App running in the background for 3 minutes - ios

I have an app which maintains a socket connection with a server. When the application is backgrounded (Home button is tapped) this connection breaks, and when the user comes back reconnection takes around 5 seconds. Not too much, but still an annoyance.
This works perfectly, but I think I could improve the user experience if the app asked for background execution time with:
[[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:nil];
I get 3 minutes additional runtime here, and the socket can stay alive a little more. If the user returns in these 3 minutes then the there is no reconnection, the app can immediately be used again. (This happens quite often, because they just check their e-mail really fast, reply to a message etc... and immediately return to my app.)
This would definitely improve the user experience, and as I see some apps use this (like the IRC iOS client). The documentation clearly says though:
You should not use this method simply to keep your app running after it moves to the background.
I don't want to run longer than 3 minutes or fake to be a VoIP or Music player app. This would just be a minor user experience improvement. Can Apple reject an app because of this?
(For now let's ignore that the socket connection doesn't break immediately when the app is backgrounded.)

If appstore review team will find it, they will reject the binary. You have definite quote from documentation why you can't use it. Also, if you add background mode like your app is VoIP or Music player, but app is not such kind of application, it also can be rejected.

Related

Execute a Task after specific time, even if app is in background on iOS using Swift

I have a VPN-Client app that asks the user to pause the connection for 5, 30, and 120 Minutes. The user probably leaves the application to do some work outside of my app in this period, therefore I need to Reconnect the app even if is in the background.
I tested these ways:
UIApplication.shared.beginBackgroundTask: It only leaves the app unsuspended for 30 seconds.
DispatchQueue.global(qos: .background).asyncAfter: It waits to app enter the foreground to toggle.
Thread.sleep in Background Thread: This waits to launch as DispatchQueue
Local Notification: Unfortunately it does not support silent mode as APNS.
My problem with possible ways:
Using APNS and Scheduled Push Notification` to send a silent message: This way probably works, but I prefer to handle it without a server.
Using Background Fetch from Capabilities in Background Modes: I searched a lot about this, and I think it was used for background app refresh and cycling tasks that should be run every day, hour, etc. Therefore, my case can't be used, or it's not efficient at all.
Using Background processing from Capabilities in Background Modes: I searched a lot about this too, I didn't quite catch that it can be used once, or this should be used in a cyclic way as Background Fetch. and my task to reconnect is not that heavy and long to use this strict feature that many times apple mentioned using alternative ways if possible.
Apple only allows a very limited set of app types to run in the background:
Music streaming apps, turn-by-turn navigation apps, VoIP apps, and maybe one or 2 more. (I haven't looked at this in detail for a couple of years so my info is a little stale.)
They do support various tasks like background downloading that the system performs on your app's behalf, but you want your app to re-launch after the designated period and start running again. (Even if the user just locks their phone while your app is paused, the app won't get any CPU time and may be terminated without warning.)
In short, I suspect you are out of luck.
It seems like a VPN app is another class of app that should get "always running in the background" status.
If you are a licensed Apple developer I suggest using one of your pre-paid support tickets to ask about OS support for what you are trying to do, but I have a feeling the answer is going to be "no dice."

Handling server being aware if iPhone app is running (heartbeat)

I am not sure how to best implement keeping our server informed that our iPhone application is currently running (even when in the background). There are a few different options but there is some concern as to what is allowed by the Apple approval process as well as what is the most reliable. The application does have the ability to play music in the background, if that factors into what is approved by Apple.
The first option, is to continually send some sort of heartbeat to the server at a set interval through a simple GET/POST; however, the concern is whether or not this is allowed as a background task. In a very roundabout way it can be argued that it is necessary for the playback but I'm not so sure whether or not that is acceptable. If the server does not hear from them in a set amount of time it will assume the app is no longer running.
The second option involves using a presence channel socket connection and have the server just handle when users enter and leave that channel. With this option the main concern is how reliable is a socket connection like this while an app is in the background. Similarly, whether or not this is allowed by Apple. In this case when the app dies, connection closes and server knows app is not running.
Third option can be used in tandem with either of the other options but to use some sort of APNS push to query the phone as to whether or not it has died and have it respond with some data to let us know; however, this seems somewhat counterintuitive as the push itself wakes the app up.
Any other suggestions or input are also welcome.
Not sure if this should be a comment or answer, but let me put my 2 cents here.
Firstly, Can you please elaborate your needs further, because in case you are playing an Audio in background with AVPlayer/AVPlayerItem you would hand over your content URL to iOS and it will make the calls as and when necessary to keep the playback running, you dont need to know about apps' state.
Let me assume, for whatever reasons you want to achieve what the question asks:
There are 3 states your app can be in when it is "Not Running"
i. Suspended State: your app is not killed but its not receiving any CPU time to execute your code.
ii. Killed by OS: Your app can be terminated by iOS to free up the memory or any other resources.
iii. Force Killed by User: If user swipes up your app from app switcher it gets force killed.
Now when your app is Not Running, you CAN NOT query it, but you can move it to Running State. You can achieve this transition by using following methods (Not exhaustive list, but mentions common ways)
i. Background Fetch : You can configure your app to be invoked periodically, so that it can synchronise with the server and updates its state.
ii. Push Notifications (APNS) : You can ping the app from server so that iOS invokes it for some short period of time (few seconds) to update its state.
iii. VOIP Pushes: If your App is VOIP app you can use PushKit to send Silent Pushes which will launch even the Force-Killed Apps, the above two methods does not transition the app to Running state if it was force killed by user
The above point can be helpful in devising overall strategy but does not answer the question, "How to keep syncing the RUNNING state"
i. When your app is Running(Forground/Background), you can do almost anything that is publicly documented, you can keep calling a URL every minute or every 5 seconds, you need to worry about UX on the device rather than approval process, (People will delete app if they see your app in top battery drainers in the settings section)
ii. For making an HTTP call while your app is in background, you can look at Background URL Session, which off loads the HTTP calls to another process so that the call completes even if app gets killed.
iii. For the socket based approach please refer this technical note. The main issue is that you do not/can not know when your app moves from Running to Not Running State.
iv. As you mentioned that your app uses background audio, it will be always be in Running state if the user plays an audio and puts app in background, in such case you can use Periodic Observer to do some Heartbeat call periodically when the content is being played out.

How do I discourage iOS from terminating app while doing a critical operation?

I have an application that communicates with custom hardware over BLE. In normal circumstances, I want my application to terminate quickly when a user presses the home button. However, when my application is in the middle of updating firmware on my custom hardware, I want to dissuade iOS from terminating the application. This firmware operation will take about five minutes from start to finish. I know there is no way to prevent iOS from terminating the app absolutely, but can I do anything to dissuade it from terminating my application while it is doing its firmware update operation?
If you need 3 minutes or less, you can use beginBackgroundTaskWithName:expirationHandler: when doing the update, so that the app will request time to continue to run in the background in order to complete the task even if the user hits the home button. The problem is that it only gives you 3 minutes, not more than that.
Given that 3 minutes is apparently not enough for you to complete your upload, if you go down this road, I'd suggest combining this will some very serious looking message on the screen telling the user to not leave the app. You could also, when the app is about to enter background (applicationDidEnterBackground), schedule a local notification that will alert the user to return to the app or face serious consequences if they don't.
Even better, you might be able to declare the app as one that requires a proper background mode. For example, there are dedicated background modes bluetooth-central or bluetooth-peripheral that might be applicable. Then the three minute limitation doesn't apply. See Declaring Your App’s Supported Background Tasks in the App Programming Guide for iOS.

ios 8 periodic background process even after app termination

NOTE: This app I am working on is completely for my own usage and will not be on app store so please don't give answers referring that.
I want my app to do some process in background or after termination (double tap the home button and swipe the app from applications multitask) every few minutes. The process is very very light and quick so it won't drain the battery. This process shouldn't require internet connection. I have seen some answers here like and I will explain what are the problems:
VoIP. The problem with VoIP is wither it should be in background to use UIApplication.sharedApplication().setKeepAliveTimeout(..) method which doesn't work when the app is terminated or it should be connected to the internet to establish tcp connection and receive commands from sever and as mentioned before I want it to be internet independent.
Location Services. I found this excellent site with some great articles but the problem is it only works when the mobile phone is moved more than 500 meters. It depends on the location movement so when the phone is staying somewhere there will be no code execution.
Playing an silent audio loop. The problem here is if the user plays another audio (which is completely possible like music or phone call) the app will terminate!
Jailbreak Launch Daemons. I can't require jailbreak so it should be solved with a non-jailbreak solution:(.
I am free to use any kind of private-API's and there will be no restriction for that.
Thanks in advanced
I also faced with such problem, and don't find any solution.
The main problem is if user manually terminated app - in this case you can't do nothing...
Only way is:
a) use Location Services (as you mention)
b) use Push Notifications with background fetch

guaranteed delivery for uploads after network reconnect, even if my app is not running

I'm spec-ing an iOS app (which will be built outside of our company) which will upload a user's data entry to a server. If the device is not connected to the Internet, we'd like to save data on the device and upload it when the network is re-connected. (The app will primarily run on iPod Touch devices that will be disconnected most of the time).
If the user unlocks the device and re-opens our app after the network is reconnected, then uploading to the server should be easy because the app is running.
But what if the app is not running, where "not running" can mean one or more of:
device was power cycled
user has locked the device and it's sitting in his pocket
app crashed
user exited the app
user started using other apps so our app isn't running in the foreground anymore
are there other cases?
In the cases above, is there a way (ideally a battery-efficient way) to ensure that local data is uploaded soon after Internet connectivity is restored? Is the answer different depending on which of the cases above caused the app not to be running?
And is there a minimum iOS version the device will need in order to enable some (or all) of the above not-running cases to still upload when the app is not running?
My apologies if these are obvious newbie questions-- I'm not an iOS expert.
There is an interesting technique that is used by among others Instapaper and News.me(the pioneers of this technique) where you use region monitoring to initiate background downloads or uploads. Marco (Instapaper) blogged and talked (in episode 80 of the Build and Analyze podcast) about his communication with Apple so it should be a allowed in the App Store.
In brief the technique is that you set up certain regions (geofences) like "home" or "work" and respond to the locationManager:didEnterRegion: (and similar) callback(s). Your app will wake up from the background once you enter the pre-specified region and you can check to see if there is any data to upload.
This technique won't guarantee that the data is uploaded when the network reconnects but it will allow your app to automatically upload the information when the iPod Touch users gets home to their WiFi network.
That should most likely be at least once a day which may or may not be frequent enough for you. You could add a timestamp to when the initial upload was attempted and send that along the upload once it succeeds to get the correct order of events (data entries) on your server.
There is no way to ensure this. If your application is "not running" (by the definition described in your question), it will not be capable of responding to a change in the device's network status. It should be setup to resume upload operations the next time the application runs again.
EDIT:
Some of the cases you've described may indeed provide different opportunities for your application. Specifically, if the user "exits" the app by pressing the home button or launches another app in the foreground, your application may continue to run the in the background and could potentially respond to a change in network reachability.
The nature of what may be done in the background and for how-long is well documented, and supported by any version of iOS that supports multi-tasking. I recommend you review the documentation pertaining to App States and Background Services.
device was power cycled --> really NO WAY of resuming, unless you open the App!!!
user has locked the device and it's sitting in his pocket --> apps applicationStatus is UIApplicationStateInactive but it is running in the background. You still are able to react to notifications and i.e. accelerometer events. Try the Reachability Class and Log the changes!
app crashed --> NO WAY, unless opening the App
user exited the app --> App is sitting in the background. There you have a maximum of 10 Minutes Restriction of fully using your App (like the App "Pastebot" does)
user started using other apps so our app isn't running in the
foreground anymore --> Same as user exited the app
On multitasking Apple says the following:
Real multitasking only for certain kinds of usage, as there is Audio Background playing, VOIP (like Skype), navigation applications
All the other apps can request a specific amount of time after the app is closed/in the background, to finish certain tasks (as sending an email, sms or uploading/downloading important data)
Important Quote from dev docs:
Your app delegate’s applicationDidEnterBackground: method has approximately 5 seconds to finish any tasks and return. In practice, this method should return as quickly as possible. If the method does not return before time runs out, your app is killed and purged from memory. If you still need more time to perform tasks, call the beginBackgroundTaskWithExpirationHandler: method to request background execution time and then start any long-running tasks in a secondary thread. Regardless of whether you start any background tasks, the applicationDidEnterBackground: method must still exit within 5 seconds.
If you're building a restful API then I would recommend using RestKit, it has a request queue that checks the network status on the device and starts uploading once network access has been assured. You can read more about this here: http://mobile.tutsplus.com/tutorials/iphone/advanced-restkit-development_iphone-sdk/. Read the sections about Request Queue and background download/upload. It should be noted that RestKit is a big library which has it's advantages and disadvantages. I'm not completely sure how this que works with the app lifecycle, if it saves the request que even if the app is terminated. You would have to investigate that. RestKit does support background uploading/downloading, but as already noted, I think it's impossible to do any uploading if the app is terminated and not in background state.
I wouldn't recommend using RestKit if the API isn't Rest though.
You can download and experiment with RestKit here: https://github.com/RestKit/RestKit.

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