I have made simple loader (custom progress indicator) inside QuartzCode app and in my new Xcode project I imported two file that have QuartzCode exported.
Can you please tell me how to show it, hot to start that animation? I have inserted in my storyboard UIView and connected class from imported QuartzCode .swift files, but animation is not showing. I see static image (suppose first frame), but not animation.
If someone has played with QuartzCode and it's animations, can you please tell me how to insert animations to my app?
Thanks.
Related
I am using https://github.com/Ramotion/folding-cell library into my Swift 3.0 projects. It works nice without any editing or changing on storyboard/auto layout changing.
I faced some issues when tried to:
Add few IBOUTLET (in DemoCell.swift)
Add Data to them (in DemoCell's didSet() method)
Now the view is blank. But i can scroll the tableview(it is just not showing), can click and can see folded cell perfectly.
I tried to add constrains as it given in documentation. I get fatal crash.
I am using Xcode 8, swift 3.0. This is happen always even when i download the fresh source code and add new uilabel or anything change on storyboard.
Does anybody tried this library recently ?
Blank Screenshot:
When click in the cell, Other cell is hidden.But clickable.
Foreground view:
It was an issue with the library. Now its solved.
Thread: https://github.com/Ramotion/folding-cell/issues/69#event-819438913
I'm working on a large ios app and I'm also a newb. I'm trying to find the correct scene in a storyboard in a large app. I'm in the .swift file and I need a quick way to figure out which scene is associated with that swift controller file. The only way I know now is to go through each scene and look at the Class property, which will take forever. Is there a shortcut to jump from the swift file to the associated scene?
In Xcode, open "Find in Workspace..." (Command+Shift+F)
Type the name of your ViewController.
In the results panel, check the entries under the .storyboard file. Clicking on them will open that exactly scene in the Interface Builder.
Profit.
You can also go further and filter the search by filetype. Check this out:
Create a custom Scope:
Super awesome result:
I have recently started to learn iOS with obj-c from "iOS Programming The Big Nerd Ranch Guide 4th Edition". This edition was released in 2014 and is written with Xcode 5.
I am trying to make a simple app with two buttons and two labels. The labels are connected to two arrays and when a button is pressed an object from the corresponding array is shown in the corresponding text label (it's the Quiz app in chapter 1).
I created the project as a Single View app in Xcode 6, and put all my objects in the view controller class. I have two labels two buttons two arrays and an int to keep track of the object that has to be displayed from the array.
In the book it says that I should initialize the arrays in the initWithNibName method. I tried that but for some reason it never gets called. So I changed the initialization of the arrays to the init method. They initialize fine but when they are called from another method they are nil. Do you have any idea why this is happening?
The second issue I'm having is that I can't manage to get the contents of the storyboard on screen. It says that I'm supposed to make an instance of the ViewController inside the AppDelegate and make it the root window controller but all I get is a white window (or black in case I don't set the color).
UPDATE: I changed the intialization of the arrays from the init method to the viewDidLoad method and now they seem to be working fine. Nothing on the screen though.
It sounds like you're initializing your UIViewController from the app delegate AND a storyboard. If you create a new project in XCode, a "Single view application", you won't have to touch the app delegate at all in order to get something on the screen.
I believe both your problems are related to this, since it sounds like you're seeing an empty UIViewController on the screen (the one you create in the app delegate)
As for the initialization of your array, viewDidLoad is a popular place to do this.
If you are using storyboards, the method initWithNibNameOrNil will not be called. In the BNR book, it teaches you to use XIB files, which do use this method. If you are trying to follow the tutorials, I would suggest using XIB files.
For use of a book, I would suggest downloading whatever version of Xcode is being used for that book -- otherwise you will be running into a lot of confusing problems while learning.
If you would like to download previous version of Xcode, refer to this post:
How to download Xcode DMG or XIP file?
Sorry guys, new to Xcode
I wanted to make a keyboard that has a picker view that lets you select text and populate a field. I have a KeyboardViewController and a xib file with the PickerView in it. But everytime I launch all I see is a blank keyboard when I try it in simulator, I even tried using spotlight and not the container app.
I'm clearly clueless about something.
My filenames are Len-keyboard_take2.xib and KeyboardViewController.swift.
I am new to IOS development, and I would like to use the LazyTableImages sample in my project. I have main screen displaying a list of menus. What i want to achieve is that when a user clicks a menu on the main screen, it will start a new screen which calls the LazyTableImages code and downloads the images.
But i have no idea how to do that.Because in the sample, the screen with the images is the first window, and in my project, it is not.It seems that I will need to move the LazyTableAppDelegate.h and LazyTableAppDelegate.m to the my own delegate file AppDelegate.h and AppDelegate.m files but i didnt get any luck doing that. Can anyone shed any light how should i make the change? Is there any sample code i can refer how to call one project in the other?
http://developer.apple.com/library/ios/#samplecode/LazyTableImages/Introduction/Intro.html
this links solve your problems.
1) [HJCache][1]
2) [Video Part1][2]
3) [Video Part2][3]