad to have a couple different layout variables, such as bigger buttons and pictures. Using auto-layout or Size Classes with constraints wasn't working and not letting me put them where I want them, so I was wondering how to make it so that when I open the simulator with an iPad, it opens the storyboard with the different View Controller layouts. I made a duplicate storyboard so I have main.storyboard and the copy is mainiPad.storyboard for the iPad only. If this can be done, please let me know! Thanks!!
This Tutorial is the old way, when You simply add iPad suffix in the file name.
This Post is the new way, introduced in Xcode 6; You simply select the storyboard name for ipad and iphone family in application plist file.

Why are all my view controllers square shaped?

I'm trying to get it to be an iphone project, but when I drag any view controller into the storyboard, it's just a weird almost-square, neither ipad nor iphone. What am I doing wrong here? Newest version of XCode.
This is a new feature called "size classes". You can use it to create a universal storyboard for iPhone and iPad at once.
But I don`t really like it so here is how to turn off: In storyboard, open utility inspector (right), then go to file inspector (left) and now disable "Use Size Classes". Then you will get the standard storyboard.
You're not doing anything wrong. The default is to design with UI constraints so that the actual output size doesn't matter.
What you can do is set the size you want to preview your controller at in the options in the right hand pane. E.g.

iPad storyboard changes not happening?

I started a xcode project for iPhone and now I'm working it also for iPad (Universal App).
So in devices I put Universal and I create the iPad storyboard and make the necessary changes (in plist file and build settings) and now anything I edit in the ipad storyboard is done, obviously yes on code but not in the storyboard (I'm working without auto-layout so Its disabled in both storyboards).
What can I do? I've checked everything and it's in order.
Just a guess, but you might be getting an error showing up in your debug console. Make sure that the storyboard has an entry point. Select the viewContoller that is the entry point and check the checkbox for "is initial view controller" in the utilities pane.
did you check the target> General> their did you give the storyboard for ipad? if you look, you can see the selection on iphone and your iphone storyboards name below it. Change it to ipad and enter the storyboard?

Xcode storyboard: Why does the iPad storyboard show iPhone sized views?

I have a universal app that uses storyboards. There is an iPhone storyboard and an iPad storyboard. However, in interface builder, the viewcontrollers for the iPad storyboard are still sized for the iPhone. How do I get the iPad storyboard to show iPad sized view controllers?
I realize that the view controller display in interface builder is design-time-only eye-candy, but having iPhone sized VCs makes it really hard to lay out the UI correctly.
After some digging through the storyboard source code, it turns out that the iPad storyboard was copied from the iPhone storyboard. So, the question really became how do I convert an iPhone storyboard into an iPad storyboard?
The answer is surprisingly simple. I ran across this SO answer -- to convert an iPhone storyboard to an iPad storyboard, do the following:
From Xcode, right-click on the storyboard and choose Open As ->
Source code
Search for targetRuntime="iOS.CocoaTouch"and change it to targetRuntime="iOS.CocoaTouch.iPad"
Right-click on the storyboard again and choose Open As -> iOS Storyboard
The storyboard will now show all views in the correct size.
When you first create a storyboard you select a Device Family (iPhone or iPad) that the storyboard is targeted for. I don't know of a way to change the device family once the storyboard has already been created.
However, to solve your problem I recommend the following:
Create a new storyboard by going to: New -> File -> User Interface -> Storyboard (Be sure to select Device Family = iPad when choosing the options.)
Go to your old storyboard, select and copy everything by pressing Command-A, Command-C. Then go to your and paste everything by pressing Command-V. Your view controllers will now be iPad-sized.
You can then delete the old storyboard and rename your new storyboard to whatever the old name was.
This answer is not a solution, but will help to get one of the reasons why such things happen.
The issue occurs when you try to disable:
"Use Auto Layout"
When you uncheck it, the popup window appears. There is select:
"Keep size class data for: iPhone", by default is selected iPhone (no matter which iPad or iPhone project you created).
If you will not mention on it, your storyboard will be auto converted to iPhone sizes.
Do not forget to choose right device.
I used the suggested answer to convert an iPhone storyboard to an iPad storyboard and it worked great for most of my views. However, I realized that one of the views was still iPhone storyboard sized. The reason was because I had locked All Properties of one background image (because I did not want to accidentally move it). Removing the lock turned the view back into iPad sized. This might help someone stuck on this.
Make sure you set the right Storyboard in Target > General. This kinda stuff makes me headache for 3 hours before i realise i set the same storyboard for iPhone as my iPad storyboard.
In my universal app, I was using SpriteKit for the main viewcontroller. The SKScene.scaleMode was set to aspectFill. When run in the iPad simulator, the app started up iPhone mode. Solution was to set scaleMode = .resizeFill.
For me i have found it more easy by changing the view controller presentation to Full Screen rather than Automatic, I use Xcode 12.1

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