I want to segment the users based on how the users are engaging, spending etc. I found the android support for player stats API through the Google Play Services SDK: https://developers.google.com/games/services/android/stats#before_you_begin
I found that we install Google SDK with cocoa pods. I want to do the same for iOS: https://developers.google.com/ios/guides/cocoapods#add_a_google_sdk_to_your_ios_app.
Can I get the SDK without using cocoa pods? Please help.
You can use the Google Play Game Services SDK for iOS without Cocoapods. See https://developers.google.com/games/services/ios/quickstart#option_2_manual_installation
Out of curiosity, why not use Cocoapods to manage the dependencies?
Related
So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing
I have an iOS library and would like to integrate firebase SDK into it so that I can see crashes and other things that happened in the library. I am wondering if this is doable?
Yes. It is usually best to include it from a statically linked library, but possible from a dynamic library.
See details at https://github.com/firebase/firebase-ios-sdk/blob/master/docs/firebase_in_libraries.md.
I want to collect very simple analytics about my app (session count, monthly active users, maybe a list of events corresponding to each screen open), but the systems I've found all require integrating an opaque binary library into my project.
Does anyone know of any iOS analytics systems that don't have this shortcoming?
You can use Google Analytics with an os library: https://github.com/ksmandersen/GoogleReporter
Easily integrate Google Analytics into your iOS, macOS, and tvOS app without downloading any of the Google SDKs.
Mixpanel is also open-source and doesn't include any static libraries.
https://github.com/mixpanel/mixpanel-iphone
I added an app in MobileCore dashboard, but I've not able to find where to download the SDK for iOS to integrate with my app.
I tried to search through Google but still cannot find a link to download the MobileCore.framework. Do they stop publishing the SDK?
Contacted to one of the managers. She told me that they'd stopped support new apps, since they're moving to Supersonic platform soon.
After allot of searching and googling, still can't find any reliable docs or support on how to integrate the PlaceILive(beta) on iOS App. Is there any SDK or framework for it?
PlaceiLive is not yet provided any sdk to integrate in ios , but they have some api that you can use