Hybris: Localization on CSCockpit - localization

I have added a new column in the Order Search result by customizing the "Order_OrderSearchResult_CockpitGroup.xml" and adding its entry in "projectdata_cscockpit_ui_components.impex". I added the property value in both English and Japanese locale property files.
I ran the impex file again in HAC, then did a hybris update by selecting cscockpit and after that reset the user setting in cockpit menu. But I'm only able to see the English locale property and not the Japanese locale property while logging through Japanese locale.
Am I missing something?
Many thanks!

You have to add the label in i3-label_{lang code}.properties file?

I tried by adding the same Japanese property to both i3-label_en.properties and i3-label_ja.properties file by using normal characters as well as unicode but it was not reflecting even after hybris update and resetting personal settings in cockpit.
I resolved this issue by adding the Japanese property in unicode in the customized cockpit locales_en.properties and locales_ja.properties file. Since our website is not using English characters, so I had to add same Japanese property in both files. Not the best way, but yes this workaround worked for me.

Related

NSLocalizedString in Spritekit SKLabelNode

I've been searching all over the internet and there doesn't seem to be a clear explanation on how to localize strings using SpriteKit. Only seeing tutorials for people using the interface builder, but all I really want is, imagine this:
I have an SKLabelNode called label. And I define the text like:
labl.text = NSLocalizedString("titleOfTheScreen",nil)
So basically what I think I have to do is add the new language in the Project settings. Then, I add a new Strings file called Localized, and add it to the new folder.
But what happens to my English language? There's no file for the original one
First you have to add a Strings File:
Then open the project settings and add a new language:
Mark your added strings file as target:
Find the newly added localising file. (English is automatically added)
From your screenshots I can see that you have "File.strings" file. You should have created "Localizable.strings" file.
Also, I can see that you have the (Base), (English) and (German) strings version. Why do you think English is not there?
In each of the files you should put strings like that:
"titleOfTheScreen" = "blah-blah";
Replace "blah-blah" with the proper translation in each of the strings files. It's important to note that the semi-colon at the end of the lines in strings files are mandatory, otherwise Xcode would issue some really funny error messages. This is easy to overlook if you're programming in Swift and trailing semi-colons are not mandatory.

Change the encoding of a file in Visual Studio Code

Is there any way to change the encoding of a file?
For example UTF-8 to ISO 8859-1?
Setting Example Sublime Text:
"default_encoding": "UTF-8"
So here's how to do that:
In the bottom bar of VSCode, you'll see the label UTF-8. Click it. A
popup opens. Click Save with encoding. You can now pick a new
encoding for that file.
Alternatively, you can change the setting globally in Workspace/User settings using the setting "files.encoding": "utf8". If using the graphical settings page in VSCode, simply search for encoding. Do note however that this only applies to newly created files.
Apart from the settings explained in the answer by #DarkNeuron:
"files.encoding": "any encoding"
you can also specify settings for a specific language like so:
"[language id]": {
"files.encoding": "any encoding"
}
For example, I use this when I need to edit PowerShell files previously created with ISE (which are created in ANSI format):
"[powershell]": {
"files.encoding": "windows1252"
}
You can get a list of identifiers of well-known languages here.
The existing answers show a possible solution for single files or file types. However, you can define the charset standard in VS Code by following this path:
File > Preferences > Settings > Encoding > Choose your option
This will define a character set as default.
Besides that, you can always change the encoding in the lower right corner of the editor (blue symbol line) for the current project.

How can I change tab name in Sublime Text?

Is it possible to change tab names for files with strange names? They can not be renamed on disk but it is difficult to keep up with mad file names in Sublime :D
In the ST console, enter view.set_name("My changed name"), replacing the content of the string with the name you want. You can also create a plugin to do this, again using the view#set_name api method.

composite C1 form Renderer localization

I have created a global data type, and use form renderer in a page to let user fill in the data and submit to website.
The default English is working fine.
now when I try to support the second language I run into issues. According to the composite documentation:
1.Add your empty localization file at ~/Frontend/CompositeForms/Renderer/Localization/, for example: Composite.FormsRenderer.de-de.xml
2.Copy the contents of the default Composite.FormsRenderer.en-us.xml to your localization file.
3.Translate the strings.
4.In ~/App_Data/Composite/Composite.config, under the section locate Composite.Plugins.FormsRenderer's add section and register your localization file
but ~/Frontend/CompositeForms/Renderer/Localization does not exist, and neither does Composite.FormsRendereren-us.xml exists.
is the documentation outdated? does anyone had experience with localizing form renderer on user defined data type?
thanks
The documentation IS outdated at the moment (and will be updated soon - thanks for pointing it out).
Do it in the following way on 4.0 or later:
Make a copy of ~/Composite/InstalledPackages/localization/Composite.Forms.Renderer.en-us.xml, changing the language/culture code from 'en-us' to your language's (e.g. Composite.Forms.Renderer.de-de.xml).
Translate the strings.
No need to change anything in ~/App_Data/Composite/Composite.config any more.

Localizing strings from the Settings.bundle using InAppSettingsKit

I am attempting to use InAppSettingsKit to manage my settings. This uses the Settings.bundle with a .plist file and the .strings files for each of the languages being translated.
I can confirm that the translation of my strings is working properly outside of my application, using the Setting application. But when I am in my application, the translation is not occurring.
I think it comes down to code like this, from the InAppSettingsKit class IASKSettingsReader, with a couple logging statements that I thought my be helpful:
- (NSString*)titleForStringId:(NSString*)stringId {
NSLog(#"%#",[_bundle localizedStringForKey:stringId value:stringId table:self.localizationTable]);
NSLog(#"%#",[_bundle localizedInfoDictionary]);
return [_bundle localizedStringForKey:stringId value:stringId table:self.localizationTable];
}
If I understand correctly, this should be using a table with the name self.localizationTable as the source of the translation. This value is simply "Root". It's not a path to the Root.strings file in the selected language, so I am guessing that the method localizedStringForKey:value:table: must be using some global system reference that points to the correct path.
I have confirmed that the strings file name is "Root.strings" all around, with a capital R, including in the Root.plist file.
[_bundle localizedInfoDictionary] returns (null); It is doing this for two language settings of English and French.
I'm not sure how to debug this. Thanks for any help you can give.
I'm using InAppSettingsKit with localized text with no problems. Two things I can think of that you could check: are your Root.strings files located in the correct subdirectories of Settings.bundle (en.lproj and fr.lproj for English and French?
Is there a "Strings Filename" entry in your Root.plist? It should simply contain a string with value "Root"
It has been quite some time since I resolved this, and at the time, I didn't fully understand it. But, in the interest of closing out this question, I'll point to the following documentation for future reference:
NSBundle Class Reference
which refers to the following:
Resource Programming Guide
In the second document, refer to the section "String REsources -> Loading String Resources Into Your Code"
The solution contains a properly configured Root.strings file, which shows up in the file list like this:

Resources