UISlider causing horizontal scrolling - ios

I have a simple screen, with a slider and a label positioned next to each other horizontally. I have embedded these inside a UIScrollView (I set this to fill the screen and used 'Add missing constraints'), because I will need vertical scrolling later down the line. I don't however, want horizontal scrolling. I have seen numerous posts on here and other sources about people wanting to disable horizontal scrolling, however I'm not sure that's what I want to do, I think I need to restrict the UISlider from causing the horizontal scrolling; I think it is trying to take up more width than the screen. I have added what I think are the necessary horizontal constraints:
Leading space to container for the UISlider
Horizontal spacing to the UILabel, and
Trailing space to container for the UILabel
But this still causes horizontal scrolling, and the UISlider's are the cause, they are taking up more room than I want, as seen below:
I have tried disabling horizontal scrolling in the code using a few techniques, one being:
func scrollViewDidScroll(scrollView: UIScrollView) {
if scrollView.contentOffset.x>0 {
scrollView.contentOffset.x = 0
}
}
but this does not seem to stop the horizontal scrolling.
Can anyone offer any suggestions?
Thanks in advance.

My suggestion is to never use Add missing constraints. It never does what you really want.
Here's the problem. You are laying out your UI on a ViewController in the Storyboard that is square. Apple did this to remind you that you need to be flexible in your design, but it doesn't match the size of any device. When you Add missing constraints, it uses the absolute dimensions of that square to create the constraints which are certainly wrong.
In your specific case, it is giving the slider a width that is too wide, which is why the slider goes off the right side of your screen.
Here's the trick about scroll views. If the contents inside of a scroll view are wider than the scroll view itself, then that content will scroll. The same applies vertically: if the contents inside of a scroll view are taller than the scroll view, then the contents will scroll.
In order to design this to work on all phones, you need to make sure that the contents of the scroll view are laid out correctly for each phone size. Which certainly means you don't want to use specific widths for both the label and the slider because you'll end up with the wrong width for some device, if not all of them.
The best way to do this is to:
Drag out the scroll view and add it to your ViewController. Add constraints to make sure it is properly sized on all phones, such as attaching it on all sides to its superview with a fixed distance.
Drag out a new UIView and drop it on the scroll view. Drag its edges until it exactly matches the size of the scroll view. This will be your content view. Pin all four edges of this content view to the scroll view with offsets of 0.
Here's a tricky bit. Even though you've pinned the content view to the scroll view, its size of free to grow because that is what allows it to be bigger than the scroll view itself and allow there to be content to scroll over. To keep your scroll view from scrolling horizontally, you need to make sure the content view has the same width as the scroll view on all devices. To do that, find the scroll view and the content view in the Document Outline to the left of the Storyboard. Control-drag from the content view to the scroll view and select Equal Widths from the pop-up.
You still haven't told your content view how tall it should be. For now, give it an explicit height constraint of 1000. That will be enough to scroll.
Now, add your label and slider to the content view. In addition to constraining them to each other and to the edges of the content view, you will need to give your label a width constraint. Then Auto Layout will have all of the information it needs to compute the width of your slider. Auto Layout knows how wide the content view is (which will be different on different devices), it knows how wide your label is, and how far everything is from everything else, so it will just stretch the slider to fill in the rest.
If you do all of this, you will have a UI that is properly sized for all devices in all orientations that scrolls vertically.

Just embed all view in your UIScrollView in a UIView, give it the required constraints then the slider and label will stay.
That worked for me just now.

UIScrollView is special when you want use AutoLayout with it, subviews can not be added directly, it needs a container view to constraint the contentSize of UIScrollView, Auto Layout Guide:Working with Scroll Views explains the detail reason, and you can find many solutions to solve UIScrollView's auto layout on Google, Such as this answer.
To be honest, it's confused and complicated to understand UIScrollView's auto layout, but if you overcome this, others auto layout question is easy to resolve.

Related

Objective-c: Dynamic size of UIStackView, depending of it's content

I have an UIStackView which is inside a scrollview. the content of the stackView is dynamic, depending of how much views created and added with the methode "addArrangedSubview". if I have a few subviews, there is so much spacing between them, and if I have too much views, they become compressed.
I have:
_viewController
|__ view
|____scrollView
|______stackView (dynamic content)
I set the stackview to:
Alignement: fill
Distribution: equal spacing
Spacing: 5
and of course the constrains top/bottom/leading/trailing
I want to increase the size of the UIStackview every time a view is added, and keep the size of my added subviews.
Maybe something is missing or I have a bad understanding.. someone can explain to me how to do it ?
I'm working with objective-c
I've a detailed Medium post on this topic. You can take a look there for a step-by-step guide. But I'm also adding a brief explanation here as well:
You should have all of the necessary constraints set-up for the scroll view to it's super view. Then comes your stack view that is the sub-view of this scroll view. You might have pinned all the four edges of this stack view to the scroll view as well. But here comes the actual concern.
UIScrollView doesn't work as like other views. It has a contentView. This content view is responsible for scrolling behavior. If there are more content that don't fit in the frame of the scroll view than the scroll is enabled.
So for setting up the content view correctly, the scroll view must know the size of the content view so it knows when to stop scrolling. Here size means the actual width and height. But this size can't be determined from the constraint's setup because they are calculated dynamically by the auto layout engine.
In your case, the stack view acts as the content view of the scroll view. You might have pinned all the edges of the stack view to it's superview - UIScrollView. But that isn't enough for the scroll view to calculate the content size. You must also provide the:
width & height - if your scroll view is scrollable on both axes
width - if you want to scroll vertically and restrict scrolling horizontally
height - if you want to scroll horizontally and restrict scrolling vertically
As you need horizontal scrolling, you must restrict the vertical scrolling by providing the height of the stack view equal to the scroll view (it doesn't always need to be the same height as the scroll view, but should cover the whole height of the scroll view by other means). And you will also need a placeholder x-axis constraint to make the Interface Builder happy. The actual width of the content view will be covered by the sub views that will be added to the stack view.
Important: You should add a Horizontally in Container constraint to the stack view and make this a place holder that will be removed at build time. You can do this by selecting the constraint in the document outline and opening size inspector where you will get a Remove at build time check box. You check that box, you are ready to go.

iOS UIScrollView, what am I misunderstanding? I cannot get a scrollview to scroll

I am a pretty new iOS developer and am coming across my first need for a scroll view. The page I need to design is a little complex. Since I was struggling to get that to layout correctly, I decided to create a super simple scene just so I could make sure I understood how to get UIScrollViews to work. Apparently it didn't help as things aren't working and I am stuck after following several tutorials.
I'm working in Xcode 8.1 and Swift 3.
Screenshots at the end of this post.
I have a scene that consists of a scrollview and a child view with two labels in it. I’ve set the labels to be ~700pt apart to try to make scrolling happen. Nothing scrolls and you can only see the first label. Additionally, the child view does not expand to be full height.
You can see in the screen shots that my scroll view has constraints to pin it to the sides of the superview.
The child view has the same.
The label constraints position them within the child view and 700pt from each other. I thought that this would give the views the height they need to make scrolling happen. There are no constraint errors.
I am hoping for the red childview to fill the vertical space and then scroll. At this point I’d take any layout as long as something was scrolling. Nothing is though, what do I not get?
Screenshots:
(removed due to link limit because I'm still a new SO user)
EDIT (6/12/16):
I've made some changes and gotten a little closer. Primarily, it was suggested to me elsewhere to set one of the labels to be equal height with the scroll view. This now gives me the "bounce" effect which means stuff is sort of scrolling; however, we're still only dealing with one screen of content as the second label which is hidden below is clipped off.
Here's where things stand:
edited hierarchy
edited screenshot
When you are using a UIScrollView in a storyboard, you need to ensure that the scroll view is able to compute the size of its content. If you don't have sufficient constraints then you will get an error in Interface Builder:
Scrollable Content Size Ambiguity
Clicking the Info icon on this error will advise you that there needs to be constraints touching all sides of the scroll view and to ensure that you can trace a continual line of constraints from left-to-right and top-to-bottom.
You can achieve this with or without the content view you have added. I will show you how to do it without the content view in scroll view, simply because there are fewer constraints that way and therefore less typing.
Add the scroll view to the root view
Constrain the top/left/top/bottom of the scroll view to its superview (the root view). Remember to turn off constrain to margins if you want the full width of the screen
Add label 1 and label 2 to the scroll view
Constrain top/leading/bottom of label 1 to the scroll view
Constrain top/trailing/bottom of label 2 to the scroll view
Constrain the trailing edge of label 1 to the leading edge of label 2 with 0 space
Constrain label 1 width to be equal to the width of the scroll view
Constrain label 1 height to be equal to the height of the scroll view
Constrain the width and height of label 2 to be equal to the width and height of label 1
There is no step 10 :)
ScrollViews are particular in that they like to know explicitly how much they are supposed to scroll. The best way I have found to handle this is to have the following hierarchy with some constraints:
-Scroll View
-Content View
-View (constrained to top, bottom, leading, trailing anchors)
-Your other views (e.g. Label)
By having one View living underneath the Content View and then containing all of your other Views within that View, the ScrollView then knows how much it's supposed to scroll (it just uses the size of the one child View) no matter how much stuff you have inside of the child View.
Let me see if I can snap a picture of an example from one of my projects. In the meantime, give this hierarchy a try and let me know if it works for you. You would probably constrain the Label to the top and leading anchors of the child View and then constrain the height to something taller than the screen (e.g. 1000 units).
Let me know if you have any questions.
Edit: Example hierarchy below

What are the correct constraints on UIScrollView from Interface Builder? Pure Autolayout from IB

I have been trying to get ScrollView to work for 2 days now, and it doesn't work at all. Most of the suggestions here on SO and other websites say that you need to pin the ScrollView to the root view and then place a ContentView (UIView) inside ScrollView and then pin it to all sides of the ScrollView (so that the scroll size can determine the contentSize... However this does nothing). There's also conflicting information out there, one video says that there needs to be a constraint from the bottom of the ScrollView to the ContentView. Neither solution has worked for me. Here is what I've been doing in most of the combinations I've tried:
UIView -> UIScrollView
Pin all sides of the UIScrollView to the UIView
Create a UIView (name it content view) and place it inside UIScrollView
Pin all sides of the UIView to the UIScrollView
Problem at this point: UIScrollView needs constraints for X or width AND Y or width. The only thing that seems to solve the complaint is setting the UIView inside the scroll view centered horizontally and vertically, but this does nothing to make scrolling work. Another option is setting the UIView equal height and width to scroll view, but again, that does nothing other than remove the complaint.
I don't understand. Isn't pinning the sides, setting the constraints? IB seems to think that this is not the case.
What are the correct constraints needed? All I need is a simple view with stacked controls (to fill out a form) and the screen needs to be able to scroll if the form is longer than the screen.
I'm using iOS for the first time, and building purely from IB for now... minimal code solution would be best.
You are half way there. First you need to decide what you are going to display in the scrollview, you have placed a content view, that needs to have an intrinsic size. You can choose to put there static or dynamic views. Static views will have their size defined at design time, and that will resolve the UIScrollView AutoLayout constraints. If instead you are doing it at runtime with dynamic views you will need to choose a default size for your content view, create an IBOutlet for the width and/or height of your views and then resize them at runtime altering the outlet in viewDidLayoutSubviews. The video you linked explains that quite clearly.

Constraints in ios

I am learning constraints and spent whole day applying them to the following screen.It is not getting displayed properly in landscape mode.Basically i am not getting how to fix vertical space between ,say, label-Welcome to BBBB and textfield-username so that textfield always appears below the label yet the spacing between them is adjusted according to the screens of different size. If i go for Pin\Vertical space, it automatically fixes the constant value.
Remove the label (or just move it out of the way).
Fill the space that you want to resize with a view.
Constrain this view to the objects above and below and to the sides of the parent view.
Put your label into this view and constrain it to the top of this view and centred to it.
You may need to change the constraints on the objects above and below it to stop them from changing height in an unwanted manner.
This new view should now resize as the device changes orientation but the label should remain at the top of it.
Repeat on other areas of your layout (i.e put things that are not moving around as you want them into sub views and constrain these views to resize accordingly). Experiment with using variable heights, fixed heigh constraints and 'equal heights with' constraints on the views that you add to get them to resize as you need.
Edit: but you have a lot of vertically stacked items in that view - you may never get them all to fit into a horizontal orientation. You may need to remove a few, or add a scroll view or force that view only to layout in portrait mode or... Don't forget to check that it works on all devices you are targeting.
#Ali Beadle was right. Since i had a lot of vertically stacked items, lining them up in landscape mode was not possible. So, i went for scrollview.
I have taken a ScrollView first and then a UIView named ContentView on that ScrollView. I have made the width of ContentView equal to the width of parent UIView and kept its height fixed to 568. In my code i set
_contentViewHeight.constant = self.view.frame.size.height;
Now it scrolls in landscape mode while in potrait mode, it does'nt scroll.
I run into Autolayout problems all the time. But I finally figured out a way to overcome a lot of issues that arise from it.
I simply will use a container-View like ScrollView or even a plain old UIView, place all my controls in it. thats it. this makes things a lot easier for autolayout to figure out the constraints. in your case you could just use a UIView.
-start off by removing all the constraints you have I would start by selecting each control in the XIB and see if it has width/height constraint, select it then press the delete key then at the bottom of the project explorer you'll see all the constraints that auto layout has select each one then delete. that should get rid of any complaints that auto-layout might have.
-Place a UIView object inside your main View then
-move all the controls inside it. Then
-add the necessary constraints for the container view so it'll resize in different orientations and don't worry about any constraints inside the container view (auto layout will figure them out automatically).
that does the trick for me usually.

Simple scroll view constraints change?

I created a scroll view in Xcode that works awesome because of this video.
https://www.youtube.com/watch?v=3PIm8-lKAYw
When I was messing around after I made it I found out that if I clicked on the scroll view and went to Show the Size Inspector or the fifth button on the right hand side of the screen I had the option to make a constraint called Top Space change in value that caused the scroll view to become bigger and smaller. I decided to see if I could find a way to change the constraint programmatically by simply using dot notation and the equaling it to an int value that I wanted.
So what I'm trying to figure out is there a simple way to change these constraints values programmatically that change the scroll view constraints values?
Without actually following that tutorial (and there being no code in your question) I'm going to make a few assumptions.
Yes, it is possible to change the scroll view's content size by manipulating constraints in your code. If you are creating the constraints in a xib or storyboard, you will need to make sure they are hooked up to IBOutlets so that you can access them in your code.
If you have 2 views arranged vertically that affect the vertical content size of your scroll view, increasing the space between these views would also increase the vertical size of your scrollview's content size. The following would increase the space between 2 views by 20 (assuming a multiplier of 1) and subsequently increase the scrollview's vertical space by the same amount.
// This is a vertical space constraint created in your xib or storyboard between 2 views that drive the content size of your scrollview
someVerticalSpaceConstraint.constant += 20;

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