How to link JRE.framework in swift framework - ios

I create a swift framework with objectiveC code which are translated by j2objc.
I have add java files to compile source, and use the following setting:
GENERATED_FILES_DIR = "${SRCROOT}/Generated";
HEADER_SEARCH_PATHS = "${J2OBJC_HOME}/frameworks/JRE.framework/Headers" "${GENERATED_FILES_DIR}" "${J2OBJC_HOME}/include" $(inherited);
LIBRARY_SEARCH_PATHS = ${J2OBJC_HOME}/lib;
OTHER_LDFLAGS = -ljre_emul
CLANG_ENABLE_OBJC_ARC = NO
and I got error:
include "J2ObjC_header.h" >> Include of non-modular header inside framework module 'XXXXX'
Then i do the following:
CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES = YES
The error still exist.
I link 'JRE.framework' and set the HEADER_SEARCH_PATHS
The error still exist.
How to fix it?

You also want to set DEFINES_MODULE = NO;
Besides that, you don't need the "${J2OBJC_HOME}/include" in HEADER_SEARCH_PATHS and you can also remove LIBRARY_SEARCH_PATHS = ${J2OBJC_HOME}/lib; OTHER_LDFLAGS = -ljre_emul; since you are using the JRE framework now.
If you are translating the .java sources without the --no-package-directories flag and you want to preserve the directory structure, then you also want to do following:
Add the generated files as a folder references in Xcode
Remove them from Copy Bundle Resources phase
Drop the folders in Public section of the Headers phase
Add new Run Scrip phase to remove the .m files from Headers directory:
find "$TARGET_BUILD_DIR/$PUBLIC_HEADERS_FOLDER_PATH" -name "*.m" -exec rm -f {} \;
Now you can reference them in your umbrella header using #include <your-framework-name/path/to/header/Header.h>

Related

add extra include directories config on podspec file

In plugin ios, I import library as below
Currently I have some .h file like tflite-dist/include/tensorflow/lite/c/model.h.
In ImageSegmentator.cpp. I want to import like below
#include "tensorflow/lite/c/model.h"
But when I compile it throws errors fatal error: 'tensorflow/lite/c/model.h' file not found .
I try to set up folder tflite-dist/include/tensorflow/lite/ as same Classes folder
s.source_files = 'Classes/**/*', 'cpp/include/**', 'tflite-dist/include/**'
s.resources = ['cpp/include/**', 'tflite-dist/include/**']
It did not work. In CMakeLists.txt I see they can config like
# add extra include directories
target_include_directories(
./src/main/cpp/include
${Tensorflowlite_DIR}/include
)
But I dont know how we can config like this on podspec file.

Why does React/RCTAssert.h' file remain unfound even after fixing header search paths

I am literally stuck with this error React/RCTAssert.h' file not found ,I followed other questions suggesting that the header search path could be wrong for test target.
Hence I even deleted the test target
srcroot = /Users/shyamnath/Desktop/apps/xxx/ios
//:configuration = Debug
HEADER_SEARCH_PATHS =
$(inherited)
$(SRCROOT)/../node_modules/react-native-splash-screen/ios
$(SRCROOT)/../node_modules/react-native-device-info/RNDeviceInfo
$(SRCROOT)/../node_modules/react-native/React
$(SRCROOT)/../node_modules/react-native-aes-kit/ios/RCTAesCrypto/**
//:configuration = Release
HEADER_SEARCH_PATHS =
$(inherited)
$(SRCROOT)/../node_modules/react-native-splash-screen/ios
$(SRCROOT)/../node_modules/react-native-device-info/RNDeviceInfo
$(SRCROOT)/../node_modules/react-native/React
$(SRCROOT)/../node_modules/react-native-aes-kit/ios/RCTAesCrypto/**
//:completeSettings = some
HEADER_SEARCH_PATHS
Is there anything visibly wrong with the header search paths that are shown above?
I tried cleaning the project and rebuilding it but nothing seems to solve it.
The files under the project directory are as follows,
android
index.js
package-lock.json
app
ios
package.json
app.json
node_modules
yarn.lock
Could it be because the node_modules folder is not within ios?
and the srcroot being /Users/shyamnath/Desktop/apps/xxx/ios
The same issue I had faced, Solved by adding the path to the Project target and Test Target.
$(SRCROOT)/../node_modules/react-native/React
So follow the step :
'AwesomeProject' -> AwesomeProject(Target) -> Build Settings -> Header Search
Path
`$(SRCROOT)/../node_modules/react-native/React`
And add the above path as recursive if not there.
'AwesomeProject' -> AwesomeProjectTest(Target) -> Build Settings -> Header Search
Path
`$(SRCROOT)/../node_modules/react-native/React`
And add the above path as recursive.
I have referred to the answer.
Hope this will help someone.

Failure compiling glog with gflags support using Bazel

I'm getting a failure when I try to compile glog with gflags support using Bazel. A github repo reproducing this problem and showing the compilation error message is here: https://github.com/dionescu/bazeltrunk.git
I suspect that the problem occurs because glog is finding and using the "config.h" file published by gflags. However, I do not understand why this happens and why the current structure of the build files results in such errors. One solution I found was to provide my own BUILD file for gflags where the config was in a separate dependency (just how glog does it in my example).
I would appreciate any help with understanding the issue in this example.
The problem is that gflag's BUILD file is including its own config. Adding -H to glog.BUILD's copts yields:
. external/glog_archive/src/utilities.h
.. external/glog_archive/src/base/mutex.h
... bazel-out/local-fastbuild/genfiles/external/com_github_gflags_gflags/config.h
In file included from external/glog_archive/src/utilities.h:73:0,
from external/glog_archive/src/utilities.cc:32:
external/glog_archive/src/base/mutex.h:147:3: error: #error Need to implement mutex.h for your architecture, or #define NO_THREADS
# error Need to implement mutex.h for your architecture, or #define NO_THREADS
^
If you take a look at gflag's config.h, it went with a not-very-helful approach of commenting out most of the config:
// ---------------------------------------------------------------------------
// System checks
// Define if you build this library for a MS Windows OS.
//cmakedefine OS_WINDOWS
// Define if you have the <stdint.h> header file.
//cmakedefine HAVE_STDINT_H
// Define if you have the <sys/types.h> header file.
//cmakedefine HAVE_SYS_TYPES_H
...
So nothing is defined.
Options:
The easiest way is probably to generate the config.h in your glog.BUILD:
genrule(
name = "config",
outs = ["config.h"],
cmd = "cd external/glog_archive; ./configure; cd ../..; cp external/glog_archive/src/config.h $#",
srcs = glob(["**"]),
)
# Then add the generated config to your glog target.
cc_library(
name = "glog",
srcs = [...],
hdrs = [
":config.h",
...
This puts the .h file at a higher-precedence location than the gflags version.
Alternatively, you could do something like this in the genrule, if you want to use your //third_party/glog/config.h (#// is shorthand for your project's repository):
genrule(
name = "config",
outs = ["config.h"],
cmd = "cp $(location #//third_party/glog:config.h) $#",
srcs = ["#//third_party/glog:config.h"],
)
You'll have to add exports_files(['config.h']) to the third_party/glog/BUILD file, too.

Use different GoogleService-Info.plist for different build schemes

I am using a build scheme for prod and one for staging (with 2 different bundle identifiers) and I am trying to use a separate GoogleService-Info.plist for each scheme.
Is there any way to manually select the plist file to use when initialising GCM (and goole login)? Or is its possible to avoid using the plist and do the setup manually?
Thanks!
Details
Tested on:
Xcode 9.2
Xcode 10.2 (10E125)
Xcode 11.0 (11A420a)
Solution
Create folder with all your Google.plist files (with different names) in project
Add run script
Do not forget to change PATH_TO_GOOGLE_PLISTS value
Code
PATH_TO_GOOGLE_PLISTS="${PROJECT_DIR}/SM2/Application/Firebase"
case "${CONFIGURATION}" in
"Debug_Staging" | "AdHoc_Staging" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-dev.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist" ;;
"Debug_Production" | "AdHoc_Production" | "Distribution" | "Test_Production" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-prod.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist" ;;
*)
;;
esac
Build schemes names
#inidona 's answer worked for me. After I converted it to Swift
for Swift 2.3:
let filePath = NSBundle.mainBundle().pathForResource("GoogleService-Info", ofType: "plist")
let options = FIROptions(contentsOfFile: filePath)
FIRApp.configureWithOptions(options)
for Swift 3.0:
let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist")!
let options = FIROptions(contentsOfFile: filePath)
FIRApp.configure(with: options)
for Swift 4.0:
let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)
If the GoogleService-Info.plist has a different name it will affect your analytics results. Firebase will warn you about this. For this reason, none of these runtime-solutions will provide the best analytics results.
There are two solutions that won't mess with Analytics.
Use a different target with each scheme and associate each version of GoogleService-Info.plist with its own target. See Target Membership in the File inspector on the right hand side in Xcode. For further info See this question.
Use a build phase script to copy the correct version of GoogleService-Info.plist into the build directory. I use a different bundle ID for staging and production. This enables me to have both versions of the app installed in parallel. It also means with the script below I can name my different GoogleService-Info.plist files with the bundle ID. For example:
GoogleService-Info-com.example.app.plist
GoogleService-Info-com.example.app.staging.plist
Build Phase Script
PATH_TO_CONFIG=$SRCROOT/Config/GoogleService-Info-$PRODUCT_BUNDLE_IDENTIFIER.plist
FILENAME_IN_BUNDLE=GoogleService-Info.plist
BUILD_APP_DIR=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo cp $PATH_TO_CONFIG "$BUILD_APP_DIR/$FILENAME_IN_BUNDLE"
cp $PATH_TO_CONFIG "$BUILD_APP_DIR/$FILENAME_IN_BUNDLE"
Note: You will have to change PATH_TO_CONFIG to suit you setup.
Check this article: https://medium.com/#brunolemos/how-to-setup-a-different-firebase-project-for-debug-and-release-environments-157b40512164
On Xcode, create two directories inside your project: Debug and Release. Put each GoogleService-Info.plist file there.
On AppDelegate.m, inside the didFinishLaunchingWithOptions method, put the code:
Objective-C
NSString *filePath;
#ifdef DEBUG
NSLog(#"[FIREBASE] Development mode.");
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist" inDirectory:#"Debug"];
#else
NSLog(#"[FIREBASE] Production mode.");
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist" inDirectory:#"Release"];
#endif
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];
Swift 4
var filePath:String!
#if DEBUG
print("[FIREBASE] Development mode.")
filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist", inDirectory: "Debug")
#else
print("[FIREBASE] Production mode.")
filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist", inDirectory: "Release")
#endif
let options = FirebaseOptions.init(contentsOfFile: filePath)!
FirebaseApp.configure(options: options)
Drag & drop both Debug and Release folders to the Build Phases > Copy Bundle Resources:
That's it :)
I think you can use this way to configure your GoogleService-Info.plist dynamicly and use different names for different bundle identifiers.
ciao
Andreas
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist"];
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];
I noticed that google expects the filename to be GoogleServiceInfo.plist in the code:
* The method |configureWithError:| will read from the file GoogleServices-Info.plist bundled with
* your app target for the keys to configure each individual API. To generate your
* GoogleServices-Info.plist, please go to https://developers.google.com/mobile/add
*
* #see GGLContext (Analytics)
* #see GGLContext (SignIn)
*/
#interface GGLContext : NSObject
the key phrase is this one
read from the file GoogleServices-Info.plist bundled with your app target
So I simply copied the same file and put it into different directories, and bounded it to different targets:
This answer is very much inspired by #abbood's answer, but a bit more specific on how to do it.
For each of your targets, e.g. dev, stg, prod:
Download the corresponding GoogleService-Info.plist to a separate folder named after your target
In Xcode, right-click your app folder and choose Add files to "your app"
Select the folder containing the target's GoogleService-Info.plist, make sure Copy items if needed and Create groups are selected, check only the corresponding target in the list of targets, and press Add
That's it. Now you should have something similar to this structure
When you build a target, the correct GoogleService-Info.plist will be used.
Late but I think I must post this answer to help new developers, I found a very good article that resole my problem and I promise it can help you as well :)
Check this article that resolve your problem as well.
Step 1:
Copy the GoogleService-Info.plist corresponding to your Firebase development environment into the Dev directory. Similarly, copy the GoogleService-Info.plist corresponding to your Firebase production environment in the Prod directory. Make sure to uncheck “Copy items if needed” and all targets under “Add to targets”.
Step 2:
In the Xcode project navigator, select the app target. Switch to the Build Phases tab at the top, then add a New Run Script Phase. Name the phase “Setup Firebase Environment GoogleService-Info.plist”, or something to that effect, and place it before the “Copy Bundle Resources” step.
Step 3:
Implement a shell script that will copy the appropriate GoogleService-Info.plist into the app bundle based on the build configuration. Copy and paste the following shell script into the run script phase you just created:
# Name of the resource we're selectively copying
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get references to dev and prod versions of the GoogleService-Info.plist
# NOTE: These should only live on the file system and should NOT be part of the target (since we'll be adding them to the target manually)
GOOGLESERVICE_INFO_DEV=${PROJECT_DIR}/${TARGET_NAME}/Firebase/Dev/${GOOGLESERVICE_INFO_PLIST}
GOOGLESERVICE_INFO_PROD=${PROJECT_DIR}/${TARGET_NAME}/Firebase/Prod/${GOOGLESERVICE_INFO_PLIST}
# Make sure the dev version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_DEV}"
if [ ! -f $GOOGLESERVICE_INFO_DEV ]
then
echo "No Development GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Make sure the prod version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_PROD}"
if [ ! -f $GOOGLESERVICE_INFO_PROD ]
then
echo "No Production GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist
PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo "Will copy ${GOOGLESERVICE_INFO_PLIST} to final destination: ${PLIST_DESTINATION}"
# Copy over the prod GoogleService-Info.plist for Release builds
if [ "${CONFIGURATION}" == "Release" ]
then
echo "Using ${GOOGLESERVICE_INFO_PROD}"
cp "${GOOGLESERVICE_INFO_PROD}" "${PLIST_DESTINATION}"
else
echo "Using ${GOOGLESERVICE_INFO_DEV}"
cp "${GOOGLESERVICE_INFO_DEV}" "${PLIST_DESTINATION}"
fi
I found that in case of single target the only 100% viable way is to copy plist corresponding to build configuration during the build; but such answers here differ in details of how to do it, and no one was convenient enough for me. My answer is based on answer by #KnightFighter and this article on Medium.
Firstly add all different plists to project with different names (they must not be added to target as resources):
Next create user-defined build setting, where you can assign specific plist to each build configuration:
Finally add "Run script" phase with code:
GOOGLE_SERVICE_INFO_PLIST_SOURCE=${PROJECT_DIR}/${TARGET_NAME}/${GOOGLE_SERVICE_INFO_PLIST_FILENAME}
if [ ! -f $GOOGLE_SERVICE_INFO_PLIST_SOURCE ]
then
echo "${GOOGLE_SERVICE_INFO_PLIST_SOURCE} not found."
exit 1
fi
GOOGLE_SERVICE_INFO_PLIST_DESTINATION="${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
cp "${GOOGLE_SERVICE_INFO_PLIST_SOURCE}" "${GOOGLE_SERVICE_INFO_PLIST_DESTINATION}"
I think such way has some advantages:
no need to have folders hierarchy to store plists;
no need to duplicate file if single plist is used for several configurations;
it's easier to change filename in build settings than edit script if you need to add configuration or reassign plists; especially for non-programmers (i e build manager).
Let's suppose we have two configurations set, develop and production. You have to make two things:
Rename both plists to conform to given configuration:
GoogleService-Info-develop.plist
GoogleService-Info-production.plist
Add a run script which copies the correct plist for selected configuration:
FIREBASE_PLIST_PATH="${PROJECT_DIR}/App/Resources/Plists/GoogleService-Info-${CONFIGURATION}.plist"
echo "Firebase plist path: ${FIREBASE_PLIST_PATH}"
cp -r ${FIREBASE_PLIST_PATH} "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
A run script needs to be positioned before FirebaseCrashlytics script.
You you can init firebase as you did before for single scheme: FirebaseApp.configure()
You cannot avoid to use the plist with Firebase. The best solution I found so far for you it would be to add both files and name it
GoogleService-Info_stage.plist
and
GoogleService-Info_prod.plist
Then from your code you can call the correct file. This way won't crash your app if you don't have the file. Just replace FILENAME with GoogleService-Info_prod or GoogleService-Info_stage.
if let configFile = Bundle.main.path(forResource: "FILENAME", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: configFile)
{
FirebaseApp.configure(options: options)
}
Here's my version of #Essam's solution.
Generate a GoogleServices version for the default scheme
(Google-Services.plist) with the default identifier
Generate a second GoogleServices version
for the variant scheme (Google-Services-debug.plist) with the correct identifier
Add both to
the root of your project (where it tells you to in their guide)
Add this code where you'd add configure:
let bundleID = Bundle.main.bundleIdentifier
if (bundleID!.contains("debug")) {
let resource: String = "GoogleService-Info-debug"
let filePath = Bundle.main.path(forResource: resource, ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)
} else {
FirebaseApp.configure()
}
I solved this by this:
#if STAGING
if let filePath = Bundle.main.path(forResource: "GoogleService-Info-Dev", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info-Dev.plist is missing!")
}
#else
if let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info.plist is missing!")
}
#endif
So I have pondered the same question and using some ideas from earlier posts, some of which publish apps with GoogleServices-Info.plist for all environments in all apps and that is a bit of a concern.
I have come up with an extensible solution that copies the GoogleSerives-Info.plist file at build time. Further more this approach can support as many environments as you like with the ability to customise and follows a simple convention, making it easy to manage.
First and foremost i have three environments, debug (For running in simulator and device whist debugging and actively cutting code), staging (for deployment to test flight) and release for production.
Step one is to create your configuration(s):
Select "Product" -> "Scheme" -> "Edit Scheme" and duplicate/create new as required. Go through each Scheme and assign its respective configuration from the
"Build Configuration" drop down in each of the categories:
I go a step further and uncheck "run" for Schemes that need to be distributed i.e. release and staging, and conversely uncheck "archive" for debug. You should do what makes sense for you.
Under build phases add the following run scrip (CONFIGURATIONS_FOLDER variable can be customised as desired - just ensure you use the same folder name in the next step):
# Get a reference to the folder which contains the configuration subfolders.
CONFIGURATIONS_FOLDER=Firebase
# Get a refernce to the filename of a 'GoogleService-Info.plist' file.
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get a reference to the 'GoogleService-Info.plist' for the current configuration.
GOOGLESERVICE_INFO_PLIST_LOCATION=${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/${CONFIGURATION}/${GOOGLESERVICE_INFO_PLIST}
# Check if 'GoogleService-Info.plist' file for current configuration exist.
if [ ! -f $GOOGLESERVICE_INFO_PLIST_LOCATION ]
then
echo "No '${GOOGLESERVICE_INFO_PLIST}' file found for the configuration '${CONFIGURATION}' in the configuration directory '${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/${CONFIGURATION}'."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist.
GOOGLESERVICE_INFO_PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
# Copy 'GoogleService-Info.plist' for current configution to destination.
cp "${GOOGLESERVICE_INFO_PLIST_LOCATION}" "${GOOGLESERVICE_INFO_PLIST_DESTINATION}"
echo "Successfully coppied the '${GOOGLESERVICE_INFO_PLIST}' file for the '${CONFIGURATION}' configuration from '${GOOGLESERVICE_INFO_PLIST_LOCATION}' to '${GOOGLESERVICE_INFO_PLIST_DESTINATION}'."
In your chosen configurations folder ("Firebase" in the above example) nest folders for each configuration named exactly the same as its respective configuration (case sensitive), inside of which place the respective GoogleServices-Info.plist files like so:
Last but not least, i also like to ensure that a root level GoogleServices-Info.plist is not added into the project by accident so I add the following to my .gitignore.
# Ignore project level GoogleService-Info.plist
/[Project Name]/GoogleService-Info.plist
This is my solution!
NSString *filePath;
if([self isProduction]){
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist"];
}else{
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info-Sandbox" ofType:#"plist"];
}
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];
And That's it!
I think it is not possible to achieve without using the GoogleService-Info.plist. Because before you can begin integrating your iOS app with the Google Sign-In components, you must download the dependencies and configure your Xcode project.
And this process shows that GoogleService-Info.plist has a big factor on it.
So the solutions and idea here in this SO question can help you with your problem. Just moved the main copy of the GoogleService-Info plist out of the app into 2 separate folders, then used the Build Phases "Copy Files" on each target to import the target specific plist into the Resources folder.
Also check this SO question, it might give you more information/idea to your problem.
If some of you fall into an error and Xcode complains
"Multiple commands produce GoogleService-Info.plist"
after applying #Knight Fighter response, you may want to:
Check Build Phases > Copy Bundle Resources
Filter for files named GoogleService-Info.plist
Remove any references you have to it, since
it's already being copied through the script.
Here's how to do it in Xamarin C#:
string plistPath = NSBundle.MainBundle.PathForResource ("GoogleService-Info", "plist");
Options options = new Options (plistPath);
App.Configure (options);
Remember to include the Firebase namespace:
using Firebase.Analytics;
With Xcode 9.2, I have needed files for both targets to be named "googleServiceInfo.plist" but placed in different directories, with the directory/file for each target specified in "Build Phases", "Copy Bundle Resources".
The above was not my preferred solution, but I had previously tried using different filenames along the lines of #inidona's answer, converted to Swift 4:
let filePath = Bundle.main.path(forResource: "googleServiceInfo-Pro", ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)
Unfortunately, this did not correct the Firebase error messages. In this question: Firebase iOS SDK - Using configuration file other than GoogleService-Info.plist generates console warning the original poster seems to have fixed by updating the Firebase Pod but I have not confirmed this.
#Vasily Bodnarchuk answer worked for me. The only thing that you need to pay attention is that the scripts in Xcode have a precise order, so you need to put this script as first one, before the scripts with
${PODS_ROOT}/FirebaseCrashlytics/run
and
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/<yourapp>/Configuration Files/GoogleService-Info-dev.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
For those who want to do it in Fastlane.
You can use the file manager plugin for fastlane (fastlane-plugin-file_manager), to run a simple copy command.
Add a GoogleService-info-app.plist to your xcode project the standard way so it's linked properly.
Use copy files to overwrite this linked file with the files you want in your build / beta lane.
copy_files(source: "firebase/GoogleService-Info-" + ENV["APP_IDENTIFIER"] + ".plist", destination: "GoogleService-Info.plist")
though late to the party, I have a solution implemented for this.
At first names your plists like below:
GoogleService-Info-target1
GoogleService-Info-target2
GoogleService-Info-target3
And then add the below Script in the Build Phases Tabs of each target by adding a new runs script phase:
PATH_TO_PLISTS="${PROJECT_DIR}/${PROJECT_NAME}/(Folder Name containing
all the plists)" case "${TARGET_NAME}" in
"target1 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target1.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
"target2 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target2.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
"target3 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target3.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
*) ;; esac
!Finally it working for macOS App.
Thanks #vasily-bodnarchuk for his solution for iOS app.But for macOS app it needs little extra modification in script file.
Just append the designated resources directory for macOS "Contents\Resources". Please check for detail Copy Bundle Resources
Code
PATH_TO_GOOGLE_PLISTS="${PROJECT_DIR}/SM2/Application/Firebase"
case "${CONFIGURATION}" in
"Debug_Staging" | "AdHoc_Staging" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-dev.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Resources/GoogleService-Info.plist" ;;
"Debug_Poduction" | "AdHoc_Poduction" | "Distribution" | "Test_Poduction" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-prod.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Resources/GoogleService-Info.plist" ;;
*)
;;
esac
For multiple schemes like Stage, QA, UAT and PROD with one target below script worked for me.
Also i have maintained .xcconfig files with their configuration name
# Get a reference to the folder which contains the configuration
subfolders.
CONFIGURATIONS_FOLDER=Firebase
# Get a refernce to the filename of a 'GoogleService-Info.plist' file.
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get a reference to the 'GoogleService-Info.plist' for the current
configuration. ENV_NAME name is the folder name(Dev,QA,Uat,Prod)
which i have in my .xcconfig file for each environment.
GOOGLESERVICE_INFO_PLIST_LOCATION=${PROJECT_DIR}/${TARGET_NAME}
/${CONFIGURATIONS_FOLDER}/${ENV_NAME}/${GOOGLESERVICE_INFO_PLIST}
# Check if 'GoogleService-Info.plist' file for current configuration
exist.
if [ ! -f $GOOGLESERVICE_INFO_PLIST_LOCATION ]
then
echo "No '${GOOGLESERVICE_INFO_PLIST}' file found for the
configuration '${CONFIGURATION}' in the configuration directory
'${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/
${CONFIGURATION}'."
exit 1
fi
# Get a reference to the destination location for the GoogleService-
Info.plist.
GOOGLESERVICE_INFO_PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}
/${PRODUCT_NAME}.app
# Copy 'GoogleService-Info.plist' for current configution to
destination.
cp "${GOOGLESERVICE_INFO_PLIST_LOCATION}"
"${GOOGLESERVICE_INFO_PLIST_DESTINATION}"
echo "Successfully coppied the '${GOOGLESERVICE_INFO_PLIST}' file
for the '${CONFIGURATION}' configuration from
'${GOOGLESERVICE_INFO_PLIST_LOCATION}' to
'${GOOGLESERVICE_INFO_PLIST_DESTINATION}'."

Xcode path to Prefix Header - new target

In my original target, for Prefix Header in build settings I have this:
AppName/Supporting Files/AppName-Prefix.pch
I added a new target, for which I want to have a different prefix header.
So I made this the path for the 2nd target:
AppNameTwo/Supporting Files/AppNameTwo-Prefix.pch
However I get build errors:
clang: error: no such file or directory: '/path/AppName/AppName2/Supporting Files/AppName-Prefix.pch
Why is it inserting "AppName" into the path, before /AppName2?
The folders AppName and AppName2 are both in the root of my project, in the same directory as the AppName.xcodeproj file.
${PROJECT_DIR}/AppNameTwo/Supporting Files/AppNameTwo-Prefix.pch has worked for me in a similar situation.

Resources