Is there any extensions in MIT App Inventor 2 which can get the SSID of the WiFi network a user is connected to?
Thanks in advance!
Yes, there is the WiFi Extension and its SSID block. That extension also offers some more useful blocks to use in a wireless LAN.
Related
I need to enable multiple devices to communicate with each other using OSC protocol which runs over IP protocol etc.
I have two wireless routers, one of them is capable of providing internet access from SIM card.
What I want to accomplish is:
provide all devices wireless connection for communication between each other
provide all devices connection to the Internet
avoid spending data from SIM card when my devices communicate with each other
This last point is what I can't solve - in my mind it should not be a problem. If I understand it correctly, I am creating a WLAN and there is no need for passing the data to the internet provider (or asking for data from him) and the router should act like a switch and route the signal from one device to another one if the IP and port is correct.
I have router TP-Link Archer C6 ; router TP-Link Archer MR200 ; Windows laptop ; Android phone ; iPad.
What I want to accomplish is remote control of DAW Reaper (running on Windows laptop) over Web Control Surface or OSC Protocol with TouchOSC app or Open Stage Control app.
I will appreciate any help!
Thank you very much in advance,
Peter
I want to get wifi's SSID and password from server and I have to check any available wifi's SSID is matched with my server's SSID. If any matched, I have to connect with that wifi using its password. I have read many post related to this but I couldn't get any answer.
This is not possible in iOS. The only thing you can retrieve is the SSID after the user has connected to one of the Wi-Fi networks using the regular iOS UI.
You can use Hotspot Configuration to register SSID/password to connect to.
For more info, see iOS - How to programmatically connect to a WiFi network given the SSID and Password using a private/3rd party library
Maybe this is a stupid question but..
Are Wi-Fi Direct and Wi-Fi P2P the same thing?
And I mean, the EXACTLY same thing?
I'm getting really confused with this two.
Wifi Direct is a technology for peer to peer connections and is very different from wifi. Wi-Fi Direct, initially called Wi-Fi P2P, is a Wi-Fi standard enabling devices to easily connect with each other without requiring a wireless access point.It is usable for everything from internet browsing to file transfer
Wifi Direct is not same as wifi . On Jelly Bean and above, when you try to use the WifiP2pManager API, WiFi-Direct is automatically enabled (as long as WiFi is on). Wifi can be switched on by calling:
WifiManager wifiManager = (WifiManager) context.getSystemService(Context.WIFI_SERVICE); wifiManager.setWifiEnabled(true);
For ICS refer to this Can I turn on WiFi-Direct from code? on Android API-14 (ICS)
This is the main reason to get confused between the two.
I was exploring regarding Wi-Fi Direct and came accross with conclusion that WiFi -certified devices can connect one-to-one or one-to-many and not all connected products need to be Wi-Fi Direct-certified. One Wi-Fi Direct enabled device can connect to legacy Wi-Fi certified devices.So by this we can conclude like if one device is having WiFi direct and other device is having Wifi one can easily connect to it.
I have following queries please help me to resolve.
1.This Wifi Direct is there in Android ICS onwards.So i am trying to connect WiFi Direct of my Samsung Note 2 having Jelly Bean with another Samsung Mobile Galaxy Y duos having Ginger Bread that only has WiFi but i am unable to detect? Can anyone help me in finding reason for this?
2.Another thing i studied is Wifi Direct device will become as access point means it will create an Ad-hoc network ? So why another Wifi devices are not detecting it?
To find a wifi direct device in access point list of a normal wifi u need to create a wifi direct group. For this you need to first connect two wifi direct devices out of which one will act as a group owner and other as client. Once a group is created group owner act as a normal access point for legacy devices(Wifi devices).
Thus you need to create a Wifi Direct group first
Thanks in advance for any thoughts about this. I'm looking for a way to do realtime inter-app communication in iOS via wi-fi (I need about 150 ft range and don't think bluetooth offers this) and wonder about the peer-to-peer connectivity offered by GameKit which, apparently offers both bluetooth and wi-fi connectivity. My question is: must participating devices be members of an available wireless network (via a wireless router) or is this connectivity truly peer-to-peer requiring no router?
I understand Wi-fi Direct is coming and would likely be an option. Just wondering if I can do this utilizing services available in iOS today.
Thanks!
Tim
A router is required for Wi-Fi connectivity. Bluetooth connectivity does not need one.