I am making a game wherein I need to show score text written with fire animation one letter at a time.
I am aware of the particle system in iOS but how do I plug it in to say an uttextview ? If anybody can provide some sample code it will be of great help.
I am currently looking at this tutorial.
You may use Core Text
Using the core text you can draw the test one by one and can add fire effect as well.
Related
I am currently working on an iOS application that is to be used as a museum display. Part of the display concerns a speech by Abraham Lincoln. My client would like me to display the text of the speech with certain words and phrases highlighted. When you click on the highlighted words a popup annotation should appear. The tricky part is that they don't want to use digital text. They want to display the words of the speech in the form of an image taken from a facsimile of Lincoln's own handwriting.
I have a good deal of experience in iOS development, and I think I am up to the task of responding to clicks on the highlighted words with a simple touchesBegan event handler to get the CGPoint of the touch. However, graphics are not my strong suit. I don't have a good idea of what to do about highlighting the words. I imagine I need to use some kind of filter or mask, but I have never done this in iOS before.
Any help is appreciated (and I'm very generous with upvotes). Thanks to everyone!
If you're going to be building up the composite image anyway, how about putting the highlighted text as the image on buttons set on top of the background, with the rest of the text as part of the background image?
If there's no button text, just the image (of the word or phrase) then you're sorted.
Firstly, thank you for reading my question. I am always in complete awe and inspired by the knowledge I find on this site.
I have a Swift coding question and I'd appreciate any feedback before I get too deep into using this approach.
I am writing a Pitch and Putt scoring card for iPhones using Swift and this is my very first iOS application.
I've manually created a number of stack views with text fields inside. I will apply values to these fields and hide/show based on the number of players in the game.
I've noticed the operations within Xcode are beginning to run very slowly as I add more stack views.
Is this the best approach to developing this type of application?
I wondered if I could create the entire UI using code but from what I've researched this probably isn't easily achievable.
Thank you in advance for any responses.
Dono
I want to create time picker in iOS like following image
Please suggest me any available framework or way to achieve this type of timer in iOS.
In this image when user click on red circle and drag to the number what he want to set.
For example In given image currently it is 12 i.e 12:00AM if I dragged to 4 then Time should be 04:00 AM
I was also in need of exactly same component so i created one.
Please check the below link...
Here's Link 2 Component
I have given provision of theme in my project, for you requirement you need to set isDarkTheme to TRUE.
Hope this is as per expectations....
Feel free to vote if you like my answer/Project.
Simple and pretty standard stuff can be done with little core graphics or UIDynamics for animation, present controller as model view
Maybe you were looking for this one - ESTimePicker. It is under BSD license, so you can use it in commercial projects...
I have to create the same animation like http://dribbble.com/shots/1078726-Animated-UI-AE-giveaway in my iOS application.
Is there any iOS SDK for the same which can be used for this?
Any help would be appreciated
That depends on what SDK support you are looking for. You can rotate views in 3D space with a perspective using Core Animation allowing you to fold them.
I would recommend that you read this article about the Anatomy of a Folding Animation. That should get started with folding views. The rest seems to be applying the same kind of fold animation many different times on different parts of the UI.
You will not get any ready made project same as you want.
But you can always learn from example.
If you really want to learn animation in iOS that you should read:
Basic iOS 6 iPhone Animation using Core Animation
You can alo refer Apple iOS document of Core Animation: About Core Animation
If you want to see example from some developer that visit : Search results for animation
This two I think very related to you :
FlipTransform for iOS
MPFoldTransition for iOS
PaperFold-for-iOS
I am implementing camera application using then example comes with blackberry plugin for eclipse named "CameraDemo" the problem is that when the screen loses focus It does not display the camera view istead of it shows like this
has anybody faced such problem whats the solution?
This way of taking picture (using the Player and VideoControl.getSnapshot()) does not work nice on all BB models. I'd even say it works nice only on a narrow set of BB models. So if you are going to use your app on a wide range of BB models, then this is not the right way to go.
Instead to take a picture use a built-in Camera app. Here is a starting point on how to do that.
Basically you invoke the built-in Camera app and listen for the file-system changes to detect a new image file path. Then you need to close the built-in Camera app somehow - it's possible to do that by simulating two 'Esc' button presses.
Yes, this sounds a bit hacky/over-complicated, but that's how BB engeneers arranged that for us. :) BTW, this is actually not so bad if compare with Android where different device manufactorers violate the common rules and implement the Camera app in their specific way so you are not able to write the code once covering all Androids.