I am having some trouble getting sound to play remotely through the IOS simulators. I have contacted the hosting company for the mac and they say it is a problem with IOS emulator and rdp. This is only a problem in the emulator not on the remote mac itself. I am wondering whether there are alternative emulators like genymotion for Android which maybe do not have this problem.
Thanks
There are many iOS features that just don't work on the simulator. The only way to test those features is on an actual device. This might be one of those situations.
There are many iOS emulators tha can play iOS apps like iPadian OS 10.
But if you want to run iOS apps on android then apportable(google it) is your thing(if you are a developer) but if you are not a developer the there are several apps like iEMU and Cyder emulator and if you don't know how to install here is the guide.
Features of iOS emulator.
1) Play iOS apps and games on android/PC
2) It needs android version 2.3 or higher
3) The size of this iOS emulator is 62 MB
4) Your primary device(on which you are planning to install this) should have above 512 MB RAM
Related
I am developing an application by using React-Native. My operating system is Windows 10. I want the application to be competible with both iOS and Android. I am using Expo for the development. In expo,
There are above choices, since I don't have an iOS simulator, the second choice gives an error. How can I install an iOS simulator to my computer?
As of now, you can not create a simulator inside windows but there are many browser-based iOS stimulations available you can use them.
one of them is Appetize.io here It is free for use but you have to upload your app manually. There are many other options available. read here.
I have developed an app with Flutter in Windows 10 and I have my iPhone 6S. I have tried to install it through iTunes, but I can't. How can I install the app on my iPhone?
You cannot create an iOS App without a macOS machine. That is not a limitation of Flutter, but rather a problem all app developers face. No matter what technology or toolkit you use, you can only create the app on an Apple device.
Some have made a business out of that and offer you an Apple device as a service or for rent, some developers just buy the cheapest used Mac they can get away with. But you need a Mac. Sorry.
The guide on how to deploy your app when you have a Mac can be found here.
I am having a react-native app. I would like to generate an iOS app from my linux/windows machine. Is it possbile? Some friends has suggested me about BuddyBuild. is there any alternative solutions for me?? I have the following physical devices
Laptop running windows & linux (running node.js,python,java,npm,and lot more)
iPhone 5S
Internet Connection
Try Expo. It's built on top of React Native and it makes developing a lot easier because you can see what you code instantly on a real phone. You can send links to people or even use a QR code to share your projects as you work on them.
Expo
I am an experienced developer starting on my first iOS project. I am comfortable with the hardware and software that I will be using, but confused about the dependencies between the various components to achieve what I need to do.
Here's what I have:
iMac 21.5 inch, i5 processor 2011 vintage
OSX 10.7.5
XCode 4.2.1
iOS SDK 5.0/4.3/4.2
iPhone 4 running iOS 7
I first became aware of a problem, when XCode refused to let me download the app I am developing to the device. Presumably because I am targeting iOS 5, while the phone is on iOS 7.
I am hesitant to rush off and upgrade everything, as I am aware with Apple this is often a one-way street. For example, I bought the iPhone second hand that the vender had already upgraded to iOS 7, and now I cannot downgrade.
Here's what I want to be able to do:
Use my current hardware for development
Publish new apps in the App Store
Test my app on my iPhone (and preferably older models also)
Support iOS7 plus as many older iOS versions as possible
If possible, have the app use older controls styling (-iOS6) on iOS7
Can someone help me with my thought process through the various dependencies, and what versions I am going to need to achieve these aims?
You'll still be able to develop for iOS6 and earlier if you have the latest version of XCode, just set your deployment target accordingly. With XCode 5 though Apple stopped including the iOS5 simulators and earlier, so you would have to manually download it and include it if you wanted to use that.
Note that to develop with a real device (not just on the Simulator), you need to have an Apple Developer license and have added the device through the Developer portal.
I have a JQuery Mobile app. I'm curious how it looks/runs within an iPhone. I do not have an iPhone. I also, do not have a MAC. Are there any downloadable tools that I can use on a Windows 7 machine to see how the app looks within iPhone?
Thank you!
If you just need to see how your JQM app looks on iPhone you can try iphonetester.com.
You can also might be interested in much more advanced web based tool BrowserStack.
And finally if you need more than that (for example attach to iOS Safari instance to debug your mobile app code) than you need real or virtualized OSX and xCode iOS Simulator.
You can't do that in the Windows environment.
But you can use your computer to create a hackinntosh. A hackintosh is simply any non-Apple hardware that has been made—or "hacked"—to run Mac OS X. This could apply to any hardware, whether it's a manufacturer-made or personally-built computer.
Than you can use it to test an iPhone jQM app in the XCode iPhone emulator. Only downside of this method is that you can not use it to deploy final all into Apple app store.
Here's a short tutorial on what is a hackintosh and how you can deploy it on your computer: http://lifehacker.com/5841604/the-always-up+to+date-guide-to-building-a-hackintosh
And here's an youtube "how to" video: http://www.youtube.com/watch?v=pEW6d7m5Zc0